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@ -555,11 +555,15 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, |
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}; |
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}; |
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state.textures[0] = screen_info.display_texture; |
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state.textures[0] = screen_info.display_texture; |
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state.framebuffer_srgb.enabled = screen_info.display_srgb; |
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state.Apply(); |
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state.Apply(); |
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// TODO: Signal state tracker about these changes
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// TODO: Signal state tracker about these changes
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glEnable(GL_CULL_FACE); |
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glEnable(GL_CULL_FACE); |
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if (screen_info.display_srgb) { |
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glEnable(GL_FRAMEBUFFER_SRGB); |
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} else { |
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glDisable(GL_FRAMEBUFFER_SRGB); |
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} |
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glDisable(GL_COLOR_LOGIC_OP); |
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glDisable(GL_COLOR_LOGIC_OP); |
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glDisable(GL_ALPHA_TEST); |
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glDisable(GL_ALPHA_TEST); |
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glDisable(GL_DEPTH_TEST); |
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glDisable(GL_DEPTH_TEST); |
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@ -577,8 +581,8 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, |
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices)); |
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices)); |
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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// Restore default state
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// Restore default state
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state.framebuffer_srgb.enabled = false; |
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state.textures[0] = 0; |
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state.textures[0] = 0; |
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state.Apply(); |
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state.Apply(); |
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} |
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} |
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