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shader/arithmetic: Reduce RRO stub severity

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
d08cbd4f31
  1. 3
      src/video_core/shader/decode/arithmetic.cpp

3
src/video_core/shader/decode/arithmetic.cpp

@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::RRO_C: case OpCode::Id::RRO_C:
case OpCode::Id::RRO_R: case OpCode::Id::RRO_R:
case OpCode::Id::RRO_IMM: { case OpCode::Id::RRO_IMM: {
LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
// Currently RRO is only implemented as a register move. // Currently RRO is only implemented as a register move.
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
SetRegister(bb, instr.gpr0, op_b); SetRegister(bb, instr.gpr0, op_b);
LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
break; break;
} }
default: default:

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