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NVDRV: Remove frame limiting as Host Timing already takes care.

pull/15/merge
Fernando Sahmkow 6 years ago
parent
commit
c43e559734
  1. 1
      src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp

1
src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp

@ -41,7 +41,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}

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