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service/audio/audren_u: Correct event reset type for the system event

This is actually an auto-reset event in the audio service itself, not a
manual one.
nce_cpp
Lioncash 7 years ago
parent
commit
cedbb6ee41
  1. 2
      src/core/hle/service/audio/audren_u.cpp

2
src/core/hle/service/audio/audren_u.cpp

@ -47,7 +47,7 @@ public:
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
system_event = Kernel::WritableEvent::CreateEventPair( system_event = Kernel::WritableEvent::CreateEventPair(
system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent");
system.Kernel(), Kernel::ResetType::Automatic, "IAudioRenderer:SystemEvent");
renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), audren_params, renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), audren_params,
system_event.writable); system_event.writable);
} }

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