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@ -701,32 +701,33 @@ struct Values { |
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ResolutionScalingInfo resolution_info{}; |
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, |
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"resolution_setup", Category::Renderer}; |
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SwitchableSetting<ScalingFilter> scaling_filter{linkage, ScalingFilter::Bilinear, |
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"scaling_filter", Category::Renderer}; |
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SwitchableSetting<int, true> fsr_sharpening_slider{ |
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SwitchableSetting<ScalingFilter, false, true, true> scaling_filter{ |
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer}; |
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SwitchableSetting<int, true, true, true> fsr_sharpening_slider{ |
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer}; |
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SwitchableSetting<AntiAliasing> anti_aliasing{linkage, AntiAliasing::None, "anti_aliasing", |
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Category::Renderer}; |
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SwitchableSetting<AntiAliasing, false, true, true> anti_aliasing{ |
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer}; |
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// *nix platforms may have issues with the borderless windowed fullscreen mode. |
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// Default to exclusive fullscreen on these platforms for now. |
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, |
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SwitchableSetting<FullscreenMode, true, true, true> fullscreen_mode{linkage, |
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#ifdef _WIN32 |
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FullscreenMode::Borderless, |
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FullscreenMode::Borderless, |
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#else |
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FullscreenMode::Exclusive, |
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FullscreenMode::Exclusive, |
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#endif |
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FullscreenMode::Borderless, |
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FullscreenMode::Exclusive, |
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"fullscreen_mode", |
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Category::Renderer}; |
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SwitchableSetting<int, true> aspect_ratio{linkage, 0, 0, 4, "aspect_ratio", Category::Renderer}; |
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FullscreenMode::Borderless, |
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FullscreenMode::Exclusive, |
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"fullscreen_mode", |
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Category::Renderer}; |
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SwitchableSetting<int, true, true, true> aspect_ratio{ |
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linkage, 0, 0, 4, "aspect_ratio", Category::Renderer}; |
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{ |
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linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, |
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"max_anisotropy", Category::RendererAdvanced}; |
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SwitchableSetting<bool, false, false> use_speed_limit{linkage, true, "use_speed_limit", |
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Category::Renderer}; |
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SwitchableSetting<u16, true> speed_limit{linkage, 100, 0, |
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9999, "speed_limit", Category::Renderer}; |
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SwitchableSetting<bool, false, false, true> use_speed_limit{linkage, true, "use_speed_limit", |
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Category::Renderer}; |
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SwitchableSetting<u16, true, true, true> speed_limit{ |
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer}; |
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", |
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Category::Renderer}; |
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SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{ |
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@ -742,7 +743,7 @@ struct Values { |
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AstcDecodeMode::CPUAsynchronous, |
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"accelerate_astc", |
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Category::Renderer}; |
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Setting<VSyncMode, true> vsync_mode{ |
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Setting<VSyncMode, true, true, true> vsync_mode{ |
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linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, |
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"use_vsync", Category::Renderer}; |
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", |
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@ -769,9 +770,9 @@ struct Values { |
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SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", |
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Category::RendererAdvanced}; |
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SwitchableSetting<u8> bg_red{linkage, 0, "bg_red", Category::Renderer}; |
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SwitchableSetting<u8> bg_green{linkage, 0, "bg_green", Category::Renderer}; |
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SwitchableSetting<u8> bg_blue{linkage, 0, "bg_blue", Category::Renderer}; |
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SwitchableSetting<u8, false, true, true> bg_red{linkage, 0, "bg_red", Category::Renderer}; |
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SwitchableSetting<u8, false, true, true> bg_green{linkage, 0, "bg_green", Category::Renderer}; |
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SwitchableSetting<u8, false, true, true> bg_blue{linkage, 0, "bg_blue", Category::Renderer}; |
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// System |
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SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System}; |
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