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vk_pipeline_cache: Skip cached pipelines with different dynamic state

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
cefa403eba
  1. 6
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

6
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -391,10 +391,16 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
}); });
++state.total; ++state.total;
}}; }};
const bool extended_dynamic_state = device.IsExtExtendedDynamicStateSupported();
const bool dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported();
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) { const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
GraphicsPipelineCacheKey key; GraphicsPipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key)); file.read(reinterpret_cast<char*>(&key), sizeof(key));
if ((key.state.extended_dynamic_state != 0) != extended_dynamic_state ||
(key.state.dynamic_vertex_input != 0) != dynamic_vertex_input) {
return;
}
workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable { workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
ShaderPools pools; ShaderPools pools;
boost::container::static_vector<Shader::Environment*, 5> env_ptrs; boost::container::static_vector<Shader::Environment*, 5> env_ptrs;

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