Browse Source

texture_cache: Reload textures when number of resources mismatch

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
c60d814104
  1. 9
      src/video_core/texture_cache/texture_cache.h

9
src/video_core/texture_cache/texture_cache.h

@ -660,6 +660,15 @@ private:
std::size_t passed_tests = 0;
bool modified = false;
u32 num_resources = 0;
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
num_resources += src_params.depth * src_params.num_levels;
}
if (num_resources != params.depth * params.num_levels) {
LoadSurface(new_surface);
}
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};

Loading…
Cancel
Save