28 changed files with 1028 additions and 526 deletions
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1src/common/CMakeLists.txt
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10src/common/announce_multiplayer_room.h
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52src/common/socket_types.h
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2src/core/CMakeLists.txt
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341src/core/hle/service/nifm/nifm.cpp
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27src/core/hle/service/nifm/nifm.h
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40src/core/hle/service/sockets/bsd.cpp
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13src/core/hle/service/sockets/bsd.h
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6src/core/hle/service/sockets/sockets.h
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2src/core/hle/service/sockets/sockets_translate.cpp
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61src/core/internal_network/network.cpp
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43src/core/internal_network/network.h
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282src/core/internal_network/socket_proxy.cpp
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102src/core/internal_network/socket_proxy.h
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136src/core/internal_network/sockets.h
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170src/network/room.cpp
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14src/network/room.h
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123src/network/room_member.cpp
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70src/network/room_member.h
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14src/yuzu/multiplayer/chat_room.cpp
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1src/yuzu/multiplayer/client_room.cpp
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10src/yuzu/multiplayer/direct_connect.cpp
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4src/yuzu/multiplayer/host_room.cpp
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2src/yuzu/multiplayer/lobby.cpp
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7src/yuzu/multiplayer/message.cpp
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3src/yuzu/multiplayer/message.h
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8src/yuzu/multiplayer/state.cpp
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10src/yuzu_cmd/yuzu.cpp
@ -0,0 +1,52 @@ |
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// Copyright 2022 yuzu emulator team |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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|
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#pragma once |
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|
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#include "common/common_types.h" |
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|
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namespace Network { |
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|
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/// Address families |
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enum class Domain : u8 { |
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INET, ///< Address family for IPv4 |
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}; |
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|
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/// Socket types |
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enum class Type { |
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STREAM, |
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DGRAM, |
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RAW, |
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SEQPACKET, |
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}; |
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|
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/// Protocol values for sockets |
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enum class Protocol : u8 { |
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ICMP, |
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TCP, |
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UDP, |
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}; |
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|
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/// Shutdown mode |
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enum class ShutdownHow { |
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RD, |
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WR, |
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RDWR, |
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}; |
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|
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/// Array of IPv4 address |
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using IPv4Address = std::array<u8, 4>; |
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|
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/// Cross-platform sockaddr structure |
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struct SockAddrIn { |
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Domain family; |
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IPv4Address ip; |
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u16 portno; |
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}; |
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|
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constexpr u32 FLAG_MSG_PEEK = 0x2; |
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constexpr u32 FLAG_MSG_DONTWAIT = 0x80; |
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constexpr u32 FLAG_O_NONBLOCK = 0x800; |
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|
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} // namespace Network |
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@ -0,0 +1,282 @@ |
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// Copyright 2022 yuzu emulator team
|
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// Licensed under GPLv2 or any later version
|
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// Refer to the license.txt file included.
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|
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#include <chrono>
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#include <thread>
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|
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/internal_network/network.h"
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#include "core/internal_network/network_interface.h"
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#include "core/internal_network/socket_proxy.h"
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namespace Network { |
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ProxySocket::ProxySocket(RoomNetwork& room_network_) noexcept : room_network{room_network_} {} |
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ProxySocket::ProxySocket(ProxySocket&& rhs) noexcept : room_network{rhs.room_network} { |
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fd = std::exchange(rhs.fd, INVALID_SOCKET); |
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} |
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|
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ProxySocket::~ProxySocket() { |
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if (fd == INVALID_SOCKET) { |
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return; |
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} |
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fd = INVALID_SOCKET; |
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} |
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|
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void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) { |
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if (protocol != packet.protocol || local_endpoint.portno != packet.remote_endpoint.portno || |
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closed) { |
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return; |
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} |
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std::lock_guard<std::mutex> guard(packets_mutex); |
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received_packets.push(packet); |
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} |
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|
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template <typename T> |
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Errno ProxySocket::SetSockOpt(SOCKET _fd, int option, T value) { |
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socket_options[option] = reinterpret_cast<const char*>(&value); |
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return Errno::SUCCESS; |
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} |
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|
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Errno ProxySocket::Initialize(Domain domain, Type type, Protocol socket_protocol) { |
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protocol = socket_protocol; |
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socket_options[0x1008] = reinterpret_cast<const char*>(&type); |
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return Errno::SUCCESS; |
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} |
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std::pair<ProxySocket::AcceptResult, Errno> ProxySocket::Accept() { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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return {AcceptResult{}, Errno::SUCCESS}; |
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} |
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|
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Errno ProxySocket::Connect(SockAddrIn addr_in) { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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return Errno::SUCCESS; |
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} |
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|
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std::pair<SockAddrIn, Errno> ProxySocket::GetPeerName() { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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return {SockAddrIn{}, Errno::SUCCESS}; |
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} |
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|
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std::pair<SockAddrIn, Errno> ProxySocket::GetSockName() { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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return {SockAddrIn{}, Errno::SUCCESS}; |
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} |
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|
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Errno ProxySocket::Bind(SockAddrIn addr) { |
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if (is_bound) { |
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LOG_WARNING(Network, "Rebinding Socket is unimplemented!"); |
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return Errno::SUCCESS; |
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} |
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local_endpoint = addr; |
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is_bound = true; |
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return Errno::SUCCESS; |
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} |
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Errno ProxySocket::Listen(s32 backlog) { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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return Errno::SUCCESS; |
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} |
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|
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Errno ProxySocket::Shutdown(ShutdownHow how) { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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return Errno::SUCCESS; |
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} |
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std::pair<s32, Errno> ProxySocket::Recv(int flags, std::vector<u8>& message) { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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ASSERT(flags == 0); |
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ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max())); |
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return {static_cast<s32>(0), Errno::SUCCESS}; |
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} |
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std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr) { |
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ASSERT(flags == 0); |
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ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max())); |
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{ |
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std::lock_guard<std::mutex> guard(packets_mutex); |
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if (received_packets.size() > 0) { |
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return ReceivePacket(flags, message, addr, message.size()); |
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} |
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} |
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if (blocking) { |
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if (receive_timeout > 0) { |
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std::this_thread::sleep_for(std::chrono::milliseconds(receive_timeout)); |
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} |
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} else { |
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return {-1, Errno::AGAIN}; |
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} |
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std::lock_guard<std::mutex> guard(packets_mutex); |
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if (received_packets.size() > 0) { |
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return ReceivePacket(flags, message, addr, message.size()); |
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} |
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return {-1, Errno::TIMEDOUT}; |
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} |
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std::pair<s32, Errno> ProxySocket::ReceivePacket(int flags, std::vector<u8>& message, |
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SockAddrIn* addr, std::size_t max_length) { |
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ProxyPacket& packet = received_packets.front(); |
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if (addr) { |
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addr->family = Domain::INET; |
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addr->ip = packet.local_endpoint.ip; // The senders ip address
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addr->portno = packet.local_endpoint.portno; // The senders port number
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} |
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bool peek = (flags & FLAG_MSG_PEEK) != 0; |
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std::size_t read_bytes; |
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if (packet.data.size() > max_length) { |
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read_bytes = max_length; |
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message.clear(); |
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std::copy(packet.data.begin(), packet.data.begin() + read_bytes, |
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std::back_inserter(message)); |
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message.resize(max_length); |
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if (protocol == Protocol::UDP) { |
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if (!peek) { |
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received_packets.pop(); |
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} |
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return {-1, Errno::MSGSIZE}; |
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} else if (protocol == Protocol::TCP) { |
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std::vector<u8> numArray(packet.data.size() - max_length); |
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std::copy(packet.data.begin() + max_length, packet.data.end(), |
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std::back_inserter(numArray)); |
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packet.data = numArray; |
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} |
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} else { |
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read_bytes = packet.data.size(); |
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message.clear(); |
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std::copy(packet.data.begin(), packet.data.end(), std::back_inserter(message)); |
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message.resize(max_length); |
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if (!peek) { |
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received_packets.pop(); |
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} |
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} |
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return {static_cast<u32>(read_bytes), Errno::SUCCESS}; |
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} |
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std::pair<s32, Errno> ProxySocket::Send(const std::vector<u8>& message, int flags) { |
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LOG_WARNING(Network, "(STUBBED) called"); |
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ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max())); |
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ASSERT(flags == 0); |
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return {static_cast<s32>(0), Errno::SUCCESS}; |
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} |
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void ProxySocket::SendPacket(ProxyPacket& packet) { |
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if (auto room_member = room_network.GetRoomMember().lock()) { |
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if (room_member->IsConnected()) { |
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room_member->SendProxyPacket(packet); |
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} |
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} |
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} |
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std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& message, |
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const SockAddrIn* addr) { |
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ASSERT(flags == 0); |
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if (!is_bound) { |
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LOG_ERROR(Network, "ProxySocket is not bound!"); |
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return {static_cast<s32>(message.size()), Errno::SUCCESS}; |
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} |
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|
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if (auto room_member = room_network.GetRoomMember().lock()) { |
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if (!room_member->IsConnected()) { |
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return {static_cast<s32>(message.size()), Errno::SUCCESS}; |
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} |
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} |
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|
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ProxyPacket packet; |
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packet.local_endpoint = local_endpoint; |
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packet.remote_endpoint = *addr; |
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packet.protocol = protocol; |
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packet.broadcast = broadcast; |
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auto& ip = local_endpoint.ip; |
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auto ipv4 = Network::GetHostIPv4Address(); |
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// If the ip is all zeroes (INADDR_ANY) or if it matches the hosts ip address,
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// replace it with a "fake" routing address
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if (std::all_of(ip.begin(), ip.end(), [](u8 i) { return i == 0; }) || (ipv4 && ipv4 == ip)) { |
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if (auto room_member = room_network.GetRoomMember().lock()) { |
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packet.local_endpoint.ip = room_member->GetFakeIpAddress(); |
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} |
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} |
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packet.data.clear(); |
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std::copy(message.begin(), message.end(), std::back_inserter(packet.data)); |
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SendPacket(packet); |
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return {static_cast<s32>(message.size()), Errno::SUCCESS}; |
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} |
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|
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Errno ProxySocket::Close() { |
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fd = INVALID_SOCKET; |
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closed = true; |
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return Errno::SUCCESS; |
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} |
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|
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Errno ProxySocket::SetLinger(bool enable, u32 linger) { |
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struct Linger { |
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u16 linger_enable; |
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u16 linger_time; |
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} values; |
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values.linger_enable = enable ? 1 : 0; |
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values.linger_time = static_cast<u16>(linger); |
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return SetSockOpt(fd, SO_LINGER, values); |
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} |
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|
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Errno ProxySocket::SetReuseAddr(bool enable) { |
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return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0); |
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} |
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|
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Errno ProxySocket::SetBroadcast(bool enable) { |
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broadcast = enable; |
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return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0); |
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} |
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|
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Errno ProxySocket::SetSndBuf(u32 value) { |
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return SetSockOpt(fd, SO_SNDBUF, value); |
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} |
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|
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Errno ProxySocket::SetKeepAlive(bool enable) { |
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return Errno::SUCCESS; |
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} |
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|
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Errno ProxySocket::SetRcvBuf(u32 value) { |
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return SetSockOpt(fd, SO_RCVBUF, value); |
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} |
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Errno ProxySocket::SetSndTimeo(u32 value) { |
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send_timeout = value; |
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return SetSockOpt(fd, SO_SNDTIMEO, static_cast<int>(value)); |
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} |
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|
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Errno ProxySocket::SetRcvTimeo(u32 value) { |
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receive_timeout = value; |
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return SetSockOpt(fd, SO_RCVTIMEO, static_cast<int>(value)); |
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} |
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|
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Errno ProxySocket::SetNonBlock(bool enable) { |
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blocking = !enable; |
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return Errno::SUCCESS; |
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} |
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|
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bool ProxySocket::IsOpened() const { |
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return fd != INVALID_SOCKET; |
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} |
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|
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} // namespace Network
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@ -0,0 +1,102 @@ |
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// Copyright 2022 yuzu emulator team |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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|
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#pragma once |
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|
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#include <mutex> |
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#include <vector> |
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#include <queue> |
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|
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#include "core/internal_network/sockets.h" |
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#include "network/network.h" |
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|
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namespace Network { |
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|
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class ProxySocket : public SocketBase { |
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public: |
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ProxySocket(RoomNetwork& room_network_) noexcept; |
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~ProxySocket() override; |
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|
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ProxySocket(const ProxySocket&) = delete; |
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ProxySocket& operator=(const ProxySocket&) = delete; |
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|
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ProxySocket(ProxySocket&& rhs) noexcept; |
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|
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// Avoid closing sockets implicitly |
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ProxySocket& operator=(ProxySocket&&) noexcept = delete; |
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|
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void HandleProxyPacket(const ProxyPacket& packet); |
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|
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Errno Initialize(Domain domain, Type type, Protocol socket_protocol) override; |
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|
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Errno Close() override; |
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|
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std::pair<AcceptResult, Errno> Accept() override; |
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|
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Errno Connect(SockAddrIn addr_in) override; |
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|
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std::pair<SockAddrIn, Errno> GetPeerName() override; |
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|
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std::pair<SockAddrIn, Errno> GetSockName() override; |
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|
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Errno Bind(SockAddrIn addr) override; |
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|
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Errno Listen(s32 backlog) override; |
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|
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Errno Shutdown(ShutdownHow how) override; |
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|
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std::pair<s32, Errno> Recv(int flags, std::vector<u8>& message) override; |
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|
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std::pair<s32, Errno> RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr) override; |
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|
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std::pair<s32, Errno> ReceivePacket(int flags, std::vector<u8>& message, SockAddrIn* addr, |
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std::size_t max_length); |
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|
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std::pair<s32, Errno> Send(const std::vector<u8>& message, int flags) override; |
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|
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void SendPacket(ProxyPacket& packet); |
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|
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std::pair<s32, Errno> SendTo(u32 flags, const std::vector<u8>& message, |
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const SockAddrIn* addr) override; |
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|
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Errno SetLinger(bool enable, u32 linger) override; |
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|
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Errno SetReuseAddr(bool enable) override; |
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|
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Errno SetBroadcast(bool enable) override; |
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|
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Errno SetKeepAlive(bool enable) override; |
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|
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Errno SetSndBuf(u32 value) override; |
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|
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Errno SetRcvBuf(u32 value) override; |
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|
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Errno SetSndTimeo(u32 value) override; |
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|
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Errno SetRcvTimeo(u32 value) override; |
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|
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Errno SetNonBlock(bool enable) override; |
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|
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template <typename T> |
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Errno SetSockOpt(SOCKET fd, int option, T value); |
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|
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bool IsOpened() const override; |
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|
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bool broadcast = false; |
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bool closed = false; |
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u32 send_timeout = 0; |
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u32 receive_timeout = 0; |
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std::map<int, const char*> socket_options; |
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bool is_bound = false; |
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SockAddrIn local_endpoint{}; |
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bool blocking = true; |
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std::queue<ProxyPacket> received_packets; |
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Protocol protocol; |
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|
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std::mutex packets_mutex; |
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|
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RoomNetwork& room_network; |
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}; |
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|
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} // namespace Network |
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