committed by
ameerj
9 changed files with 351 additions and 282 deletions
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3src/shader_recompiler/backend/glasm/emit_glasm.cpp
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8src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
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231src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
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50src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
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122src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
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10src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
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192src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
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4src/shader_recompiler/backend/glasm/reg_alloc.cpp
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13src/shader_recompiler/backend/glasm/reg_alloc.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM { |
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namespace { |
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std::string_view FpRounding(IR::FpRounding fp_rounding) { |
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switch (fp_rounding) { |
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case IR::FpRounding::DontCare: |
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return ""; |
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case IR::FpRounding::RN: |
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return ".ROUND"; |
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case IR::FpRounding::RZ: |
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return ".TRUNC"; |
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case IR::FpRounding::RM: |
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return ".FLR"; |
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case IR::FpRounding::RP: |
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return ".CEIL"; |
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} |
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throw InvalidArgument("Invalid floating-point rounding {}", fp_rounding); |
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} |
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template <typename InputType> |
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void Convert(EmitContext& ctx, IR::Inst& inst, InputType value, std::string_view dest, |
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std::string_view src, bool is_long_result) { |
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const std::string_view fp_rounding{FpRounding(inst.Flags<IR::FpControl>().rounding)}; |
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const auto ret{is_long_result ? ctx.reg_alloc.LongDefine(inst) : ctx.reg_alloc.Define(inst)}; |
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ctx.Add("CVT.{}.{}{} {}.x,{};", dest, src, fp_rounding, ret, value); |
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} |
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} // Anonymous namespace
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void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "S16", "F16", false); |
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} |
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void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "S16", "F32", false); |
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} |
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void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { |
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Convert(ctx, inst, value, "S16", "F64", false); |
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} |
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void EmitConvertS32F16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "S32", "F16", false); |
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} |
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void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "S32", "F32", false); |
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} |
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void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { |
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Convert(ctx, inst, value, "S32", "F64", false); |
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} |
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void EmitConvertS64F16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "S64", "F16", true); |
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} |
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void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "S64", "F32", true); |
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} |
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void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { |
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Convert(ctx, inst, value, "S64", "F64", true); |
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} |
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void EmitConvertU16F16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "U16", "F16", false); |
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} |
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void EmitConvertU16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "U16", "F32", false); |
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} |
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void EmitConvertU16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { |
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Convert(ctx, inst, value, "U16", "F64", false); |
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} |
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void EmitConvertU32F16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "U32", "F16", false); |
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} |
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void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "U32", "F32", false); |
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} |
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void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { |
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Convert(ctx, inst, value, "U32", "F64", false); |
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} |
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void EmitConvertU64F16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "U64", "F16", true); |
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} |
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void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "U64", "F32", true); |
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} |
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void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { |
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Convert(ctx, inst, value, "U64", "F64", true); |
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} |
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void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { |
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Convert(ctx, inst, value, "U64", "U32", true); |
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} |
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void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "U32", "U64", false); |
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} |
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void EmitConvertF16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "F16", "F32", false); |
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} |
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void EmitConvertF32F16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F32", "F16", false); |
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} |
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void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { |
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Convert(ctx, inst, value, "F32", "F64", false); |
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} |
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void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { |
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Convert(ctx, inst, value, "F64", "F32", true); |
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} |
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void EmitConvertF16S8(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F16", "S8", false); |
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} |
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void EmitConvertF16S16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F16", "S16", false); |
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} |
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void EmitConvertF16S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { |
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Convert(ctx, inst, value, "F16", "S32", false); |
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} |
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void EmitConvertF16S64(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F16", "S64", false); |
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} |
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void EmitConvertF16U8(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F16", "U8", false); |
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} |
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void EmitConvertF16U16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F16", "U16", false); |
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} |
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void EmitConvertF16U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { |
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Convert(ctx, inst, value, "F16", "U32", false); |
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} |
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void EmitConvertF16U64(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F16", "U64", false); |
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} |
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void EmitConvertF32S8(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F32", "S8", false); |
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} |
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void EmitConvertF32S16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F32", "S16", false); |
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} |
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void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { |
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Convert(ctx, inst, value, "F32", "S32", false); |
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} |
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void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F32", "S64", false); |
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} |
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void EmitConvertF32U8(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F32", "U8", false); |
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} |
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void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F32", "U16", false); |
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} |
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void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { |
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Convert(ctx, inst, value, "F32", "U32", false); |
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} |
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void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F32", "U64", false); |
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} |
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void EmitConvertF64S8(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F64", "S8", true); |
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} |
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void EmitConvertF64S16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F64", "S16", true); |
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} |
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void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { |
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Convert(ctx, inst, value, "F64", "S32", true); |
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} |
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void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F64", "S64", true); |
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} |
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void EmitConvertF64U8(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F64", "U8", true); |
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} |
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void EmitConvertF64U16(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F64", "U16", true); |
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} |
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void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { |
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Convert(ctx, inst, value, "F64", "U32", true); |
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} |
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void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) { |
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Convert(ctx, inst, value, "F64", "U64", true); |
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} |
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} // namespace Shader::Backend::GLASM
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