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Merge pull request #5162 from lioncash/copy-shader
gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
pull/15/merge
bunnei
5 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
1 additions and
1 deletions
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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@ -878,7 +878,7 @@ private: |
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} |
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} |
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u32 binding = device.GetBaseBindings(stage).uniform_buffer; |
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u32 binding = device.GetBaseBindings(stage).uniform_buffer; |
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for (const auto [index, info] : ir.GetConstantBuffers()) { |
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for (const auto& [index, info] : ir.GetConstantBuffers()) { |
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const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4; |
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const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4; |
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const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements; |
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const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements; |
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code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, |
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code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, |
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