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glsl: Add LoopSafety instructions

nce_cpp
ameerj 5 years ago
parent
commit
c44b3f664d
  1. 2
      src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
  2. 8
      src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

2
src/shader_recompiler/backend/glsl/emit_glsl_instructions.h

@ -47,6 +47,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetIndirectBranchVariable(EmitContext& ctx);
void EmitGetIndirectBranchVariable(EmitContext& ctx);
void EmitSetLoopSafetyVariable(EmitContext& ctx);
void EmitGetLoopSafetyVariable(EmitContext& ctx);
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,

8
src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

@ -46,6 +46,14 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitSetLoopSafetyVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetLoopSafetyVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetZFlag(EmitContext& ctx) {
NotImplemented();
}

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