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Fix "Propietary" typo elsewhere

nce_cpp
Viktor Szépe 2 years ago
parent
commit
ce9152ad68
  1. 6
      src/shader_recompiler/environment.h
  2. 2
      src/shader_recompiler/ir_opt/constant_propagation_pass.cpp

6
src/shader_recompiler/environment.h

@ -59,8 +59,8 @@ public:
return start_address;
}
[[nodiscard]] bool IsPropietaryDriver() const noexcept {
return is_propietary_driver;
[[nodiscard]] bool IsProprietaryDriver() const noexcept {
return is_proprietary_driver;
}
protected:
@ -68,7 +68,7 @@ protected:
std::array<u32, 8> gp_passthrough_mask{};
Stage stage{};
u32 start_address{};
bool is_propietary_driver{};
bool is_proprietary_driver{};
};
} // namespace Shader

2
src/shader_recompiler/ir_opt/constant_propagation_pass.cpp

@ -1084,7 +1084,7 @@ void ConstantPropagation(Environment& env, IR::Block& block, IR::Inst& inst) {
if (env.HasHLEMacroState()) {
FoldConstBuffer(env, block, inst);
}
if (env.IsPropietaryDriver()) {
if (env.IsProprietaryDriver()) {
FoldDriverConstBuffer(env, block, inst, 1);
}
break;

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