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@ -49,64 +49,76 @@ enum : u8 { |
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}; |
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constexpr std::pair<u8, u8> GetDirtyFlagsForMethod(u32 method) { |
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const u32 OFF_VERTEX_STREAMS = 0x2C0; |
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const u32 OFF_VERTEX_STREAM_LIMITS = 0x2F8; |
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const u32 OFF_INDEX_BUFFER = 0x460; |
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const u32 OFF_TEX_HEADER = 0x800; |
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const u32 OFF_TEX_SAMPLER = 0xA00; |
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const u32 OFF_RT = 0xE00; |
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const u32 OFF_SURFACE_CLIP = 0xE38; |
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const u32 OFF_RT_CONTROL = 0xE40; |
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const u32 OFF_ZETA_ENABLE = 0xE4C; |
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const u32 OFF_ZETA_SIZE_WIDTH = 0xE50; |
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const u32 OFF_ZETA_SIZE_HEIGHT = 0xE54; |
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const u32 OFF_ZETA = 0xE60; |
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const u32 OFF_PIPELINES = 0x1D00; |
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if (method >= OFF_VERTEX_STREAMS && method < OFF_VERTEX_STREAMS + 96) { |
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const u32 buffer_idx = (method - OFF_VERTEX_STREAMS) / 3; |
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return {static_cast<u8>(VertexBuffer0 + buffer_idx), VertexBuffers}; |
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// All offsets are register indices (byte_offset / 4) |
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constexpr u32 OFF_RT = 0x0200; // rt: 0x0800 / 4 |
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constexpr u32 OFF_ZETA = 0x03F8; // zeta: 0x0FE0 / 4 |
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constexpr u32 OFF_SURFACE_CLIP = 0x03FD; // surface_clip: 0x0FF4 / 4 |
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constexpr u32 OFF_RT_CONTROL = 0x0487; // rt_control: 0x121C / 4 |
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constexpr u32 OFF_ZETA_SIZE_WIDTH = 0x048A; // zeta_size.width: 0x1228 / 4 |
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constexpr u32 OFF_ZETA_SIZE_HEIGHT = 0x048B; // zeta_size.height: 0x122C / 4 |
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constexpr u32 OFF_ZETA_ENABLE = 0x054E; // zeta_enable: 0x1538 / 4 |
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constexpr u32 OFF_TEX_SAMPLER = 0x0557; // tex_sampler: 0x155C / 4 |
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constexpr u32 OFF_TEX_HEADER = 0x055D; // tex_header: 0x1574 / 4 |
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constexpr u32 OFF_INDEX_BUFFER = 0x05F2; // index_buffer: 0x17C8 / 4 |
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constexpr u32 OFF_VERTEX_STREAMS = 0x0700; // vertex_streams: 0x1C00 / 4 |
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constexpr u32 OFF_VERTEX_STREAM_LIMITS = 0x07C0; // vertex_stream_limits: 0x1F00 / 4 |
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constexpr u32 OFF_PIPELINES = 0x0800; // pipelines: 0x2000 / 4 |
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// Render targets: 8 RTs × 8 dwords each = 64 entries |
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if (method >= OFF_RT && method < OFF_RT + 64) { |
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const u32 rt_idx = (method - OFF_RT) / 8; |
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return {static_cast<u8>(ColorBuffer0 + rt_idx), RenderTargets}; |
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} |
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if (method >= OFF_VERTEX_STREAM_LIMITS && method < OFF_VERTEX_STREAM_LIMITS + 32) { |
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const u32 buffer_idx = method - OFF_VERTEX_STREAM_LIMITS; |
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return {static_cast<u8>(VertexBuffer0 + buffer_idx), VertexBuffers}; |
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// Zeta buffer: 8 dwords |
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if (method >= OFF_ZETA && method < OFF_ZETA + 8) { |
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return {ZetaBuffer, RenderTargets}; |
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} |
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if (method == OFF_INDEX_BUFFER || (method > OFF_INDEX_BUFFER && method < OFF_INDEX_BUFFER + 3)) { |
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return {IndexBuffer, NullEntry}; |
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// Surface clip: 4 dwords |
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if (method >= OFF_SURFACE_CLIP && method < OFF_SURFACE_CLIP + 4) { |
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return {RenderTargets, NullEntry}; |
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} |
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if (method >= OFF_TEX_HEADER && method < OFF_TEX_HEADER + 256) { |
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return {Descriptors, NullEntry}; |
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// RT control: single register |
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if (method == OFF_RT_CONTROL) { |
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return {RenderTargets, RenderTargetControl}; |
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} |
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if (method >= OFF_TEX_SAMPLER && method < OFF_TEX_SAMPLER + 256) { |
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return {Descriptors, NullEntry}; |
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// Zeta size and enable |
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if (method == OFF_ZETA_ENABLE || method == OFF_ZETA_SIZE_WIDTH || method == OFF_ZETA_SIZE_HEIGHT) { |
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return {ZetaBuffer, RenderTargets}; |
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} |
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if (method >= OFF_RT && method < OFF_RT + 64) { |
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const u32 rt_idx = (method - OFF_RT) / 8; |
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return {static_cast<u8>(ColorBuffer0 + rt_idx), RenderTargets}; |
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// Texture sampler: 64 entries (0x40) |
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if (method >= OFF_TEX_SAMPLER && method < OFF_TEX_SAMPLER + 0x40) { |
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return {Descriptors, NullEntry}; |
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} |
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if (method == OFF_SURFACE_CLIP || (method > OFF_SURFACE_CLIP && method < OFF_SURFACE_CLIP + 4)) { |
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return {RenderTargets, NullEntry}; |
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// Texture header: 64 entries (0x40) |
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if (method >= OFF_TEX_HEADER && method < OFF_TEX_HEADER + 0x40) { |
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return {Descriptors, NullEntry}; |
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} |
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if (method == OFF_RT_CONTROL) { |
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return {RenderTargets, RenderTargetControl}; |
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// Index buffer: 7 dwords |
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if (method >= OFF_INDEX_BUFFER && method < OFF_INDEX_BUFFER + 7) { |
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return {IndexBuffer, NullEntry}; |
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} |
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if (method == OFF_ZETA_ENABLE || method == OFF_ZETA_SIZE_WIDTH || method == OFF_ZETA_SIZE_HEIGHT) { |
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return {ZetaBuffer, RenderTargets}; |
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// Vertex streams: 32 buffers × 4 dwords = 128 entries |
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if (method >= OFF_VERTEX_STREAMS && method < OFF_VERTEX_STREAMS + 128) { |
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const u32 buffer_idx = (method - OFF_VERTEX_STREAMS) / 4; |
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return {static_cast<u8>(VertexBuffer0 + buffer_idx), VertexBuffers}; |
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} |
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if (method >= OFF_ZETA && method < OFF_ZETA + 8) { |
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return {ZetaBuffer, RenderTargets}; |
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// Vertex stream limits: 32 buffers × 2 dwords = 64 entries |
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if (method >= OFF_VERTEX_STREAM_LIMITS && method < OFF_VERTEX_STREAM_LIMITS + 64) { |
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const u32 buffer_idx = (method - OFF_VERTEX_STREAM_LIMITS) / 2; |
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return {static_cast<u8>(VertexBuffer0 + buffer_idx), VertexBuffers}; |
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} |
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if (method >= OFF_PIPELINES && method < OFF_PIPELINES + 1024) { |
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// Pipelines/Shaders: 6 programs × 0x40 dwords = 384 entries |
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if (method >= OFF_PIPELINES && method < OFF_PIPELINES + 384) { |
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return {Shaders, NullEntry}; |
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} |
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