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@ -2,6 +2,7 @@ |
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <exception>
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#include <memory>
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#include <optional>
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@ -16,6 +17,23 @@ namespace Vulkan::vk { |
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namespace { |
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void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) { |
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std::stable_sort(devices.begin(), devices.end(), [&](auto lhs, auto rhs) { |
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// This will call Vulkan more than needed, but these calls are cheap.
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const auto lhs_properties = vk::PhysicalDevice(lhs, dld).GetProperties(); |
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const auto rhs_properties = vk::PhysicalDevice(rhs, dld).GetProperties(); |
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// Prefer discrete GPUs, Nvidia over AMD, AMD over Intel, Intel over the rest.
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const bool preferred = |
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(lhs_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && |
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rhs_properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) || |
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(lhs_properties.vendorID == 0x10DE && rhs_properties.vendorID != 0x10DE) || |
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(lhs_properties.vendorID == 0x1002 && rhs_properties.vendorID != 0x1002) || |
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(lhs_properties.vendorID == 0x8086 && rhs_properties.vendorID != 0x8086); |
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return !preferred; |
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}); |
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} |
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template <typename T> |
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bool Proc(T& result, const InstanceDispatch& dld, const char* proc_name, |
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VkInstance instance = nullptr) noexcept { |
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@ -389,7 +407,8 @@ std::optional<std::vector<VkPhysicalDevice>> Instance::EnumeratePhysicalDevices( |
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if (dld->vkEnumeratePhysicalDevices(handle, &num, physical_devices.data()) != VK_SUCCESS) { |
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return std::nullopt; |
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} |
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return physical_devices; |
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SortPhysicalDevices(physical_devices, *dld); |
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return std::make_optional(std::move(physical_devices)); |
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} |
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DebugCallback Instance::TryCreateDebugCallback( |
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