From c788dbb3ef17df42932b6590a631a7545e2783e0 Mon Sep 17 00:00:00 2001 From: xbzk Date: Sun, 26 Oct 2025 20:51:21 +0100 Subject: [PATCH] single commit to fix glCcolorMagic logic (#2842) just pushing this fix for some silly bug before i forget it for the second time. just too obvious that don't even need to test. may fix some blued stuff where it should be green, and vice versa. Co-authored-by: Allison Cunha Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2842 Reviewed-by: MaranBr Co-authored-by: xbzk Co-committed-by: xbzk --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2746177fab..718958fc11 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1081,7 +1081,7 @@ void RasterizerOpenGL::SyncColorMask() { flags[Dirty::ColorMask0] = false; auto& mask = regs.color_mask[0]; - glColorMask(mask.R != 0, mask.B != 0, mask.G != 0, mask.A != 0); + glColorMask(mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0); return; }