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@ -343,11 +343,13 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins |
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if (offset.IsEmpty()) { |
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));", |
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*sparse_inst, texture, coords, texel, info.gather_component); |
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return; |
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} |
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if (offset2.IsEmpty()) { |
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", |
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*sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset), |
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texel, info.gather_component); |
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return; |
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} |
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// PTP
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const auto offsets{PtpOffsets(offset, offset2)}; |
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@ -385,11 +387,13 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR: |
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if (offset.IsEmpty()) { |
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst, |
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texture, coords, dref, texel); |
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return; |
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} |
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if (offset2.IsEmpty()) { |
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", |
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*sparse_inst, texture, CastToIntVec(coords, info), dref, |
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GetOffsetVec(ctx, offset), texel); |
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return; |
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} |
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// PTP
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const auto offsets{PtpOffsets(offset, offset2)}; |
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