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Input: Copy current SDL.h/cpp files to impl
Input: Copy current SDL.h/cpp files to impl
This should make reviewing much easier as you can then see what changed happened between the old file and the new onepull/15/merge
committed by
fearlessTobi
2 changed files with 680 additions and 0 deletions
@ -0,0 +1,629 @@ |
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <functional>
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#include <iterator>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <tuple>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <SDL.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/main.h"
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#include "input_common/sdl/sdl.h"
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namespace InputCommon { |
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namespace SDL { |
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class SDLJoystick; |
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class SDLButtonFactory; |
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class SDLAnalogFactory; |
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/// Map of GUID of a list of corresponding virtual Joysticks
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static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map; |
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static std::mutex joystick_map_mutex; |
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static std::shared_ptr<SDLButtonFactory> button_factory; |
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static std::shared_ptr<SDLAnalogFactory> analog_factory; |
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/// Used by the Pollers during config
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static std::atomic<bool> polling; |
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static Common::SPSCQueue<SDL_Event> event_queue; |
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static std::atomic<bool> initialized = false; |
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static std::string GetGUID(SDL_Joystick* joystick) { |
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); |
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char guid_str[33]; |
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); |
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return guid_str; |
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} |
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class SDLJoystick { |
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public: |
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, |
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) |
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {} |
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void SetButton(int button, bool value) { |
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std::lock_guard<std::mutex> lock(mutex); |
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state.buttons[button] = value; |
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} |
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bool GetButton(int button) const { |
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std::lock_guard<std::mutex> lock(mutex); |
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return state.buttons.at(button); |
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} |
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void SetAxis(int axis, Sint16 value) { |
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std::lock_guard<std::mutex> lock(mutex); |
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state.axes[axis] = value; |
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} |
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float GetAxis(int axis) const { |
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std::lock_guard<std::mutex> lock(mutex); |
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return state.axes.at(axis) / 32767.0f; |
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} |
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const { |
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float x = GetAxis(axis_x); |
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float y = GetAxis(axis_y); |
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y = -y; // 3DS uses an y-axis inverse from SDL
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y; |
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if (r > 1.0f) { |
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r = std::sqrt(r); |
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x /= r; |
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y /= r; |
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} |
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return std::make_tuple(x, y); |
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} |
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void SetHat(int hat, Uint8 direction) { |
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std::lock_guard<std::mutex> lock(mutex); |
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state.hats[hat] = direction; |
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} |
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bool GetHatDirection(int hat, Uint8 direction) const { |
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std::lock_guard<std::mutex> lock(mutex); |
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return (state.hats.at(hat) & direction) != 0; |
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} |
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/**
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* The guid of the joystick |
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*/ |
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const std::string& GetGUID() const { |
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return guid; |
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} |
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/**
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* The number of joystick from the same type that were connected before this joystick |
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*/ |
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int GetPort() const { |
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return port; |
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} |
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SDL_Joystick* GetSDLJoystick() const { |
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return sdl_joystick.get(); |
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} |
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void SetSDLJoystick(SDL_Joystick* joystick, |
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) { |
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sdl_joystick = |
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter); |
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} |
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private: |
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struct State { |
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std::unordered_map<int, bool> buttons; |
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std::unordered_map<int, Sint16> axes; |
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std::unordered_map<int, Uint8> hats; |
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} state; |
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std::string guid; |
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int port; |
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
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mutable std::mutex mutex; |
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}; |
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/**
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* Get the nth joystick with the corresponding GUID |
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*/ |
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static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) { |
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std::lock_guard<std::mutex> lock(joystick_map_mutex); |
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const auto it = joystick_map.find(guid); |
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if (it != joystick_map.end()) { |
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while (it->second.size() <= port) { |
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auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr, |
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[](SDL_Joystick*) {}); |
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it->second.emplace_back(std::move(joystick)); |
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} |
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return it->second[port]; |
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} |
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {}); |
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return joystick_map[guid].emplace_back(std::move(joystick)); |
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} |
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie |
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* it to a SDLJoystick with the same guid and that port |
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*/ |
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static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { |
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std::lock_guard<std::mutex> lock(joystick_map_mutex); |
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); |
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const std::string guid = GetGUID(sdl_joystick); |
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auto map_it = joystick_map.find(guid); |
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if (map_it != joystick_map.end()) { |
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auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), |
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) { |
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return sdl_joystick == joystick->GetSDLJoystick(); |
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}); |
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if (vec_it != map_it->second.end()) { |
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// This is the common case: There is already an existing SDL_Joystick maped to a
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// SDLJoystick. return the SDLJoystick
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return *vec_it; |
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} |
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// Search for a SDLJoystick without a mapped SDL_Joystick...
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auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(), |
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[](const std::shared_ptr<SDLJoystick>& joystick) { |
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return !joystick->GetSDLJoystick(); |
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}); |
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if (nullptr_it != map_it->second.end()) { |
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// ... and map it
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(*nullptr_it)->SetSDLJoystick(sdl_joystick); |
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return *nullptr_it; |
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} |
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// There is no SDLJoystick without a mapped SDL_Joystick
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// Create a new SDLJoystick
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auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick); |
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return map_it->second.emplace_back(std::move(joystick)); |
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} |
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); |
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return joystick_map[guid].emplace_back(std::move(joystick)); |
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} |
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void InitJoystick(int joystick_index) { |
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std::lock_guard<std::mutex> lock(joystick_map_mutex); |
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); |
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if (!sdl_joystick) { |
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LOG_ERROR(Input, "failed to open joystick {}", joystick_index); |
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return; |
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} |
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std::string guid = GetGUID(sdl_joystick); |
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if (joystick_map.find(guid) == joystick_map.end()) { |
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); |
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joystick_map[guid].emplace_back(std::move(joystick)); |
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return; |
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} |
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auto& joystick_guid_list = joystick_map[guid]; |
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const auto it = std::find_if( |
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joystick_guid_list.begin(), joystick_guid_list.end(), |
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[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); |
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if (it != joystick_guid_list.end()) { |
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(*it)->SetSDLJoystick(sdl_joystick); |
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return; |
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} |
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auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick); |
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joystick_guid_list.emplace_back(std::move(joystick)); |
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} |
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void CloseJoystick(SDL_Joystick* sdl_joystick) { |
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std::lock_guard<std::mutex> lock(joystick_map_mutex); |
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std::string guid = GetGUID(sdl_joystick); |
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// This call to guid is save since the joystick is guranteed to be in that map
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auto& joystick_guid_list = joystick_map[guid]; |
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const auto joystick_it = |
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), |
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) { |
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return joystick->GetSDLJoystick() == sdl_joystick; |
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}); |
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(*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {}); |
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} |
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void HandleGameControllerEvent(const SDL_Event& event) { |
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switch (event.type) { |
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case SDL_JOYBUTTONUP: { |
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auto joystick = GetSDLJoystickBySDLID(event.jbutton.which); |
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if (joystick) { |
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joystick->SetButton(event.jbutton.button, false); |
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} |
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break; |
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} |
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case SDL_JOYBUTTONDOWN: { |
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auto joystick = GetSDLJoystickBySDLID(event.jbutton.which); |
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if (joystick) { |
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joystick->SetButton(event.jbutton.button, true); |
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} |
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break; |
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} |
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case SDL_JOYHATMOTION: { |
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auto joystick = GetSDLJoystickBySDLID(event.jhat.which); |
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if (joystick) { |
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joystick->SetHat(event.jhat.hat, event.jhat.value); |
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} |
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break; |
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} |
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case SDL_JOYAXISMOTION: { |
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auto joystick = GetSDLJoystickBySDLID(event.jaxis.which); |
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if (joystick) { |
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joystick->SetAxis(event.jaxis.axis, event.jaxis.value); |
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} |
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break; |
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} |
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case SDL_JOYDEVICEREMOVED: |
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LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); |
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CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); |
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break; |
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case SDL_JOYDEVICEADDED: |
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LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which); |
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InitJoystick(event.jdevice.which); |
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break; |
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} |
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} |
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void CloseSDLJoysticks() { |
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std::lock_guard<std::mutex> lock(joystick_map_mutex); |
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joystick_map.clear(); |
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} |
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void PollLoop() { |
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0) { |
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); |
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return; |
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} |
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SDL_Event event; |
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while (initialized) { |
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// Wait for 10 ms or until an event happens
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if (SDL_WaitEventTimeout(&event, 10)) { |
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// Don't handle the event if we are configuring
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if (polling) { |
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event_queue.Push(event); |
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} else { |
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HandleGameControllerEvent(event); |
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} |
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} |
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} |
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CloseSDLJoysticks(); |
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
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} |
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class SDLButton final : public Input::ButtonDevice { |
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public: |
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_) |
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: joystick(std::move(joystick_)), button(button_) {} |
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bool GetStatus() const override { |
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return joystick->GetButton(button); |
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} |
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private: |
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std::shared_ptr<SDLJoystick> joystick; |
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int button; |
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}; |
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class SDLDirectionButton final : public Input::ButtonDevice { |
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public: |
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explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) |
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: joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} |
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bool GetStatus() const override { |
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return joystick->GetHatDirection(hat, direction); |
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} |
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private: |
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std::shared_ptr<SDLJoystick> joystick; |
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int hat; |
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Uint8 direction; |
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}; |
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class SDLAxisButton final : public Input::ButtonDevice { |
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public: |
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explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, |
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bool trigger_if_greater_) |
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: joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), |
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trigger_if_greater(trigger_if_greater_) {} |
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bool GetStatus() const override { |
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float axis_value = joystick->GetAxis(axis); |
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if (trigger_if_greater) |
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return axis_value > threshold; |
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return axis_value < threshold; |
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} |
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private: |
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std::shared_ptr<SDLJoystick> joystick; |
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int axis; |
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float threshold; |
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bool trigger_if_greater; |
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}; |
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class SDLAnalog final : public Input::AnalogDevice { |
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public: |
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_) |
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {} |
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std::tuple<float, float> GetStatus() const override { |
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return joystick->GetAnalog(axis_x, axis_y); |
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} |
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private: |
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std::shared_ptr<SDLJoystick> joystick; |
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int axis_x; |
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int axis_y; |
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}; |
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/// A button device factory that creates button devices from SDL joystick
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class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { |
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public: |
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/**
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* Creates a button device from a joystick button |
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* @param params contains parameters for creating the device: |
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* - "guid": the guid of the joystick to bind |
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* - "port": the nth joystick of the same type to bind |
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* - "button"(optional): the index of the button to bind |
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* - "hat"(optional): the index of the hat to bind as direction buttons |
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* - "axis"(optional): the index of the axis to bind |
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* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", |
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* "down", "left" or "right" |
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* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is |
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* triggered if the axis value crosses |
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* - "direction"(only used for axis): "+" means the button is triggered when the axis |
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* value is greater than the threshold; "-" means the button is triggered when the axis |
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* value is smaller than the threshold |
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*/ |
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override { |
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const std::string guid = params.Get("guid", "0"); |
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const int port = params.Get("port", 0); |
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auto joystick = GetSDLJoystickByGUID(guid, port); |
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if (params.Has("hat")) { |
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const int hat = params.Get("hat", 0); |
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const std::string direction_name = params.Get("direction", ""); |
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Uint8 direction; |
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if (direction_name == "up") { |
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direction = SDL_HAT_UP; |
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} else if (direction_name == "down") { |
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direction = SDL_HAT_DOWN; |
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} else if (direction_name == "left") { |
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direction = SDL_HAT_LEFT; |
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} else if (direction_name == "right") { |
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direction = SDL_HAT_RIGHT; |
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} else { |
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direction = 0; |
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} |
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// This is necessary so accessing GetHat with hat won't crash
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joystick->SetHat(hat, SDL_HAT_CENTERED); |
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return std::make_unique<SDLDirectionButton>(joystick, hat, direction); |
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} |
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if (params.Has("axis")) { |
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const int axis = params.Get("axis", 0); |
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const float threshold = params.Get("threshold", 0.5f); |
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const std::string direction_name = params.Get("direction", ""); |
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bool trigger_if_greater; |
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if (direction_name == "+") { |
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trigger_if_greater = true; |
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} else if (direction_name == "-") { |
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trigger_if_greater = false; |
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} else { |
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trigger_if_greater = true; |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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} |
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// This is necessary so accessing GetAxis with axis won't crash
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joystick->SetAxis(axis, 0); |
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return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater); |
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} |
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const int button = params.Get("button", 0); |
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false); |
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return std::make_unique<SDLButton>(joystick, button); |
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} |
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}; |
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/// An analog device factory that creates analog devices from SDL joystick
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class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> { |
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public: |
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/**
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* Creates analog device from joystick axes |
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* @param params contains parameters for creating the device: |
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* - "guid": the guid of the joystick to bind |
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* - "port": the nth joystick of the same type |
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* - "axis_x": the index of the axis to be bind as x-axis |
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* - "axis_y": the index of the axis to be bind as y-axis |
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*/ |
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std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override { |
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const std::string guid = params.Get("guid", "0"); |
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const int port = params.Get("port", 0); |
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const int axis_x = params.Get("axis_x", 0); |
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const int axis_y = params.Get("axis_y", 1); |
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auto joystick = GetSDLJoystickByGUID(guid, port); |
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// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
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joystick->SetAxis(axis_x, 0); |
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joystick->SetAxis(axis_y, 0); |
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y); |
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} |
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}; |
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void Init() { |
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using namespace Input; |
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RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>()); |
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RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>()); |
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polling = false; |
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initialized = true; |
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} |
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void Shutdown() { |
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if (initialized) { |
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using namespace Input; |
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UnregisterFactory<ButtonDevice>("sdl"); |
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UnregisterFactory<AnalogDevice>("sdl"); |
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initialized = false; |
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} |
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} |
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Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) { |
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Common::ParamPackage params({{"engine", "sdl"}}); |
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switch (event.type) { |
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case SDL_JOYAXISMOTION: { |
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auto joystick = GetSDLJoystickBySDLID(event.jaxis.which); |
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params.Set("port", joystick->GetPort()); |
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params.Set("guid", joystick->GetGUID()); |
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params.Set("axis", event.jaxis.axis); |
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if (event.jaxis.value > 0) { |
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params.Set("direction", "+"); |
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params.Set("threshold", "0.5"); |
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} else { |
|||
params.Set("direction", "-"); |
|||
params.Set("threshold", "-0.5"); |
|||
} |
|||
break; |
|||
} |
|||
case SDL_JOYBUTTONUP: { |
|||
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which); |
|||
params.Set("port", joystick->GetPort()); |
|||
params.Set("guid", joystick->GetGUID()); |
|||
params.Set("button", event.jbutton.button); |
|||
break; |
|||
} |
|||
case SDL_JOYHATMOTION: { |
|||
auto joystick = GetSDLJoystickBySDLID(event.jhat.which); |
|||
params.Set("port", joystick->GetPort()); |
|||
params.Set("guid", joystick->GetGUID()); |
|||
params.Set("hat", event.jhat.hat); |
|||
switch (event.jhat.value) { |
|||
case SDL_HAT_UP: |
|||
params.Set("direction", "up"); |
|||
break; |
|||
case SDL_HAT_DOWN: |
|||
params.Set("direction", "down"); |
|||
break; |
|||
case SDL_HAT_LEFT: |
|||
params.Set("direction", "left"); |
|||
break; |
|||
case SDL_HAT_RIGHT: |
|||
params.Set("direction", "right"); |
|||
break; |
|||
default: |
|||
return {}; |
|||
} |
|||
break; |
|||
} |
|||
} |
|||
return params; |
|||
} |
|||
|
|||
namespace Polling { |
|||
|
|||
class SDLPoller : public InputCommon::Polling::DevicePoller { |
|||
public: |
|||
void Start() override { |
|||
event_queue.Clear(); |
|||
polling = true; |
|||
} |
|||
|
|||
void Stop() override { |
|||
polling = false; |
|||
} |
|||
}; |
|||
|
|||
class SDLButtonPoller final : public SDLPoller { |
|||
public: |
|||
Common::ParamPackage GetNextInput() override { |
|||
SDL_Event event; |
|||
while (event_queue.Pop(event)) { |
|||
switch (event.type) { |
|||
case SDL_JOYAXISMOTION: |
|||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) { |
|||
break; |
|||
} |
|||
case SDL_JOYBUTTONUP: |
|||
case SDL_JOYHATMOTION: |
|||
return SDLEventToButtonParamPackage(event); |
|||
} |
|||
} |
|||
return {}; |
|||
} |
|||
}; |
|||
|
|||
class SDLAnalogPoller final : public SDLPoller { |
|||
public: |
|||
void Start() override { |
|||
SDLPoller::Start(); |
|||
|
|||
// Reset stored axes
|
|||
analog_xaxis = -1; |
|||
analog_yaxis = -1; |
|||
analog_axes_joystick = -1; |
|||
} |
|||
|
|||
Common::ParamPackage GetNextInput() override { |
|||
SDL_Event event; |
|||
while (event_queue.Pop(event)) { |
|||
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) { |
|||
continue; |
|||
} |
|||
// An analog device needs two axes, so we need to store the axis for later and wait for
|
|||
// a second SDL event. The axes also must be from the same joystick.
|
|||
int axis = event.jaxis.axis; |
|||
if (analog_xaxis == -1) { |
|||
analog_xaxis = axis; |
|||
analog_axes_joystick = event.jaxis.which; |
|||
} else if (analog_yaxis == -1 && analog_xaxis != axis && |
|||
analog_axes_joystick == event.jaxis.which) { |
|||
analog_yaxis = axis; |
|||
} |
|||
} |
|||
Common::ParamPackage params; |
|||
if (analog_xaxis != -1 && analog_yaxis != -1) { |
|||
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which); |
|||
params.Set("engine", "sdl"); |
|||
params.Set("port", joystick->GetPort()); |
|||
params.Set("guid", joystick->GetGUID()); |
|||
params.Set("axis_x", analog_xaxis); |
|||
params.Set("axis_y", analog_yaxis); |
|||
analog_xaxis = -1; |
|||
analog_yaxis = -1; |
|||
analog_axes_joystick = -1; |
|||
return params; |
|||
} |
|||
return params; |
|||
} |
|||
|
|||
private: |
|||
int analog_xaxis = -1; |
|||
int analog_yaxis = -1; |
|||
SDL_JoystickID analog_axes_joystick = -1; |
|||
}; |
|||
|
|||
void GetPollers(InputCommon::Polling::DeviceType type, |
|||
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers) { |
|||
switch (type) { |
|||
case InputCommon::Polling::DeviceType::Analog: |
|||
pollers.emplace_back(std::make_unique<SDLAnalogPoller>()); |
|||
break; |
|||
case InputCommon::Polling::DeviceType::Button: |
|||
pollers.emplace_back(std::make_unique<SDLButtonPoller>()); |
|||
break; |
|||
} |
|||
} |
|||
} // namespace Polling
|
|||
} // namespace SDL
|
|||
} // namespace InputCommon
|
|||
@ -0,0 +1,51 @@ |
|||
// Copyright 2017 Citra Emulator Project |
|||
// Licensed under GPLv2 or any later version |
|||
// Refer to the license.txt file included. |
|||
|
|||
#pragma once |
|||
|
|||
#include <memory> |
|||
#include <vector> |
|||
#include "core/frontend/input.h" |
|||
|
|||
union SDL_Event; |
|||
namespace Common { |
|||
class ParamPackage; |
|||
} |
|||
namespace InputCommon { |
|||
namespace Polling { |
|||
class DevicePoller; |
|||
enum class DeviceType; |
|||
} // namespace Polling |
|||
} // namespace InputCommon |
|||
|
|||
namespace InputCommon { |
|||
namespace SDL { |
|||
|
|||
/// Initializes and registers SDL device factories |
|||
void Init(); |
|||
|
|||
/// Unresisters SDL device factories and shut them down. |
|||
void Shutdown(); |
|||
|
|||
/// Needs to be called before SDL_QuitSubSystem. |
|||
void CloseSDLJoysticks(); |
|||
|
|||
/// Handle SDL_Events for joysticks from SDL_PollEvent |
|||
void HandleGameControllerEvent(const SDL_Event& event); |
|||
|
|||
/// A Loop that calls HandleGameControllerEvent until Shutdown is called |
|||
void PollLoop(); |
|||
|
|||
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice |
|||
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event); |
|||
|
|||
namespace Polling { |
|||
|
|||
/// Get all DevicePoller that use the SDL backend for a specific device type |
|||
void GetPollers(InputCommon::Polling::DeviceType type, |
|||
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers); |
|||
|
|||
} // namespace Polling |
|||
} // namespace SDL |
|||
} // namespace InputCommon |
|||
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