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@ -35,8 +35,8 @@ struct UnspecializedShader { |
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namespace { |
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/// Gets the address for the specified shader stage program
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GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) { |
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const auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()}; |
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GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { |
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const auto& gpu{system.GPU().Maxwell3D()}; |
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const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]}; |
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return gpu.regs.code_address.CodeAddress() + shader_config.offset; |
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} |
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@ -350,7 +350,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, |
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, |
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Core::Frontend::EmuWindow& emu_window, const Device& device) |
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: RasterizerCache{rasterizer}, emu_window{emu_window}, device{device}, disk_cache{system} {} |
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: RasterizerCache{rasterizer}, system{system}, emu_window{emu_window}, device{device}, |
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disk_cache{system} {} |
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void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, |
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const VideoCore::DiskResourceLoadCallback& callback) { |
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@ -546,12 +547,12 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia |
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} |
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Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { |
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if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) { |
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if (!system.GPU().Maxwell3D().dirty_flags.shaders) { |
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return last_shaders[static_cast<std::size_t>(program)]; |
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} |
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auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; |
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const GPUVAddr program_addr{GetShaderAddress(program)}; |
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auto& memory_manager{system.GPU().MemoryManager()}; |
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const GPUVAddr program_addr{GetShaderAddress(system, program)}; |
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// Look up shader in the cache based on address
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const auto host_ptr{memory_manager.GetPointer(program_addr)}; |
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@ -564,7 +565,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { |
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ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)}; |
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ProgramCode program_code_b; |
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if (program == Maxwell::ShaderProgram::VertexA) { |
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const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)}; |
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const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)}; |
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program_code_b = GetShaderCode(memory_manager, program_addr_b, |
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memory_manager.GetPointer(program_addr_b)); |
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} |
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