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@ -270,6 +270,7 @@ void CoreTiming::ThreadLoop() { |
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// There are more events left in the queue, wait until the next event.
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// There are more events left in the queue, wait until the next event.
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const auto wait_time = *next_time - GetGlobalTimeNs().count(); |
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const auto wait_time = *next_time - GetGlobalTimeNs().count(); |
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if (wait_time > 0) { |
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if (wait_time > 0) { |
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#ifdef _WIN32
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// Assume a timer resolution of 1ms.
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// Assume a timer resolution of 1ms.
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static constexpr s64 TimerResolutionNS = 1000000; |
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static constexpr s64 TimerResolutionNS = 1000000; |
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@ -287,6 +288,9 @@ void CoreTiming::ThreadLoop() { |
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if (event.IsSet()) { |
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if (event.IsSet()) { |
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event.Reset(); |
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event.Reset(); |
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} |
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} |
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#else
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event.WaitFor(std::chrono::nanoseconds(wait_time)); |
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#endif
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} |
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} |
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} else { |
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} else { |
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// Queue is empty, wait until another event is scheduled and signals us to continue.
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// Queue is empty, wait until another event is scheduled and signals us to continue.
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