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Merge pull request #5162 from lioncash/copy-shader

gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
pull/15/merge
bunnei 5 years ago
committed by GitHub
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commit
d1a2b3fb18
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  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -878,7 +878,7 @@ private:
}
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
for (const auto [index, info] : ir.GetConstantBuffers()) {
for (const auto& [index, info] : ir.GetConstantBuffers()) {
const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,

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