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video_core,yuzu: Move UpdateRescalingInfo call to video_core

This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
nce_cpp
lat9nq 4 years ago
committed by Fernando Sahmkow
parent
commit
c89adcb342
  1. 2
      src/video_core/video_core.cpp
  2. 4
      src/yuzu/configuration/config.cpp
  3. 1
      src/yuzu/configuration/configure_graphics.cpp

2
src/video_core/video_core.cpp

@ -37,6 +37,8 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
namespace VideoCore {
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
Settings::UpdateRescalingInfo();
const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();

4
src/yuzu/configuration/config.cpp

@ -850,8 +850,6 @@ void Config::ReadRendererValues() {
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
}
Settings::UpdateRescalingInfo();
qt_config->endGroup();
}
@ -1409,8 +1407,6 @@ void Config::SaveRendererValues() {
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
}
Settings::UpdateRescalingInfo();
qt_config->endGroup();
}

1
src/yuzu/configuration/configure_graphics.cpp

@ -247,7 +247,6 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
}
Settings::UpdateRescalingInfo();
}
void ConfigureGraphics::changeEvent(QEvent* event) {

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