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Prevent estimated time from flashing after slow shader compilation starts

nce_cpp
James Rowe 7 years ago
parent
commit
c7516a14eb
  1. 2
      src/yuzu/loading_screen.cpp

2
src/yuzu/loading_screen.cpp

@ -141,7 +141,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
QString estimate;
// If theres a drastic slowdown in the rate, then display an estimate
if (now - previous_time > milliseconds{20}) {
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
slow_shader_start = high_resolution_clock::now();
slow_shader_compile_start = true;

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