|
|
@ -98,9 +98,11 @@ struct FramebufferCacheKey { |
|
|
} |
|
|
} |
|
|
}; |
|
|
}; |
|
|
|
|
|
|
|
|
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) |
|
|
|
|
|
|
|
|
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, |
|
|
|
|
|
ScreenInfo& info) |
|
|
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system}, |
|
|
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system}, |
|
|
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { |
|
|
|
|
|
|
|
|
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE), |
|
|
|
|
|
const_buffer_accessor(system.GPU().Maxwell3D()) { |
|
|
// Create sampler objects
|
|
|
// Create sampler objects
|
|
|
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { |
|
|
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { |
|
|
texture_samplers[i].Create(); |
|
|
texture_samplers[i].Create(); |
|
|
|