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@ -120,7 +120,7 @@ void ConfigurePerGameGeneral::loadConfiguration() { |
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QPixmap map; |
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const auto bytes = control.second->ReadAllBytes(); |
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map.loadFromData(bytes.data(), bytes.size()); |
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map.loadFromData(bytes.data(), static_cast<u32>(bytes.size())); |
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scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), |
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Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); |
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@ -130,7 +130,7 @@ void ConfigurePerGameGeneral::loadConfiguration() { |
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scene->clear(); |
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QPixmap map; |
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map.loadFromData(bytes.data(), bytes.size()); |
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map.loadFromData(bytes.data(), static_cast<u32>(bytes.size())); |
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scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), |
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Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); |
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