12 changed files with 912 additions and 48 deletions
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3externals/CMakeLists.txt
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744externals/renderdoc/renderdoc_app.h
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2src/common/settings.h
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5src/core/CMakeLists.txt
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11src/core/core.cpp
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6src/core/core.h
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55src/core/tools/renderdoc.cpp
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22src/core/tools/renderdoc.h
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3src/yuzu/configuration/configure_debug.cpp
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99src/yuzu/configuration/configure_debug.ui
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4src/yuzu/hotkeys.h
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6src/yuzu/main.cpp
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// SPDX-FileCopyrightText: Baldur Karlsson |
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// SPDX-License-Identifier: MIT |
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|
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/****************************************************************************** |
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* The MIT License (MIT) |
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* |
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* Copyright (c) 2019-2023 Baldur Karlsson |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* in the Software without restriction, including without limitation the rights |
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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* THE SOFTWARE. |
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******************************************************************************/ |
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|
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#pragma once |
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|
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////////////////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html |
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// |
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|
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#if !defined(RENDERDOC_NO_STDINT) |
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#include <stdint.h> |
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#endif |
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|
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#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER) |
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#define RENDERDOC_CC __cdecl |
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#elif defined(__linux__) |
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#define RENDERDOC_CC |
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#elif defined(__APPLE__) |
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#define RENDERDOC_CC |
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#else |
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#error "Unknown platform" |
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#endif |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Constants not used directly in below API |
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|
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// This is a GUID/magic value used for when applications pass a path where shader debug |
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// information can be found to match up with a stripped shader. |
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// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue = |
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// RENDERDOC_ShaderDebugMagicValue_value |
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#define RENDERDOC_ShaderDebugMagicValue_struct \ |
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{ \ |
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0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ |
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} |
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|
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// as an alternative when you want a byte array (assuming x86 endianness): |
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#define RENDERDOC_ShaderDebugMagicValue_bytearray \ |
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{ \ |
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0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ |
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} |
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|
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// truncated version when only a uint64_t is available (e.g. Vulkan tags): |
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#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL |
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|
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////////////////////////////////////////////////////////////////////////////////////////////////// |
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// RenderDoc capture options |
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// |
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|
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typedef enum RENDERDOC_CaptureOption |
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{ |
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// Allow the application to enable vsync |
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// |
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// Default - enabled |
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// |
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// 1 - The application can enable or disable vsync at will |
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// 0 - vsync is force disabled |
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eRENDERDOC_Option_AllowVSync = 0, |
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|
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// Allow the application to enable fullscreen |
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// |
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// Default - enabled |
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// |
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// 1 - The application can enable or disable fullscreen at will |
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// 0 - fullscreen is force disabled |
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eRENDERDOC_Option_AllowFullscreen = 1, |
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|
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// Record API debugging events and messages |
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// |
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// Default - disabled |
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// |
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// 1 - Enable built-in API debugging features and records the results into |
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// the capture, which is matched up with events on replay |
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// 0 - no API debugging is forcibly enabled |
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eRENDERDOC_Option_APIValidation = 2, |
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eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum |
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|
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// Capture CPU callstacks for API events |
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// |
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// Default - disabled |
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// |
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// 1 - Enables capturing of callstacks |
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// 0 - no callstacks are captured |
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eRENDERDOC_Option_CaptureCallstacks = 3, |
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|
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// When capturing CPU callstacks, only capture them from actions. |
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// This option does nothing without the above option being enabled |
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// |
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// Default - disabled |
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// |
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// 1 - Only captures callstacks for actions. |
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// Ignored if CaptureCallstacks is disabled |
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// 0 - Callstacks, if enabled, are captured for every event. |
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eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4, |
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eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4, |
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|
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// Specify a delay in seconds to wait for a debugger to attach, after |
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// creating or injecting into a process, before continuing to allow it to run. |
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// |
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// 0 indicates no delay, and the process will run immediately after injection |
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// |
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// Default - 0 seconds |
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// |
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eRENDERDOC_Option_DelayForDebugger = 5, |
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|
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// Verify buffer access. This includes checking the memory returned by a Map() call to |
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// detect any out-of-bounds modification, as well as initialising buffers with undefined contents |
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// to a marker value to catch use of uninitialised memory. |
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// |
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// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do |
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// not do the same kind of interception & checking and undefined contents are really undefined. |
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// |
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// Default - disabled |
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// |
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// 1 - Verify buffer access |
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// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in |
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// RenderDoc. |
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eRENDERDOC_Option_VerifyBufferAccess = 6, |
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|
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// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites. |
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// This option now controls the filling of uninitialised buffers with 0xdddddddd which was |
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// previously always enabled |
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eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess, |
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|
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// Hooks any system API calls that create child processes, and injects |
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// RenderDoc into them recursively with the same options. |
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// |
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// Default - disabled |
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// |
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// 1 - Hooks into spawned child processes |
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// 0 - Child processes are not hooked by RenderDoc |
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eRENDERDOC_Option_HookIntoChildren = 7, |
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|
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// By default RenderDoc only includes resources in the final capture necessary |
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// for that frame, this allows you to override that behaviour. |
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// |
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// Default - disabled |
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// |
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// 1 - all live resources at the time of capture are included in the capture |
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// and available for inspection |
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// 0 - only the resources referenced by the captured frame are included |
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eRENDERDOC_Option_RefAllResources = 8, |
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|
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// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or |
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// getting it will be ignored, to allow compatibility with older versions. |
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// In v1.1 the option acts as if it's always enabled. |
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// |
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// By default RenderDoc skips saving initial states for resources where the |
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// previous contents don't appear to be used, assuming that writes before |
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// reads indicate previous contents aren't used. |
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// |
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// Default - disabled |
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// |
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// 1 - initial contents at the start of each captured frame are saved, even if |
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// they are later overwritten or cleared before being used. |
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// 0 - unless a read is detected, initial contents will not be saved and will |
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// appear as black or empty data. |
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eRENDERDOC_Option_SaveAllInitials = 9, |
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|
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// In APIs that allow for the recording of command lists to be replayed later, |
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// RenderDoc may choose to not capture command lists before a frame capture is |
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// triggered, to reduce overheads. This means any command lists recorded once |
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// and replayed many times will not be available and may cause a failure to |
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// capture. |
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// |
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// NOTE: This is only true for APIs where multithreading is difficult or |
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// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option |
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// and always capture all command lists since the API is heavily oriented |
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// around it and the overheads have been reduced by API design. |
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// |
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// 1 - All command lists are captured from the start of the application |
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// 0 - Command lists are only captured if their recording begins during |
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// the period when a frame capture is in progress. |
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eRENDERDOC_Option_CaptureAllCmdLists = 10, |
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|
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// Mute API debugging output when the API validation mode option is enabled |
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// |
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// Default - enabled |
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// |
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// 1 - Mute any API debug messages from being displayed or passed through |
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// 0 - API debugging is displayed as normal |
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eRENDERDOC_Option_DebugOutputMute = 11, |
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|
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// Option to allow vendor extensions to be used even when they may be |
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// incompatible with RenderDoc and cause corrupted replays or crashes. |
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// |
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// Default - inactive |
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// |
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// No values are documented, this option should only be used when absolutely |
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// necessary as directed by a RenderDoc developer. |
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eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12, |
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|
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// Define a soft memory limit which some APIs may aim to keep overhead under where |
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// possible. Anything above this limit will where possible be saved directly to disk during |
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// capture. |
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// This will cause increased disk space use (which may cause a capture to fail if disk space is |
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// exhausted) as well as slower capture times. |
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// |
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// Not all memory allocations may be deferred like this so it is not a guarantee of a memory |
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// limit. |
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// |
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// Units are in MBs, suggested values would range from 200MB to 1000MB. |
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// |
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// Default - 0 Megabytes |
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eRENDERDOC_Option_SoftMemoryLimit = 13, |
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} RENDERDOC_CaptureOption; |
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|
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// Sets an option that controls how RenderDoc behaves on capture. |
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// |
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// Returns 1 if the option and value are valid |
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// Returns 0 if either is invalid and the option is unchanged |
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typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val); |
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typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val); |
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|
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// Gets the current value of an option as a uint32_t |
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// |
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// If the option is invalid, 0xffffffff is returned |
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typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt); |
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|
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// Gets the current value of an option as a float |
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// |
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// If the option is invalid, -FLT_MAX is returned |
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typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt); |
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typedef enum RENDERDOC_InputButton |
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{ |
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// '0' - '9' matches ASCII values |
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eRENDERDOC_Key_0 = 0x30, |
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eRENDERDOC_Key_1 = 0x31, |
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eRENDERDOC_Key_2 = 0x32, |
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eRENDERDOC_Key_3 = 0x33, |
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eRENDERDOC_Key_4 = 0x34, |
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eRENDERDOC_Key_5 = 0x35, |
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eRENDERDOC_Key_6 = 0x36, |
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eRENDERDOC_Key_7 = 0x37, |
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eRENDERDOC_Key_8 = 0x38, |
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eRENDERDOC_Key_9 = 0x39, |
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|
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// 'A' - 'Z' matches ASCII values |
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eRENDERDOC_Key_A = 0x41, |
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eRENDERDOC_Key_B = 0x42, |
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eRENDERDOC_Key_C = 0x43, |
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eRENDERDOC_Key_D = 0x44, |
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eRENDERDOC_Key_E = 0x45, |
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eRENDERDOC_Key_F = 0x46, |
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eRENDERDOC_Key_G = 0x47, |
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eRENDERDOC_Key_H = 0x48, |
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eRENDERDOC_Key_I = 0x49, |
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eRENDERDOC_Key_J = 0x4A, |
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eRENDERDOC_Key_K = 0x4B, |
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eRENDERDOC_Key_L = 0x4C, |
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eRENDERDOC_Key_M = 0x4D, |
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eRENDERDOC_Key_N = 0x4E, |
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eRENDERDOC_Key_O = 0x4F, |
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eRENDERDOC_Key_P = 0x50, |
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eRENDERDOC_Key_Q = 0x51, |
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eRENDERDOC_Key_R = 0x52, |
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eRENDERDOC_Key_S = 0x53, |
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eRENDERDOC_Key_T = 0x54, |
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eRENDERDOC_Key_U = 0x55, |
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eRENDERDOC_Key_V = 0x56, |
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eRENDERDOC_Key_W = 0x57, |
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eRENDERDOC_Key_X = 0x58, |
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eRENDERDOC_Key_Y = 0x59, |
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eRENDERDOC_Key_Z = 0x5A, |
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|
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// leave the rest of the ASCII range free |
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// in case we want to use it later |
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eRENDERDOC_Key_NonPrintable = 0x100, |
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eRENDERDOC_Key_Divide, |
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eRENDERDOC_Key_Multiply, |
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eRENDERDOC_Key_Subtract, |
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eRENDERDOC_Key_Plus, |
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|
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eRENDERDOC_Key_F1, |
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eRENDERDOC_Key_F2, |
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eRENDERDOC_Key_F3, |
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eRENDERDOC_Key_F4, |
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eRENDERDOC_Key_F5, |
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eRENDERDOC_Key_F6, |
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eRENDERDOC_Key_F7, |
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eRENDERDOC_Key_F8, |
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eRENDERDOC_Key_F9, |
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eRENDERDOC_Key_F10, |
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eRENDERDOC_Key_F11, |
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eRENDERDOC_Key_F12, |
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eRENDERDOC_Key_Home, |
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eRENDERDOC_Key_End, |
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eRENDERDOC_Key_Insert, |
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eRENDERDOC_Key_Delete, |
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eRENDERDOC_Key_PageUp, |
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eRENDERDOC_Key_PageDn, |
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eRENDERDOC_Key_Backspace, |
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eRENDERDOC_Key_Tab, |
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eRENDERDOC_Key_PrtScrn, |
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eRENDERDOC_Key_Pause, |
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eRENDERDOC_Key_Max, |
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} RENDERDOC_InputButton; |
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|
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// Sets which key or keys can be used to toggle focus between multiple windows |
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// |
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// If keys is NULL or num is 0, toggle keys will be disabled |
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typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num); |
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|
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// Sets which key or keys can be used to capture the next frame |
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// |
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// If keys is NULL or num is 0, captures keys will be disabled |
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typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num); |
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|
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typedef enum RENDERDOC_OverlayBits |
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{ |
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// This single bit controls whether the overlay is enabled or disabled globally |
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eRENDERDOC_Overlay_Enabled = 0x1, |
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|
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// Show the average framerate over several seconds as well as min/max |
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eRENDERDOC_Overlay_FrameRate = 0x2, |
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|
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// Show the current frame number |
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eRENDERDOC_Overlay_FrameNumber = 0x4, |
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|
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// Show a list of recent captures, and how many captures have been made |
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eRENDERDOC_Overlay_CaptureList = 0x8, |
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|
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// Default values for the overlay mask |
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eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate | |
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eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList), |
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|
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// Enable all bits |
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eRENDERDOC_Overlay_All = ~0U, |
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|
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// Disable all bits |
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eRENDERDOC_Overlay_None = 0, |
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} RENDERDOC_OverlayBits; |
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|
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// returns the overlay bits that have been set |
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typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)(); |
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// sets the overlay bits with an and & or mask |
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typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or); |
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|
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// this function will attempt to remove RenderDoc's hooks in the application. |
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// |
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// Note: that this can only work correctly if done immediately after |
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// the module is loaded, before any API work happens. RenderDoc will remove its |
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// injected hooks and shut down. Behaviour is undefined if this is called |
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// after any API functions have been called, and there is still no guarantee of |
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// success. |
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typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)(); |
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|
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// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers. |
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typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown; |
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|
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// This function will unload RenderDoc's crash handler. |
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// |
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// If you use your own crash handler and don't want RenderDoc's handler to |
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// intercede, you can call this function to unload it and any unhandled |
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// exceptions will pass to the next handler. |
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typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)(); |
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|
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// Sets the capture file path template |
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// |
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// pathtemplate is a UTF-8 string that gives a template for how captures will be named |
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// and where they will be saved. |
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// |
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// Any extension is stripped off the path, and captures are saved in the directory |
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// specified, and named with the filename and the frame number appended. If the |
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// directory does not exist it will be created, including any parent directories. |
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// |
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// If pathtemplate is NULL, the template will remain unchanged |
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// |
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// Example: |
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// |
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// SetCaptureFilePathTemplate("my_captures/example"); |
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// |
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// Capture #1 -> my_captures/example_frame123.rdc |
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// Capture #2 -> my_captures/example_frame456.rdc |
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typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate); |
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|
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// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string |
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typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)(); |
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|
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// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers. |
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typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate; |
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typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate; |
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|
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// returns the number of captures that have been made |
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typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)(); |
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|
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// This function returns the details of a capture, by index. New captures are added |
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// to the end of the list. |
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// |
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// filename will be filled with the absolute path to the capture file, as a UTF-8 string |
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// pathlength will be written with the length in bytes of the filename string |
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// timestamp will be written with the time of the capture, in seconds since the Unix epoch |
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// |
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// Any of the parameters can be NULL and they'll be skipped. |
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// |
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// The function will return 1 if the capture index is valid, or 0 if the index is invalid |
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// If the index is invalid, the values will be unchanged |
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// |
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// Note: when captures are deleted in the UI they will remain in this list, so the |
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// capture path may not exist anymore. |
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typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename, |
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uint32_t *pathlength, uint64_t *timestamp); |
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|
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// Sets the comments associated with a capture file. These comments are displayed in the |
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// UI program when opening. |
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// |
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// filePath should be a path to the capture file to add comments to. If set to NULL or "" |
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// the most recent capture file created made will be used instead. |
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// comments should be a NULL-terminated UTF-8 string to add as comments. |
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// |
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// Any existing comments will be overwritten. |
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typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath, |
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const char *comments); |
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|
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// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise |
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typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)(); |
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|
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// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers. |
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// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for |
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// backwards compatibility with old code, it is castable either way since it's ABI compatible |
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// as the same function pointer type. |
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typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected; |
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|
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// This function will launch the Replay UI associated with the RenderDoc library injected |
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// into the running application. |
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// |
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// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter |
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// to connect to this application |
|||
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open |
|||
// if cmdline is NULL, the command line will be empty. |
|||
// |
|||
// returns the PID of the replay UI if successful, 0 if not successful. |
|||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl, |
|||
const char *cmdline); |
|||
|
|||
// RenderDoc can return a higher version than requested if it's backwards compatible, |
|||
// this function returns the actual version returned. If a parameter is NULL, it will be |
|||
// ignored and the others will be filled out. |
|||
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch); |
|||
|
|||
// Requests that the replay UI show itself (if hidden or not the current top window). This can be |
|||
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle |
|||
// showing the UI after making a capture. |
|||
// |
|||
// This will return 1 if the request was successfully passed on, though it's not guaranteed that |
|||
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current |
|||
// target control connection to make such a request, or if there was another error |
|||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)(); |
|||
|
|||
////////////////////////////////////////////////////////////////////////// |
|||
// Capturing functions |
|||
// |
|||
|
|||
// A device pointer is a pointer to the API's root handle. |
|||
// |
|||
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc |
|||
typedef void *RENDERDOC_DevicePointer; |
|||
|
|||
// A window handle is the OS's native window handle |
|||
// |
|||
// This would be an HWND, GLXDrawable, etc |
|||
typedef void *RENDERDOC_WindowHandle; |
|||
|
|||
// A helper macro for Vulkan, where the device handle cannot be used directly. |
|||
// |
|||
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use. |
|||
// |
|||
// Specifically, the value needed is the dispatch table pointer, which sits as the first |
|||
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and |
|||
// indirect once. |
|||
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst))) |
|||
|
|||
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will |
|||
// respond to keypresses. Neither parameter can be NULL |
|||
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device, |
|||
RENDERDOC_WindowHandle wndHandle); |
|||
|
|||
// capture the next frame on whichever window and API is currently considered active |
|||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)(); |
|||
|
|||
// capture the next N frames on whichever window and API is currently considered active |
|||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames); |
|||
|
|||
// When choosing either a device pointer or a window handle to capture, you can pass NULL. |
|||
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify |
|||
// any API rendering to a specific window, or a specific API instance rendering to any window, |
|||
// or in the simplest case of one window and one API, you can just pass NULL for both. |
|||
// |
|||
// In either case, if there are two or more possible matching (device,window) pairs it |
|||
// is undefined which one will be captured. |
|||
// |
|||
// Note: for headless rendering you can pass NULL for the window handle and either specify |
|||
// a device pointer or leave it NULL as above. |
|||
|
|||
// Immediately starts capturing API calls on the specified device pointer and window handle. |
|||
// |
|||
// If there is no matching thing to capture (e.g. no supported API has been initialised), |
|||
// this will do nothing. |
|||
// |
|||
// The results are undefined (including crashes) if two captures are started overlapping, |
|||
// even on separate devices and/oror windows. |
|||
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device, |
|||
RENDERDOC_WindowHandle wndHandle); |
|||
|
|||
// Returns whether or not a frame capture is currently ongoing anywhere. |
|||
// |
|||
// This will return 1 if a capture is ongoing, and 0 if there is no capture running |
|||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)(); |
|||
|
|||
// Ends capturing immediately. |
|||
// |
|||
// This will return 1 if the capture succeeded, and 0 if there was an error capturing. |
|||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device, |
|||
RENDERDOC_WindowHandle wndHandle); |
|||
|
|||
// Ends capturing immediately and discard any data stored without saving to disk. |
|||
// |
|||
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture |
|||
// was in progress |
|||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device, |
|||
RENDERDOC_WindowHandle wndHandle); |
|||
|
|||
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom |
|||
// title to the capture produced which will be displayed in the UI. |
|||
// |
|||
// If multiple captures are ongoing, this title will be applied to the first capture to end after |
|||
// this call. The second capture to end will have no title, unless this function is called again. |
|||
// |
|||
// Calling this function has no effect if no capture is currently running, and if it is called |
|||
// multiple times only the last title will be used. |
|||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title); |
|||
|
|||
////////////////////////////////////////////////////////////////////////////////////////////////// |
|||
// RenderDoc API versions |
|||
// |
|||
|
|||
// RenderDoc uses semantic versioning (http://semver.org/). |
|||
// |
|||
// MAJOR version is incremented when incompatible API changes happen. |
|||
// MINOR version is incremented when functionality is added in a backwards-compatible manner. |
|||
// PATCH version is incremented when backwards-compatible bug fixes happen. |
|||
// |
|||
// Note that this means the API returned can be higher than the one you might have requested. |
|||
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned |
|||
// instead of 1.0.0. You can check this with the GetAPIVersion entry point |
|||
typedef enum RENDERDOC_Version |
|||
{ |
|||
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00 |
|||
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01 |
|||
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02 |
|||
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00 |
|||
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01 |
|||
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02 |
|||
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00 |
|||
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00 |
|||
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00 |
|||
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01 |
|||
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02 |
|||
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00 |
|||
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00 |
|||
} RENDERDOC_Version; |
|||
|
|||
// API version changelog: |
|||
// |
|||
// 1.0.0 - initial release |
|||
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered |
|||
// by keypress or TriggerCapture, instead of Start/EndFrameCapture. |
|||
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation |
|||
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new |
|||
// function pointer is added to the end of the struct, the original layout is identical |
|||
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote |
|||
// replay/remote server concept in replay UI) |
|||
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these |
|||
// are captures and not debug logging files. This is the first API version in the v1.0 |
|||
// branch. |
|||
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be |
|||
// displayed in the UI program on load. |
|||
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions |
|||
// which allows users to opt-in to allowing unsupported vendor extensions to function. |
|||
// Should be used at the user's own risk. |
|||
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to |
|||
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to |
|||
// 0xdddddddd of uninitialised buffer contents. |
|||
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop |
|||
// capturing without saving anything to disk. |
|||
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening |
|||
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option. |
|||
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected |
|||
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a |
|||
// capture made with StartFrameCapture() or EndFrameCapture() |
|||
|
|||
typedef struct RENDERDOC_API_1_6_0 |
|||
{ |
|||
pRENDERDOC_GetAPIVersion GetAPIVersion; |
|||
|
|||
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32; |
|||
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32; |
|||
|
|||
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32; |
|||
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32; |
|||
|
|||
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys; |
|||
pRENDERDOC_SetCaptureKeys SetCaptureKeys; |
|||
|
|||
pRENDERDOC_GetOverlayBits GetOverlayBits; |
|||
pRENDERDOC_MaskOverlayBits MaskOverlayBits; |
|||
|
|||
// Shutdown was renamed to RemoveHooks in 1.4.1. |
|||
// These unions allow old code to continue compiling without changes |
|||
union |
|||
{ |
|||
pRENDERDOC_Shutdown Shutdown; |
|||
pRENDERDOC_RemoveHooks RemoveHooks; |
|||
}; |
|||
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler; |
|||
|
|||
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2. |
|||
// These unions allow old code to continue compiling without changes |
|||
union |
|||
{ |
|||
// deprecated name |
|||
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate; |
|||
// current name |
|||
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate; |
|||
}; |
|||
union |
|||
{ |
|||
// deprecated name |
|||
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate; |
|||
// current name |
|||
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate; |
|||
}; |
|||
|
|||
pRENDERDOC_GetNumCaptures GetNumCaptures; |
|||
pRENDERDOC_GetCapture GetCapture; |
|||
|
|||
pRENDERDOC_TriggerCapture TriggerCapture; |
|||
|
|||
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1. |
|||
// This union allows old code to continue compiling without changes |
|||
union |
|||
{ |
|||
// deprecated name |
|||
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected; |
|||
// current name |
|||
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected; |
|||
}; |
|||
pRENDERDOC_LaunchReplayUI LaunchReplayUI; |
|||
|
|||
pRENDERDOC_SetActiveWindow SetActiveWindow; |
|||
|
|||
pRENDERDOC_StartFrameCapture StartFrameCapture; |
|||
pRENDERDOC_IsFrameCapturing IsFrameCapturing; |
|||
pRENDERDOC_EndFrameCapture EndFrameCapture; |
|||
|
|||
// new function in 1.1.0 |
|||
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture; |
|||
|
|||
// new function in 1.2.0 |
|||
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments; |
|||
|
|||
// new function in 1.4.0 |
|||
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture; |
|||
|
|||
// new function in 1.5.0 |
|||
pRENDERDOC_ShowReplayUI ShowReplayUI; |
|||
|
|||
// new function in 1.6.0 |
|||
pRENDERDOC_SetCaptureTitle SetCaptureTitle; |
|||
} RENDERDOC_API_1_6_0; |
|||
|
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2; |
|||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0; |
|||
|
|||
////////////////////////////////////////////////////////////////////////////////////////////////// |
|||
// RenderDoc API entry point |
|||
// |
|||
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available. |
|||
// |
|||
// The name is the same as the typedef - "RENDERDOC_GetAPI" |
|||
// |
|||
// This function is not thread safe, and should not be called on multiple threads at once. |
|||
// Ideally, call this once as early as possible in your application's startup, before doing |
|||
// any API work, since some configuration functionality etc has to be done also before |
|||
// initialising any APIs. |
|||
// |
|||
// Parameters: |
|||
// version is a single value from the RENDERDOC_Version above. |
|||
// |
|||
// outAPIPointers will be filled out with a pointer to the corresponding struct of function |
|||
// pointers. |
|||
// |
|||
// Returns: |
|||
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested |
|||
// 0 - if the requested version is not supported or the arguments are invalid. |
|||
// |
|||
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers); |
|||
|
|||
#ifdef __cplusplus |
|||
} // extern "C" |
|||
#endif |
|||
@ -0,0 +1,55 @@ |
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|||
|
|||
#include <renderdoc_app.h>
|
|||
|
|||
#include "common/assert.h"
|
|||
#include "common/dynamic_library.h"
|
|||
#include "core/tools/renderdoc.h"
|
|||
|
|||
#ifdef WIN32
|
|||
#include <windows.h>
|
|||
#else
|
|||
#include <dlfcn.h>
|
|||
#endif
|
|||
|
|||
namespace Tools { |
|||
|
|||
RenderdocAPI::RenderdocAPI() { |
|||
#ifdef WIN32
|
|||
if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) { |
|||
const auto RENDERDOC_GetAPI = |
|||
reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(mod, "RENDERDOC_GetAPI")); |
|||
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api); |
|||
ASSERT(ret == 1); |
|||
} |
|||
#else
|
|||
#ifdef ANDROID
|
|||
static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so"; |
|||
#else
|
|||
static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so"; |
|||
#endif
|
|||
if (void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD)) { |
|||
const auto RENDERDOC_GetAPI = |
|||
reinterpret_cast<pRENDERDOC_GetAPI>(dlsym(mod, "RENDERDOC_GetAPI")); |
|||
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api); |
|||
ASSERT(ret == 1); |
|||
} |
|||
#endif
|
|||
} |
|||
|
|||
RenderdocAPI::~RenderdocAPI() = default; |
|||
|
|||
void RenderdocAPI::ToggleCapture() { |
|||
if (!rdoc_api) [[unlikely]] { |
|||
return; |
|||
} |
|||
if (!is_capturing) { |
|||
rdoc_api->StartFrameCapture(NULL, NULL); |
|||
} else { |
|||
rdoc_api->EndFrameCapture(NULL, NULL); |
|||
} |
|||
is_capturing = !is_capturing; |
|||
} |
|||
|
|||
} // namespace Tools
|
|||
@ -0,0 +1,22 @@ |
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
|||
// SPDX-License-Identifier: GPL-2.0-or-later |
|||
|
|||
#pragma once |
|||
|
|||
struct RENDERDOC_API_1_6_0; |
|||
|
|||
namespace Tools { |
|||
|
|||
class RenderdocAPI { |
|||
public: |
|||
explicit RenderdocAPI(); |
|||
~RenderdocAPI(); |
|||
|
|||
void ToggleCapture(); |
|||
|
|||
private: |
|||
RENDERDOC_API_1_6_0* rdoc_api{}; |
|||
bool is_capturing{false}; |
|||
}; |
|||
|
|||
} // namespace Tools |
|||
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