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Android: Expose "Disable Buffer Reorder" option

pull/175/head
Gamer64 5 months ago
parent
commit
c47eb9760b
  1. 1
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
  2. 7
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
  3. 1
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
  4. 2
      src/android/app/src/main/res/values/strings.xml
  5. 2
      src/common/settings.h

1
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt

@ -26,6 +26,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_FAST_GPU("use_fast_gpu_time"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
RENDERER_EARLY_RELEASE_FENCES("early_release_fences"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),

7
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt

@ -673,6 +673,13 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_early_release_fences_description
)
)
put(
SwitchSetting(
BooleanSetting.BUFFER_REORDER_DISABLE,
titleId = R.string.buffer_reorder_disable,
descriptionId = R.string.buffer_reorder_disable_description
)
)
put(
SingleChoiceSetting(
IntSetting.MAX_ANISOTROPY,

1
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

@ -449,6 +449,7 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.veil_renderer))
add(BooleanSetting.ENABLE_RAII.key)
add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
add(BooleanSetting.FRAME_INTERPOLATION.key)
add(BooleanSetting.RENDERER_FAST_GPU.key)
add(IntSetting.FAST_GPU_TIME.key)

2
src/android/app/src/main/res/values/strings.xml

@ -90,6 +90,8 @@
<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
<string name="renderer_early_release_fences">Release Fences Early</string>
<string name="renderer_early_release_fences_description">Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.</string>
<string name="buffer_reorder_disable">Disable Buffer Reorder</string>
<string name="buffer_reorder_disable_description">When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</string>
<string name="veil_misc">CPU and Memory</string>
<string name="use_sync_core">Synchronize Core Speed</string>

2
src/common/settings.h

@ -451,7 +451,7 @@ struct Values {
"vram_usage_mode",
Category::RendererAdvanced};
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
true,
false,
"skip_cpu_inner_invalidation",
Category::RendererAdvanced,
Specialization::Default,

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