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Merge remote-tracking branch 'origin/master' into variable-page-size

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Exverge 4 weeks ago
parent
commit
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  1. 5
      .reuse/dep5
  2. 19
      CMakeLists.txt
  3. 354
      dist/compatibility_list/compatibility_list.json
  4. 5
      dist/compatibility_list/compatibility_list.qrc
  5. 1358
      dist/languages/ar.ts
  6. 1341
      dist/languages/ca.ts
  7. 1313
      dist/languages/cs.ts
  8. 1313
      dist/languages/da.ts
  9. 1322
      dist/languages/de.ts
  10. 1313
      dist/languages/el.ts
  11. 1324
      dist/languages/es.ts
  12. 1313
      dist/languages/fi.ts
  13. 1315
      dist/languages/fr.ts
  14. 1313
      dist/languages/hu.ts
  15. 1313
      dist/languages/id.ts
  16. 1319
      dist/languages/it.ts
  17. 1313
      dist/languages/ja_JP.ts
  18. 1402
      dist/languages/ko_KR.ts
  19. 1313
      dist/languages/nb.ts
  20. 1313
      dist/languages/nl.ts
  21. 1319
      dist/languages/pl.ts
  22. 1320
      dist/languages/pt_BR.ts
  23. 1313
      dist/languages/pt_PT.ts
  24. 1320
      dist/languages/ru_RU.ts
  25. 1319
      dist/languages/sv.ts
  26. 1317
      dist/languages/tr_TR.ts
  27. 1320
      dist/languages/uk.ts
  28. 1313
      dist/languages/vi.ts
  29. 1313
      dist/languages/vi_VN.ts
  30. 1322
      dist/languages/zh_CN.ts
  31. 1313
      dist/languages/zh_TW.ts
  32. 17
      src/android/app/src/main/res/values-ar/strings.xml
  33. 8
      src/android/app/src/main/res/values-es/strings.xml
  34. 27
      src/android/app/src/main/res/values-zh-rCN/strings.xml
  35. 2
      src/core/file_sys/program_metadata.cpp
  36. 22
      src/hid_core/frontend/emulated_controller.cpp
  37. 6
      src/hid_core/resources/abstracted_pad/abstract_sixaxis_handler.cpp
  38. 38
      src/hid_core/resources/npad/npad_data.cpp
  39. 2
      src/hid_core/resources/touch_screen/touch_screen_resource.cpp
  40. 3
      src/qt_common/config/uisettings.h
  41. 51
      src/qt_common/game_list/model.cpp
  42. 7
      src/qt_common/game_list/model.h
  43. 15
      src/qt_common/game_list/worker.cpp
  44. 3
      src/qt_common/game_list/worker.h
  45. 4
      src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
  46. 13
      src/yuzu/CMakeLists.txt
  47. 206
      src/yuzu/compatdb.cpp
  48. 40
      src/yuzu/compatdb.h
  49. 398
      src/yuzu/compatdb.ui
  50. 17
      src/yuzu/compatibility_list.cpp
  51. 19
      src/yuzu/compatibility_list.h
  52. 3
      src/yuzu/configuration/configure_ui.cpp
  53. 7
      src/yuzu/configuration/configure_ui.ui
  54. 12
      src/yuzu/game/game_list.cpp
  55. 4
      src/yuzu/game/game_list.h
  56. 1
      src/yuzu/game/game_tree.cpp
  57. 11
      src/yuzu/main.ui
  58. 23
      src/yuzu/main_window.cpp
  59. 3
      src/yuzu/main_window.h

5
.reuse/dep5

@ -112,11 +112,6 @@ Files: src/yuzu/*.ui
Copyright: 2018-2022 yuzu Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/compatdb.ui
src/yuzu/main.ui
Copyright: 2014-2017 Citra Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/loading_screen.ui
Copyright: 2019 James Rowe <jroweboy@gmail.com>
License: GPL-2.0-or-later

19
CMakeLists.txt

@ -281,25 +281,6 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
endif()
endif()
set(compat_base dist/compatibility_list/compatibility_list)
set(compat_qrc ${compat_base}.qrc)
set(compat_json ${compat_base}.json)
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
${PROJECT_BINARY_DIR}/${compat_qrc}
COPYONLY)
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
"${PROJECT_BINARY_DIR}/${compat_json}"
COPYONLY)
endif()
# TODO: Compat list download
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX OR WIN32))
set(HAS_NCE 1)
add_compile_definitions(HAS_NCE=1)

354
dist/compatibility_list/compatibility_list.json

@ -1,354 +0,0 @@
[
{
"compatibility": 0,
"directory": "the-legend-of-zelda-breath-of-the-wild",
"releases": [
{"id": "01007EF00011E000"}
],
"title": "The Legend of Zelda: Breath of the Wild"
},
{
"compatibility": 1,
"directory": "super-mario-odyssey",
"releases": [
{"id": "0100000000010000"}
],
"title": "Super Mario Odyssey"
},
{
"compatibility": 0,
"directory": "animal-crossing-new-horizons",
"releases": [
{"id": "01006F8002326000"}
],
"title": "Animal Crossing: New Horizons"
},
{
"compatibility": 1,
"directory": "pokemon-legends-z-a",
"releases": [
{"id": "0100F43008C44000"}
],
"title": "Pokémon Legends: Z-A"
},
{
"compatibility": 1,
"directory": "the-legend-of-zelda-tears-of-the-kingdom",
"releases": [
{"id": "0100F2C0115B6000"}
],
"title": "The Legend of Zelda: Tears of the Kingdom"
},
{
"compatibility": 0,
"directory": "super-mario-galaxy",
"releases": [
{"id": "010099C022B96000"}
],
"title": "Super Mario Galaxy"
},
{
"compatibility": 3,
"directory": "star-wars-republic-commando",
"releases": [
{"id": "0100FA10115F8000"}
],
"title": "Star Wars: Republic Commando"
},
{
"compatibility": 0,
"directory": "doki-doki-literature-club-plus",
"releases": [
{"id": "010086901543E000"}
],
"title": "Doki Doki Literature Club Plus"
},
{
"compatibility": 1,
"directory": "pokemon-scarlet",
"releases": [
{"id": "0100A3D008C5C000"}
],
"title": "Pokémon Scarlet"
},
{
"compatibility": 1,
"directory": "pokemon-violet",
"releases": [
{"id": "01008F6008C5E000"}
],
"title": "Pokémon Violet"
},
{
"compatibility": 2,
"directory": "pokemon-legends-arceus",
"releases": [
{"id": "01001E300D162000"}
],
"title": "Pokémon Legends: Arceus"
},
{
"compatibility": 0,
"directory": "splatoon-2",
"releases": [
{"id": "01003BC0000A0000"}
],
"title": "Splatoon 2"
},
{
"compatibility": 1,
"directory": "super-smash-bros-ultimate",
"releases": [
{"id": "01006A800016E000"}
],
"title": "Super Smash Bros. Ultimate"
},
{
"compatibility": 0,
"directory": "mario-kart-8-deluxe",
"releases": [
{"id": "0100152000022000"}
],
"title": "Mario Kart 8 Deluxe"
},
{
"compatibility": 0,
"directory": "splatoon-3",
"releases": [
{"id": "0100C2500FC20000"}
],
"title": "Splatoon 3"
},
{
"compatibility": 0,
"directory": "new-super-mario-bros-u-deluxe",
"releases": [
{"id": "0100EA80032EA000"}
],
"title": "New Super Mario Bros. U Deluxe"
},
{
"compatibility": 0,
"directory": "hyrule-warriors-age-of-calamity",
"releases": [
{"id": "01002B00111A2000"}
],
"title": "Hyrule Warriors: Age of Calamity"
},
{
"compatibility": 2,
"directory": "luigis-mansion-3",
"releases": [
{"id": "0100DCA0064A6000"}
],
"title": "Luigi's Mansion 3"
},
{
"compatibility": 2,
"directory": "pokemon-brilliant-diamond",
"releases": [
{"id": "0100000011D90000"}
],
"title": "Pokémon Brilliant Diamond"
},
{
"compatibility": 2,
"directory": "pokemon-shining-pearl",
"releases": [
{"id": "010018E011D92000"}
],
"title": "Pokémon Shining Pearl"
},
{
"compatibility": 1,
"directory": "super-mario-3d-world-bowsers-fury",
"releases": [
{"id": "010028600EBDA000"}
],
"title": "Super Mario 3D World + Bowser's Fury"
},
{
"compatibility": 0,
"directory": "the-legend-of-zelda-links-awakening",
"releases": [
{"id": "01006BB00C6F0000"}
],
"title": "The Legend of Zelda: Link's Awakening"
},
{
"compatibility": 1,
"directory": "fire-emblem-three-houses",
"releases": [
{"id": "010055D009F78000"}
],
"title": "Fire Emblem: Three Houses"
},
{
"compatibility": 2,
"directory": "metroid-dread",
"releases": [
{"id": "010093801237C000"}
],
"title": "Metroid Dread"
},
{
"compatibility": 0,
"directory": "paper-mario-the-origami-king",
"releases": [
{"id": "0100A3900C3E2000"}
],
"title": "Paper Mario: The Origami King"
},
{
"compatibility": 1,
"directory": "xenoblade-chronicles-definitive-edition",
"releases": [
{"id": "0100FF500E34A000"}
],
"title": "Xenoblade Chronicles: Definitive Edition"
},
{
"compatibility": 2,
"directory": "xenoblade-chronicles-3",
"releases": [
{"id": "010074F013262000"}
],
"title": "Xenoblade Chronicles 3"
},
{
"compatibility": 1,
"directory": "pikmin-3-deluxe",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Pikmin 3 Deluxe"
},
{
"compatibility": 0,
"directory": "donkey-kong-country-tropical-freeze",
"releases": [
{"id": "0100C1F0054B6000"}
],
"title": "Donkey Kong Country: Tropical Freeze"
},
{
"compatibility": 1,
"directory": "kirby-and-the-forgotten-land",
"releases": [
{"id": "01004D300C5AE000"}
],
"title": "Kirby and the Forgotten Land"
},
{
"compatibility": 2,
"directory": "mario-party-superstars",
"releases": [
{"id": "01006B400D8B2000"}
],
"title": "Mario Party Superstars"
},
{
"compatibility": 0,
"directory": "clubhouse-games-51-worldwide-classics",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Clubhouse Games: 51 Worldwide Classics"
},
{
"compatibility": 1,
"directory": "ring-fit-adventure",
"releases": [
{"id": "01006B300BAF8000"}
],
"title": "Ring Fit Adventure"
},
{
"compatibility": 2,
"directory": "arms",
"releases": [
{"id": "01009B500007C000"}
],
"title": "ARMS"
},
{
"compatibility": 0,
"directory": "super-mario-maker-2",
"releases": [
{"id": "01009B90006DC000"}
],
"title": "Super Mario Maker 2"
},
{
"compatibility": 0,
"directory": "pokemon-lets-go-pikachu",
"releases": [
{"id": "010003F003A34000"}
],
"title": "Pokémon: Let's Go, Pikachu!"
},
{
"compatibility": 1,
"directory": "pokemon-lets-go-eevee",
"releases": [
{"id": "0100187003A36000"}
],
"title": "Pokémon: Let's Go, Eevee!"
},
{
"compatibility": 2,
"directory": "pokemon-sword",
"releases": [
{"id": "0100ABF008968000"}
],
"title": "Pokémon Sword"
},
{
"compatibility": 2,
"directory": "pokemon-shield",
"releases": [
{"id": "01008DB008C2C000"}
],
"title": "Pokémon Shield"
},
{
"compatibility": 1,
"directory": "new-pokemon-snap",
"releases": [
{"id": "0100F4300C182000"}
],
"title": "New Pokémon Snap"
},
{
"compatibility": 0,
"directory": "mario-golf-super-rush",
"releases": [
{"id": "0100C9C00E25C000"}
],
"title": "Mario Golf: Super Rush"
},
{
"compatibility": 1,
"directory": "mario-tennis-aces",
"releases": [
{"id": "0100BDE00862A000"}
],
"title": "Mario Tennis Aces"
},
{
"compatibility": 2,
"directory": "wario-ware-get-it-together",
"releases": [
{"id": "0100563010F22000"}
],
"title": "WarioWare: Get It Together!"
},
{
"compatibility": 0,
"directory": "big-brain-academy-brain-vs-brain",
"releases": [
{"id": "0100190010F24000"}
],
"title": "Big Brain Academy: Brain vs. Brain"
}
]

5
dist/compatibility_list/compatibility_list.qrc

@ -1,5 +0,0 @@
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
</qresource>
</RCC>

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17
src/android/app/src/main/res/values-ar/strings.xml

@ -476,6 +476,8 @@
<string name="renderer_accuracy_description">يتحكم في وضع محاكاة وحدة معالجة الرسومات. تعمل معظم الألعاب بشكل جيد مع وضعي سريع أو متوازن، لكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب. تميل الجسيمات إلى العرض بشكل صحيح فقط عند استخدام الوضع الدقيق.</string>
<string name="dma_accuracy">دقة DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة DMA. يمكن أن تؤدي الدقة الآمنة إلى حل المشكلات في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا لم تكن متأكدًا، فاترك هذا الخيار على الإعداد الافتراضي.</string>
<string name="gpu_fence_behavior">سلوك حاجز وحدة معالجة الرسومات</string>
<string name="gpu_fence_behavior_description">يتحكم في سلوك تزامن حاجز وحدة معالجة الرسوميات. الخيار الفوري هو الأسرع، لكنه قد يسبب بعض المشاكل. الخيار المتوازن يقدم توافقًا أفضل وقد يصلح مشاكل في بعض الألعاب. الخيار الدقيق يحسن التوافق أكثر لكنه قد يقلل الأداء قليلاً. الخيار الصارم هو الأبطأ، لكنه قد يصلح المشاكل التي تتطلب تزامنًا أكثر صرامة. الإعداد الافتراضي يتبع إعداد دقة وحدة معالجة الرسوميات.</string>
<string name="anisotropic_filtering">تصفية متباينة الخواص</string>
<string name="anisotropic_filtering_description">يحسن جودة الأنسجة عند عرضها بزوايا مائلة</string>
<string name="vram_usage_mode">وضع استخدام ذاكرة VRAM</string>
@ -497,6 +499,8 @@
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
<string name="enable_gpu_buffer_readback">تفعيل قراءة مخزن وحدة معالجة الرسومات</string>
<string name="enable_gpu_buffer_readback_description">يحافظ هذا النظام على بيانات المخزن المؤقت المُعدّلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها مرة أخرى قبل التحميل. تتطلب بعض الألعاب ذلك لعرض بعض التأثيرات بشكل صحيح. قد يُسبب ذلك مشاكل إذا لم يتمكن الجهاز من التعامل مع عبء العمل الإضافي.</string>
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
@ -571,6 +575,12 @@
<string name="gpu_log_level_description">مستوى التفاصيل لسجلات وحدة معالجة الرسومات (كلما زاد المستوى، زادت التفاصيل وزادت التكاليف الإضافية)</string>
<string name="gpu_log_vulkan_calls">تسجيل استدعاءات واجهة برمجة تطبيقات Vulkan</string>
<string name="gpu_log_vulkan_calls_description">تتبع جميع استدعاءات واجهة برمجة تطبيقات Vulkan في المخزن المؤقت الحلقي</string>
<string name="gpu_log_shader_dumps">تفريغ مظللات SPIR-V</string>
<string name="gpu_log_shader_dumps_description">احفظ ملفات SPIR-V الثنائية المُعاد تجميعها (.spv) في مجلد التفريغ. افحصها باستخدام spirv-dis/spirv-cross/spirv-val.</string>
<string name="dump_guest_shaders">تظليلات ضيف التفريغ (ماكسويل)</string>
<string name="dump_guest_shaders_description">احفظ ملفات بايت كود برنامج التظليل الضيف الخاص بـ «ماكسويل» (*.ash) في مجلد «dump». افحصها باستخدام nvdisasm.</string>
<string name="dump_macros">تفريغ ماكرو ماكسويل</string>
<string name="dump_macros_description">احفظ ملفات برامج ماكرو ماكسويل (*.macro) في مجلد «dump». افحصها باستخدام برنامج «envydis».</string>
<string name="gpu_log_memory_tracking">تتبع ذاكرة وحدة معالجة الرسومات</string>
<string name="gpu_log_memory_tracking_description">مراقبة تخصيصات ذاكرة وحدة معالجة الرسومات وإلغاء تخصيصها</string>
<string name="gpu_log_driver_debug">معلومات تصحيح أخطاء برنامج التشغيل</string>
@ -998,6 +1008,13 @@
<string name="dma_accuracy_unsafe">غير آمن</string>
<string name="dma_accuracy_safe">آمن</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">افتراضي</string>
<string name="gpu_fence_behavior_immediate">فوري</string>
<string name="gpu_fence_behavior_balanced">متوازن</string>
<string name="gpu_fence_behavior_accurate">دقيق</string>
<string name="gpu_fence_behavior_strict">صارم</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>

8
src/android/app/src/main/res/values-es/strings.xml

@ -470,6 +470,7 @@
<string name="renderer_accuracy_description">Controla el modo de la emulación de la GPU. La mayoría de los juegos se renderizan correctamente en los modos Rápido o Equilibrado, pero algunos requieren Preciso. Las partículas tienden a renderizarse correctamente solo con el modo Preciso.</string>
<string name="dma_accuracy">Precisión de DMA</string>
<string name="dma_accuracy_description">Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.</string>
<string name="gpu_fence_behavior">Comportamiento de vallado de la GPU</string>
<string name="anisotropic_filtering">Filtrado anisotrópico</string>
<string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<string name="vram_usage_mode">Modo de uso de VRAM</string>
@ -1000,6 +1001,13 @@
<string name="dma_accuracy_unsafe">Inseguro</string>
<string name="dma_accuracy_safe">Seguro</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">Predeterminado</string>
<string name="gpu_fence_behavior_immediate">Inmediato</string>
<string name="gpu_fence_behavior_balanced">Equilibrado</string>
<string name="gpu_fence_behavior_accurate">Preciso</string>
<string name="gpu_fence_behavior_strict">Estricto</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agresivo</string>

27
src/android/app/src/main/res/values-zh-rCN/strings.xml

@ -67,7 +67,7 @@
<string name="show_shaders_building">显示着色器编译信息</string>
<string name="show_shaders_building_description">显示当前正在编译的着色器数量</string>
<string name="pipeline_worker_cores">管线工作线程</string>
<string name="pipeline_worker_cores_description">管理用于构建 Vulkan 管线的核心数量,数值越高则管线编译性能越好,但温度也会随之升高。</string>
<string name="pipeline_worker_cores_description">管理用于构建 Vulkan 管线的核心数量,较高的值可提升管线编译性能,但温度也会随之升高。</string>
<string name="overlay_position">叠加层位置</string>
<string name="overlay_position_description">选择叠加层在屏幕上显示的位置</string>
<string name="overlay_position_top_left">左上</string>
@ -185,7 +185,7 @@
<string name="multiplayer_preferred_game_name">首选游戏</string>
<string name="multiplayer_lobby_type">游戏大厅类型</string>
<string name="multiplayer_room_name_error">长度需为3-20个字符</string>
<string name="multiplayer_required">必填</string>
<string name="multiplayer_required">需要</string>
<string name="multiplayer_token_required">需要Web令牌,请前往高级设置 -> 系统 -> 网络</string>
<string name="multiplayer_ip_error">IP格式无效</string>
<string name="multiplayer_username_error">必须为4至20个字符,且仅包含字母、数字、点号、连字符、下划线和空格</string>
@ -287,7 +287,7 @@
<string name="warning_skip">跳过</string>
<string name="warning_cancel">取消</string>
<string name="install_amiibo_keys">安装 Amiibo 密钥文件</string>
<string name="install_amiibo_keys_description">在遊戏中使用 Amiibo 时</string>
<string name="install_amiibo_keys_description">在遊戏中使用 Amiibo 时需</string>
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
<string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
@ -463,11 +463,13 @@
<string name="advanced">高级</string>
<string name="renderer_accuracy">GPU 模式</string>
<string name="renderer_accuracy_description">控制 GPU 模拟模式。大多数游戏在“快速”或“平衡”模式下都能正常渲染,但有些游戏仍需使用“精确”模式。粒子效果通常只有在“精确”模式下才能正确渲染。</string>
<string name="renderer_accuracy_description">控制 GPU 模拟模式。大多数游戏在“快速”或“均衡”模式下都能获得良好的渲染,但有些游戏仍需使用“精确”模式。粒子效果通常只有在“精确”模式下才能正确渲染。</string>
<string name="dma_accuracy">DMA 精度</string>
<string name="dma_accuracy_description">控制 DMA 的精准度。安全精度可以修复存在于某些游戏中的问题,但在某些情况下也会对性能造成影响。如不确定,请保持“默认”。</string>
<string name="gpu_fence_behavior">GPU 围栏行为</string>
<string name="gpu_fence_behavior_description">控制 GPU 围栏同步行为。“即时”是速度最快的选项,但可能会引入一些问题。“均衡”提供了更好的兼容性,可能修复某些游戏中的问题。“精确”在牺牲部分性能的前提下进一步提升兼容性。“严格”是速度最慢的选项,但可以修复那些要求更严格同步的问题。默认遵循 GPU “精确”设定。</string>
<string name="anisotropic_filtering">各向异性过滤</string>
<string name="anisotropic_filtering_description">提高斜角的纹理质量</string>
<string name="anisotropic_filtering_description">升斜视角下的纹理质量</string>
<string name="vram_usage_mode">显存使用模式</string>
<string name="vram_usage_mode_description">控制显存分配与释放策略</string>
<string name="accelerate_astc">ASTC解码方式</string>
@ -488,7 +490,7 @@
<string name="enable_buffer_history">启用缓冲区历史</string>
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
<string name="enable_gpu_buffer_readback">启用 GPU 缓冲区回读</string>
<string name="enable_gpu_buffer_readback_description">在上传前回读经由 GPU 修改过的缓冲区数据,以将其保留。一些游戏需要这样做才能正确渲染某些效果。如果硬件无法处理额外的工作负载,则可能会导致问题。</string>
<string name="enable_gpu_buffer_readback_description">在上传前回读经由 GPU 修改过的缓冲区数据,以将其保留。一些游戏会用到这项设定以正确渲染某些效果。如果硬件无法处理额外的工作负载,则可能会导致问题。</string>
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动 (25.3 及以下版本) 则会导致崩溃。</string>
@ -511,7 +513,7 @@
<string name="gpu_unswizzle_enable">启用 GPU Unswizzle</string>
<string name="gpu_unswizzle_disabled">禁用</string>
<string name="gpu_unswizzle_texture_size">GPU Unswizzle 最大纹理尺寸</string>
<string name="gpu_unswizzle_texture_size_description">设置基于 GPU 的纹理 unswizzling 的最大尺寸(MB)。虽然 GPU 处理中等和大型纹理的速度更快,但对于非常小的纹理,CPU 可能更为高效。通过调节此项设置,以尝试在 GPU 加速与 CPU 开销之间找到平衡</string>
<string name="gpu_unswizzle_texture_size_description">设置基于 GPU 的纹理 unswizzling 的最大尺寸(MB)。虽然 GPU 处理中等和大型纹理的速度更快,但对于非常小的纹理,CPU 可能更为高效。通过调节此项设置,以平衡GPU 加速与 CPU 开销</string>
<string name="gpu_unswizzle_stream_size">GPU Unswizzle 流大小</string>
<string name="gpu_unswizzle_stream_size_description">设置用于 unswizzling 大型纹理时的每帧数据限制。较高的数值可以加速纹理的加载过程,但会带来更高的帧延迟。而较低的数值则可以降低 GPU 的开销,但也可能会导致可见的纹理闪现。</string>
<string name="gpu_unswizzle_chunk_size">GPU Unswizzle 块大小</string>
@ -988,7 +990,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">快速</string>
<string name="renderer_accuracy_medium"></string>
<string name="renderer_accuracy_medium"></string>
<string name="renderer_accuracy_high">精确</string>
<!-- DMA Accuracy -->
@ -996,6 +998,13 @@
<string name="dma_accuracy_unsafe">不安全</string>
<string name="dma_accuracy_safe">安全</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">默认</string>
<string name="gpu_fence_behavior_immediate">即时</string>
<string name="gpu_fence_behavior_balanced">均衡</string>
<string name="gpu_fence_behavior_accurate">精确</string>
<string name="gpu_fence_behavior_strict">严格</string>
<string name="vram_usage_conservative">保守式</string>
<string name="vram_usage_aggressive">主动式</string>
@ -1019,7 +1028,7 @@
<string name="ratio_stretch">拉伸窗口</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate"></string>
<string name="cpu_accuracy_accurate"></string>
<string name="cpu_accuracy_unsafe">不安全</string>
<string name="cpu_accuracy_paranoid">极致</string>
<string name="cpu_accuracy_debugging">调试</string>

2
src/core/file_sys/program_metadata.cpp

@ -140,7 +140,7 @@ void ProgramMetadata::LoadManual(bool is_64_bit, ProgramAddressSpaceType address
}
bool ProgramMetadata::Is64BitProgram() const {
return npdm_header.has_64_bit_instructions;
return bool(npdm_header.has_64_bit_instructions);
}
ProgramAddressSpaceType ProgramMetadata::GetAddressSpaceType() const {

22
src/hid_core/frontend/emulated_controller.cpp

@ -1662,17 +1662,17 @@ bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
const auto type = is_configuring.load() && use_temporary_value ? tmp_npad_type.load() : npad_type.load();
switch (type) {
case NpadStyleIndex::Fullkey: return supported_style_tag.fullkey;
case NpadStyleIndex::Handheld: return supported_style_tag.handheld;
case NpadStyleIndex::JoyconDual: return supported_style_tag.joycon_dual;
case NpadStyleIndex::JoyconLeft: return supported_style_tag.joycon_left;
case NpadStyleIndex::JoyconRight: return supported_style_tag.joycon_right;
case NpadStyleIndex::GameCube: return supported_style_tag.gamecube;
case NpadStyleIndex::Pokeball: return supported_style_tag.palma;
case NpadStyleIndex::NES: return supported_style_tag.lark;
case NpadStyleIndex::SNES: return supported_style_tag.lucia;
case NpadStyleIndex::N64: return supported_style_tag.lagoon;
case NpadStyleIndex::SegaGenesis: return supported_style_tag.lager;
case NpadStyleIndex::Fullkey: return bool(supported_style_tag.fullkey);
case NpadStyleIndex::Handheld: return bool(supported_style_tag.handheld);
case NpadStyleIndex::JoyconDual: return bool(supported_style_tag.joycon_dual);
case NpadStyleIndex::JoyconLeft: return bool(supported_style_tag.joycon_left);
case NpadStyleIndex::JoyconRight: return bool(supported_style_tag.joycon_right);
case NpadStyleIndex::GameCube: return bool(supported_style_tag.gamecube);
case NpadStyleIndex::Pokeball: return bool(supported_style_tag.palma);
case NpadStyleIndex::NES: return bool(supported_style_tag.lark);
case NpadStyleIndex::SNES: return bool(supported_style_tag.lucia);
case NpadStyleIndex::N64: return bool(supported_style_tag.lagoon);
case NpadStyleIndex::SegaGenesis: return bool(supported_style_tag.lager);
default: return false;
}
}

6
src/hid_core/resources/abstracted_pad/abstract_sixaxis_handler.cpp

@ -66,7 +66,7 @@ Result NpadAbstractSixAxisHandler::UpdateSixAxisState() {
continue;
}
auto& npad_entry = data->shared_memory_format->npad.npad_entry[NpadIdTypeToIndex(npad_id)];
UpdateSixaxisInternalState(npad_entry, data->aruid, data->flag.enable_six_axis_sensor);
UpdateSixaxisInternalState(npad_entry, data->aruid, bool(data->flag.enable_six_axis_sensor));
}
return ResultSuccess;
}
@ -78,7 +78,7 @@ Result NpadAbstractSixAxisHandler::UpdateSixAxisState(u64 aruid) {
return ResultSuccess;
}
auto& npad_entry = data->shared_memory_format->npad.npad_entry[NpadIdTypeToIndex(npad_id)];
UpdateSixaxisInternalState(npad_entry, data->aruid, data->flag.enable_six_axis_sensor);
UpdateSixaxisInternalState(npad_entry, data->aruid, bool(data->flag.enable_six_axis_sensor));
return ResultSuccess;
}
@ -89,7 +89,7 @@ Result NpadAbstractSixAxisHandler::UpdateSixAxisState2(u64 aruid) {
return ResultSuccess;
}
auto& npad_internal_state = aruid_data->shared_memory_format->npad.npad_entry[npad_index];
UpdateSixaxisInternalState(npad_internal_state, aruid, aruid_data->flag.enable_six_axis_sensor);
UpdateSixaxisInternalState(npad_internal_state, aruid, bool(aruid_data->flag.enable_six_axis_sensor));
return ResultSuccess;
}

38
src/hid_core/resources/npad/npad_data.cpp

@ -24,7 +24,7 @@ void NPadData::SetNpadAnalogStickUseCenterClamp(bool is_enabled) {
}
bool NPadData::GetNpadAnalogStickUseCenterClamp() const {
return status.use_center_clamp;
return bool(status.use_center_clamp);
}
void NPadData::SetNpadSystemExtStateEnabled(bool is_enabled) {
@ -32,7 +32,7 @@ void NPadData::SetNpadSystemExtStateEnabled(bool is_enabled) {
}
bool NPadData::GetNpadSystemExtState() const {
return status.system_ext_state;
return bool(status.system_ext_state);
}
Result NPadData::SetSupportedNpadIdType(std::span<const Core::HID::NpadIdType> list) {
@ -42,18 +42,14 @@ Result NPadData::SetSupportedNpadIdType(std::span<const Core::HID::NpadIdType> l
}
supported_npad_id_types_count = list.size();
memcpy(supported_npad_id_types.data(), list.data(),
list.size() * sizeof(Core::HID::NpadIdType));
std::memcpy(supported_npad_id_types.data(), list.data(), list.size() * sizeof(Core::HID::NpadIdType));
return ResultSuccess;
}
std::size_t NPadData::GetSupportedNpadIdType(std::span<Core::HID::NpadIdType> out_list) const {
std::size_t out_size = (std::min)(supported_npad_id_types_count, out_list.size());
memcpy(out_list.data(), supported_npad_id_types.data(),
out_size * sizeof(Core::HID::NpadIdType));
std::memcpy(out_list.data(), supported_npad_id_types.data(), out_size * sizeof(Core::HID::NpadIdType));
return out_size;
}
@ -154,27 +150,27 @@ bool NPadData::IsNpadStyleIndexSupported(Core::HID::NpadStyleIndex style_index)
Core::HID::NpadStyleTag style = {supported_npad_style_set};
switch (style_index) {
case Core::HID::NpadStyleIndex::Fullkey:
return style.fullkey;
return bool(style.fullkey);
case Core::HID::NpadStyleIndex::Handheld:
return style.handheld;
return bool(style.handheld);
case Core::HID::NpadStyleIndex::JoyconDual:
return style.joycon_dual;
return bool(style.joycon_dual);
case Core::HID::NpadStyleIndex::JoyconLeft:
return style.joycon_left;
return bool(style.joycon_left);
case Core::HID::NpadStyleIndex::JoyconRight:
return style.joycon_right;
return bool(style.joycon_right);
case Core::HID::NpadStyleIndex::GameCube:
return style.gamecube;
return bool(style.gamecube);
case Core::HID::NpadStyleIndex::Pokeball:
return style.palma;
return bool(style.palma);
case Core::HID::NpadStyleIndex::NES:
return style.lark;
return bool(style.lark);
case Core::HID::NpadStyleIndex::SNES:
return style.lucia;
return bool(style.lucia);
case Core::HID::NpadStyleIndex::N64:
return style.lagoon;
return bool(style.lagoon);
case Core::HID::NpadStyleIndex::SegaGenesis:
return style.lager;
return bool(style.lager);
default:
return false;
}
@ -185,7 +181,7 @@ void NPadData::SetLrAssignmentMode(bool is_enabled) {
}
bool NPadData::GetLrAssignmentMode() const {
return status.lr_assignment_mode;
return bool(status.lr_assignment_mode);
}
void NPadData::SetAssigningSingleOnSlSrPress(bool is_enabled) {
@ -193,7 +189,7 @@ void NPadData::SetAssigningSingleOnSlSrPress(bool is_enabled) {
}
bool NPadData::GetAssigningSingleOnSlSrPress() const {
return status.assigning_single_on_sl_sr_press;
return bool(status.assigning_single_on_sl_sr_press);
}
void NPadData::SetHomeProtectionEnabled(bool is_enabled, Core::HID::NpadIdType npad_id) {

2
src/hid_core/resources/touch_screen/touch_screen_resource.cpp

@ -548,7 +548,7 @@ void TouchResource::OnTouchUpdate(s64 timestamp) {
}
auto& touch_shared = applet_data->shared_memory_format->touch_screen;
StorePreviousTouchState(previous_touch_state, data.finger_map, current_touch_state, applet_data->flag.enable_touchscreen);
StorePreviousTouchState(previous_touch_state, data.finger_map, current_touch_state, bool(applet_data->flag.enable_touchscreen));
touch_shared.touch_screen_lifo.WriteNextEntry(current_touch_state);
}
}

3
src/qt_common/config/uisettings.h

@ -223,9 +223,6 @@ struct Values {
// perf overlay
Setting<bool> show_perf_overlay{linkage, false, "show_perf_overlay", Category::UiGameList};
// Compatibility List
Setting<bool> show_compat{linkage, true, "show_compat", Category::UiGameList};
// Size & File Types Column
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};

51
src/qt_common/game_list/model.cpp

@ -52,7 +52,7 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
current_worker.reset();
removeRows(0, rowCount());
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs,
play_time_manager, system);
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameListModel::WorkerEvent,
@ -157,50 +157,6 @@ void GameListModel::RemoveFavorite(u64 program_id) {
}
}
void GameListModel::LoadCompatibilityList() {
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open game compatibility list");
return;
}
if (compat_list.size() == 0) {
LOG_WARNING(Frontend, "Game compatibility list is empty");
return;
}
const QByteArray content = compat_list.readAll();
if (content.isEmpty()) {
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
return;
}
const QJsonDocument json = QJsonDocument::fromJson(content);
const QJsonArray arr = json.array();
for (const QJsonValue& value : arr) {
const QJsonObject game = value.toObject();
const QString compatibility_key = QStringLiteral("compatibility");
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
continue;
}
const int compatibility = game[compatibility_key].toInt();
const QString directory = game[QStringLiteral("directory")].toString();
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
for (const QJsonValue& id_ref : ids) {
const QJsonObject id_object = id_ref.toObject();
const QString id = id_object[QStringLiteral("id")].toString();
compatibility_list.emplace(id.toUpper().toStdString(),
std::make_pair(QString::number(compatibility), directory));
}
}
}
void GameListModel::Repopulate() {
current_worker.reset();
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
@ -236,7 +192,6 @@ void GameListModel::ResetExternalWatcher() {
void GameListModel::RetranslateUI() {
setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
@ -247,10 +202,6 @@ QFileSystemWatcher* GameListModel::GetWatcher() const {
return watcher;
}
const CompatibilityList& GameListModel::GetCompatibilityList() const {
return compatibility_list;
}
void GameListModel::SetFlat(bool flat) {
m_flat = flat;
}

7
src/qt_common/game_list/model.h

@ -12,7 +12,6 @@
#include "common/common_types.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/compatibility_list.h"
namespace Core {
class System;
@ -37,7 +36,6 @@ public:
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT,
};
@ -62,14 +60,10 @@ public:
void RefreshExternalContent();
void ResetExternalWatcher();
void LoadCompatibilityList();
void RetranslateUI();
QFileSystemWatcher* GetWatcher() const;
const CompatibilityList& GetCompatibilityList() const;
void SetFlat(bool flat);
signals:
@ -89,7 +83,6 @@ private:
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
CompatibilityList compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;

15
src/qt_common/game_list/worker.cpp

@ -33,7 +33,6 @@
#include "qt_common/qt_common.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/compatibility_list.h"
#include "qt_common/game_list/model.h"
#include "qt_common/game_list/worker.h"
@ -203,14 +202,8 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
const std::size_t size, const std::vector<u8>& icon,
Loader::AppLoader& loader, u64 program_id,
const CompatibilityList& compatibility_list,
const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch) {
auto const it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses 99 as compatibility number for untested games
QString compatibility =
it != compatibility_list.end() ? it->second.first : QStringLiteral("99");
auto const file_type = loader.GetFileType();
auto const file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
@ -227,7 +220,6 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
new GameListItemSize(size),
new GameListItemPlayTime(play_time),
new GameListItem(patch_versions),
new GameListItemCompat(compatibility),
};
}
} // Anonymous namespace
@ -235,11 +227,10 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_},
play_time_manager{play_time_manager_},
system{system_} {
// We want the game list to manage our lifetime.
setAutoDelete(false);
@ -335,7 +326,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, play_time_manager, patch);
program_id, play_time_manager, patch);
RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
}
@ -405,7 +396,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
auto entry = MakeGameListEntry(
physical_name, name, Common::FS::GetSize(physical_name), icon, *app_loader,
id, compatibility_list, play_time_manager, patch);
id, play_time_manager, patch);
RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
};

3
src/qt_common/game_list/worker.h

@ -20,7 +20,6 @@
#include "core/file_sys/registered_cache.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/compatibility_list.h"
namespace Core {
class System;
@ -46,7 +45,6 @@ public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_);
~GameListWorker() override;
@ -85,7 +83,6 @@ private:
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
QStringList watch_list;

4
src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp

@ -33,7 +33,7 @@ constexpr VkDeviceSize MAX_ALIGNMENT = 256;
// Windows ones however, can intake bigger buffers and generally do not OOM.
// - GTX 960 on Windows will not OOM with 256mib
// - GT 1030 on ^NIX will OOM with 256mib
#ifdef _WIN32
#if defined(_WIN32) || defined(__ANDROID__)
constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 256_MiB;
#else
constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 128_MiB;
@ -61,7 +61,7 @@ size_t GetStreamBufferSize(const Device& device) {
} else {
size = MAX_STREAM_BUFFER_SIZE;
}
return Common::AlignUp(size, MAX_ALIGNMENT);
return (std::min)(Common::AlignUp(size, MAX_ALIGNMENT), MAX_STREAM_BUFFER_SIZE);
}
} // Anonymous namespace

13
src/yuzu/CMakeLists.txt

@ -37,9 +37,6 @@ add_executable(yuzu
applets/qt_web_browser_scripts.h
bootmanager.cpp
bootmanager.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
configuration/configuration_shared.cpp
configuration/configuration_shared.h
configuration/configure.ui
@ -216,8 +213,6 @@ add_executable(yuzu
util/url_request_interceptor.h
util/util.cpp
util/util.h
compatdb.cpp
compatdb.h
user_data_migration.h user_data_migration.cpp
@ -260,9 +255,6 @@ if (CXX_CLANG)
$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>)
endif()
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
@ -354,7 +346,6 @@ endif()
target_sources(yuzu
PRIVATE
${COMPAT_LIST}
${ICONS}
${LANGUAGES}
${THEMES})
@ -416,10 +407,6 @@ if (UNIX AND NOT APPLE)
target_link_libraries(yuzu PRIVATE Qt6::DBus)
endif()
if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
target_compile_definitions(yuzu PRIVATE YUZU_ENABLE_COMPATIBILITY_REPORTING)
endif()
if (ENABLE_WEB_SERVICE)
target_compile_definitions(yuzu PRIVATE ENABLE_WEB_SERVICE)
endif()

206
src/yuzu/compatdb.cpp

@ -1,206 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QButtonGroup>
#include <QMessageBox>
#include <QPushButton>
#include <qtconcurrentrun.h>
#include "common/logging.h"
#include "ui_compatdb.h"
#include "yuzu/compatdb.h"
CompatDB::CompatDB(QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()} {
ui->setupUi(this);
connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
&CompatDB::OnTestcaseSubmitted);
}
CompatDB::~CompatDB() = default;
enum class CompatDBPage {
Intro = 0,
GameBoot = 1,
GamePlay = 2,
Freeze = 3,
Completion = 4,
Graphical = 5,
Audio = 6,
Final = 7,
};
void CompatDB::Submit() {
QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
QButtonGroup* compatibility_Complete = new QButtonGroup(this);
compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
QButtonGroup* compatibility_Audio = new QButtonGroup(this);
compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
const int compatibility = static_cast<int>(CalculateCompatibility());
switch ((static_cast<CompatDBPage>(currentId()))) {
case CompatDBPage::Intro:
break;
case CompatDBPage::GameBoot:
if (compatibility_GameBoot->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::GamePlay:
if (compatibility_Gameplay->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Freeze:
if (compatibility_NoFreeze->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Completion:
if (compatibility_Complete->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Graphical:
if (compatibility_Graphical->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Audio:
if (compatibility_Audio->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Final:
back();
LOG_INFO(Frontend, "Compatibility Rating: {}", compatibility);
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
button(CancelButton)->setVisible(false);
break;
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
break;
}
}
int CompatDB::nextId() const {
switch ((static_cast<CompatDBPage>(currentId()))) {
case CompatDBPage::Intro:
return static_cast<int>(CompatDBPage::GameBoot);
case CompatDBPage::GameBoot:
if (ui->radioButton_GameBoot_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::GamePlay);
case CompatDBPage::GamePlay:
if (ui->radioButton_Gameplay_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Freeze);
case CompatDBPage::Freeze:
if (ui->radioButton_NoFreeze_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Completion);
case CompatDBPage::Completion:
if (ui->radioButton_Complete_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Graphical);
case CompatDBPage::Graphical:
return static_cast<int>(CompatDBPage::Audio);
case CompatDBPage::Audio:
return static_cast<int>(CompatDBPage::Final);
case CompatDBPage::Final:
return -1;
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
return static_cast<int>(CompatDBPage::Intro);
}
}
CompatibilityStatus CompatDB::CalculateCompatibility() const {
if (ui->radioButton_GameBoot_No->isChecked()) {
return CompatibilityStatus::WontBoot;
}
if (ui->radioButton_Gameplay_No->isChecked()) {
return CompatibilityStatus::IntroMenu;
}
if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
return CompatibilityStatus::Ingame;
}
if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
return CompatibilityStatus::Ingame;
}
if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
return CompatibilityStatus::Playable;
}
return CompatibilityStatus::Perfect;
}
void CompatDB::OnTestcaseSubmitted() {
if (!testcase_watcher.result()) {
QMessageBox::critical(this, tr("Communication error"),
tr("An error occurred while sending the Testcase"));
button(NextButton)->setEnabled(true);
button(NextButton)->setText(tr("Next"));
button(CancelButton)->setVisible(true);
} else {
next();
// older versions of QT don't support the "NoCancelButtonOnLastPage" option, this is a
// workaround
button(CancelButton)->setVisible(false);
}
}
void CompatDB::EnableNext() {
button(NextButton)->setEnabled(true);
}

40
src/yuzu/compatdb.h

@ -1,40 +0,0 @@
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QFutureWatcher>
#include <QWizard>
namespace Ui {
class CompatDB;
}
enum class CompatibilityStatus {
Perfect = 0,
Playable = 1,
// Unused: Okay = 2,
Ingame = 3,
IntroMenu = 4,
WontBoot = 5,
};
class CompatDB : public QWizard {
Q_OBJECT
public:
explicit CompatDB(QWidget* parent = nullptr);
~CompatDB();
int nextId() const override;
private:
QFutureWatcher<bool> testcase_watcher;
std::unique_ptr<Ui::CompatDB> ui;
void Submit();
CompatibilityStatus CalculateCompatibility() const;
void OnTestcaseSubmitted();
void EnableNext();
};

398
src/yuzu/compatdb.ui

@ -1,398 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>CompatDB</class>
<widget class="QWizard" name="CompatDB">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<height>482</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>500</width>
<height>410</height>
</size>
</property>
<property name="windowTitle">
<string>Report Compatibility</string>
</property>
<property name="options">
<set>QWizard::WizardOption::DisabledBackButtonOnLastPage|QWizard::WizardOption::HelpButtonOnRight|QWizard::WizardOption::NoBackButtonOnStartPage</set>
</property>
<widget class="QWizardPage" name="wizard_Info">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">0</string>
</attribute>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="lbl_Spiel">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Should you choose to submit a test case to the &lt;/span&gt;&lt;a href=&quot;https://eden-emulator.github.io/game/&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;eden Compatibility List&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, The following information will be collected and displayed on the site:&lt;/span&gt;&lt;/p&gt;&lt;ul style=&quot;margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;&quot;&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Hardware Information (CPU / GPU / Operating System)&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Which version of eden you are running&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;The connected eden account&lt;/li&gt;&lt;/ul&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_GameBoot">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">1</string>
</attribute>
<layout class="QFormLayout" name="formLayout1">
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent1">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game boot?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer1">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_GameBoot_Yes">
<property name="text">
<string>Yes The game starts to output video or audio</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_GameBoot_No">
<property name="text">
<string>No The game doesn't get past the &quot;Launching...&quot; screen</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_GamePlay">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">2</string>
</attribute>
<layout class="QFormLayout" name="formLayout2">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Gameplay_Yes">
<property name="text">
<string>Yes The game gets past the intro/menu and into gameplay</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Gameplay_No">
<property name="text">
<string>No The game crashes or freezes while loading or using the menu</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent2">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game reach gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer2">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_NoFreeze">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">3</string>
</attribute>
<layout class="QFormLayout" name="formLayout3">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
<property name="text">
<string>Yes The game works without crashes</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_NoFreeze_No">
<property name="text">
<string>No The game crashes or freezes during gameplay</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent3">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game work without crashing, freezing or locking up during gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_Complete">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">4</string>
</attribute>
<layout class="QFormLayout" name="formLayout4">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Complete_Yes">
<property name="text">
<string>Yes The game can be finished without any workarounds</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Complete_No">
<property name="text">
<string>No The game can't progress past a certain area</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent4">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Is the game completely playable from start to finish?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer4">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_Graphical">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">5</string>
</attribute>
<layout class="QFormLayout" name="formLayout5">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Graphical_Major">
<property name="text">
<string>Major The game has major graphical errors</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Graphical_Minor">
<property name="text">
<string>Minor The game has minor graphical errors</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QRadioButton" name="radioButton_Graphical_No">
<property name="text">
<string>None Everything is rendered as it looks on the Nintendo Switch</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent5">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any graphical glitches?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer5">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_Audio">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">6</string>
</attribute>
<layout class="QFormLayout" name="formLayout6">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Audio_Major">
<property name="text">
<string>Major The game has major audio errors</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Audio_Minor">
<property name="text">
<string>Minor The game has minor audio errors</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QRadioButton" name="radioButton_Audio_No">
<property name="text">
<string>None Audio is played perfectly</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent6">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any audio glitches / missing effects?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer6">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_ThankYou">
<property name="title">
<string>Thank you for your submission!</string>
</property>
<attribute name="pageId">
<string notr="true">7</string>
</attribute>
</widget>
</widget>
<resources/>
<connections/>
</ui>

17
src/yuzu/compatibility_list.cpp

@ -1,17 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fmt/ranges.h>
#include "yuzu/compatibility_list.h"
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id) {
return std::find_if(compatibility_list.begin(), compatibility_list.end(),
[program_id](const auto& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}

19
src/yuzu/compatibility_list.h

@ -1,19 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <ankerl/unordered_dense.h>
#include <QString>
#include "common/common_types.h"
using CompatibilityList = ankerl::unordered_dense::map<std::string, std::pair<QString, QString>>;
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id);

3
src/yuzu/configuration/configure_ui.cpp

@ -109,7 +109,6 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_add_ons, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_compat, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_size, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_types, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_play_time, &QCheckBox::STATE_CHANGED, this,
@ -153,7 +152,6 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.show_compat = ui->show_compat->isChecked();
UISettings::values.show_size = ui->show_size->isChecked();
UISettings::values.show_types = ui->show_types->isChecked();
UISettings::values.show_play_time = ui->show_play_time->isChecked();
@ -182,7 +180,6 @@ void ConfigureUi::SetConfiguration() {
ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
QString::fromStdString(UISettings::values.language.GetValue())));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
ui->show_types->setChecked(UISettings::values.show_types.GetValue());
ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());

7
src/yuzu/configuration/configure_ui.ui

@ -76,13 +76,6 @@
<layout class="QHBoxLayout" name="GameListHorizontalLayout">
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
<widget class="QCheckBox" name="show_compat">
<property name="text">
<string>Show Compatibility List</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="show_add_ons">
<property name="text">

12
src/yuzu/game/game_list.cpp

@ -31,7 +31,6 @@
#include "qt_common/game_list/model.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/game.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game/carousel.h"
#include "yuzu/game/game_grid.h"
#include "yuzu/game/game_list.h"
@ -136,10 +135,6 @@ bool GameList::IsEmpty() const {
return item_model->IsEmpty();
}
void GameList::LoadCompatibilityList() {
item_model->LoadCompatibilityList();
}
void GameList::OnPopulate() {
m_currentView->setEnabled(false);
@ -483,7 +478,6 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
#if !defined(__APPLE__)
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
@ -505,9 +499,6 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
remove_vk_shader_cache->setVisible(program_id != 0);
remove_shader_cache->setVisible(program_id != 0);
remove_all_content->setVisible(program_id != 0);
auto& compat_list = item_model->GetCompatibilityList();
auto it = FindMatchingCompatibilityEntry(compat_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compat_list.end() && program_id != 0);
connect(favorite, &QAction::triggered, this,
[this, program_id]() { ToggleFavorite(program_id); });
@ -567,9 +558,6 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
[this, path]() { emit VerifyIntegrityRequested(path); });
connect(copy_tid, &QAction::triggered, this,
[this, program_id]() { emit CopyTIDRequested(program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, item_model->GetCompatibilityList());
});
#if !defined(__APPLE__)
connect(create_desktop_shortcut, &QAction::triggered, this, [this, program_id, path]() {
emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Desktop);

4
src/yuzu/game/game_list.h

@ -22,7 +22,6 @@
#include "qt_common/config/uisettings.h"
#include "qt_common/game_list/model.h"
#include "qt_common/util/game.h"
#include "yuzu/compatibility_list.h"
class QVariantAnimation;
@ -76,7 +75,6 @@ public:
void SetFilterVisible(bool visibility);
bool IsEmpty() const;
void LoadCompatibilityList();
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout();
@ -111,8 +109,6 @@ signals:
void CopyTIDRequested(u64 program_id);
void CreateShortcut(u64 program_id, const std::string& game_path,
const QtCommon::Game::ShortcutTarget target);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const std::string& file);
void LinkToRyujinxRequested(const u64& program_id);
void OpenDirectory(const QString& directory);

1
src/yuzu/game/game_tree.cpp

@ -68,7 +68,6 @@ void GameTree::LoadInterfaceLayout() {
void GameTree::UpdateColumnVisibility(GameListModel* model) {
Q_UNUSED(model)
setColumnHidden(GameListModel::COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
setColumnHidden(GameListModel::COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
setColumnHidden(GameListModel::COLUMN_FILE_TYPE, !UISettings::values.show_types);
setColumnHidden(GameListModel::COLUMN_SIZE, !UISettings::values.show_size);
setColumnHidden(GameListModel::COLUMN_PLAY_TIME, !UISettings::values.show_play_time);

11
src/yuzu/main.ui

@ -402,17 +402,6 @@
<string>Load/Remove &amp;Amiibo...</string>
</property>
</action>
<action name="action_Report_Compatibility">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>&amp;Report Compatibility</string>
</property>
<property name="visible">
<bool>false</bool>
</property>
</action>
<action name="action_Open_Mods_Page">
<property name="text">
<string>Open &amp;Mods Page</string>

23
src/yuzu/main_window.cpp

@ -447,7 +447,6 @@ MainWindow::MainWindow(bool has_broken_vulkan)
if (Settings::values.use_dev_keys.GetValue()) {
Core::Crypto::KeyManager::Instance().ReloadKeys();
}
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
// Set up game list mode checkboxes.
@ -957,9 +956,6 @@ void MainWindow::WebBrowserRequestExit() {
}
void MainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, input_subsystem);
render_window->hide();
@ -1459,8 +1455,6 @@ void MainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::VerifyIntegrityRequested, this,
&MainWindow::OnGameListVerifyIntegrity);
connect(game_list, &GameList::CopyTIDRequested, this, &MainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&MainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::CreateShortcut, this, &MainWindow::OnGameListCreateShortcut);
connect(game_list, &GameList::AddDirectory, this, &MainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
@ -1505,7 +1499,6 @@ void MainWindow::ConnectMenuEvents() {
// Emulation
connect_menu(ui->action_Pause, &MainWindow::OnPauseContinueGame);
connect_menu(ui->action_Stop, &MainWindow::OnStopGame);
connect_menu(ui->action_Report_Compatibility, &MainWindow::OnMenuReportCompatibility);
connect_menu(ui->action_Open_Mods_Page, &MainWindow::OnOpenModsPage);
connect_menu(ui->action_Open_Quickstart_Guide, &MainWindow::OnOpenQuickstartGuide);
connect_menu(ui->action_Open_FAQ, &MainWindow::OnOpenFAQ);
@ -1639,7 +1632,6 @@ void MainWindow::UpdateMenuState() {
ui->action_Stop,
ui->action_Restart,
ui->action_Configure_Current_Game,
ui->action_Report_Compatibility,
ui->action_Load_Amiibo,
ui->action_Pause,
};
@ -2616,21 +2608,6 @@ void MainWindow::OnGameListCopyTID(u64 program_id) {
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}
void MainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end()) {
directory = it->second.second;
}
QDesktopServices::openUrl(QUrl(
QStringLiteral(
"https://www.emuready.com/listings?emulatorIds=43bfc023-ec22-422d-8324-048a8ec9f28f") +
directory));
}
void MainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
const QtCommon::Game::ShortcutTarget target) {
// Create shortcu

3
src/yuzu/main_window.h

@ -24,7 +24,6 @@
#include "qt_common/config/qt_config.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/game.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
#include "yuzu/user_data_migration.h"
@ -352,8 +351,6 @@ private slots:
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void OnGameListVerifyIntegrity(const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
const QtCommon::Game::ShortcutTarget target);
void OnGameListOpenDirectory(const QString& directory);

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