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glsl: Declare local memory in main

nce_cpp
ameerj 5 years ago
parent
commit
c446ada33e
  1. 6
      src/shader_recompiler/backend/glsl/emit_glsl.cpp

6
src/shader_recompiler/backend/glsl/emit_glsl.cpp

@ -217,14 +217,14 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
EmitCode(ctx, program);
const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
ctx.header.insert(0, version);
if (program.local_memory_size > 0) {
ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4));
}
if (program.shared_memory_size > 0) {
ctx.header +=
fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4));
}
ctx.header += "void main(){\n";
if (program.local_memory_size > 0) {
ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4));
}
DefineVariables(ctx, ctx.header);
if (ctx.uses_cc_carry) {
ctx.header += "uint carry;";

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