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@ -657,129 +657,117 @@ std::string GetSysDirectory() |
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// Returns a string with a Dolphin data dir or file in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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//const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
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//{
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// static std::string paths[NUM_PATH_INDICES];
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//
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// // Set up all paths and files on the first run
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// if (paths[D_USER_IDX].empty())
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// {
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//#ifdef _WIN32
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// paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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//#else
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// if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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// paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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// else
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// paths[D_USER_IDX] = std::string(getenv("HOME") ?
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// getenv("HOME") : getenv("PWD") ?
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// getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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//#endif
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//
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// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
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// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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// }
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//
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// if (!newPath.empty())
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// {
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// if (!File::IsDirectory(newPath))
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// {
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// WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
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// return paths[DirIDX];
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// }
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// else
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// {
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// paths[DirIDX] = newPath;
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// }
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//
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// switch (DirIDX)
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// {
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// case D_WIIROOT_IDX:
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// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
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// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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// break;
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//
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// case D_USER_IDX:
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// paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
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// paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
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// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
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// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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// paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
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// paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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// paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
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// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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// paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
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// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
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// paths[D_THEMES_IDX] = paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
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// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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// paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
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// paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
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// paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
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// paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
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// break;
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//
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// case D_CONFIG_IDX:
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// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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// break;
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//
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// case D_DUMP_IDX:
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// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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// break;
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//
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// case D_LOGS_IDX:
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// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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// }
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// }
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//
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// return paths[DirIDX];
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//}
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std::string GetThemeDir(const std::string& theme_name) |
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const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath) |
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{ |
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std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/"; |
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static std::string paths[NUM_PATH_INDICES]; |
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#if !defined(_WIN32)
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// If theme does not exist in user's dir load from shared directory
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if (!File::Exists(dir)) |
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dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/"; |
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// Set up all paths and files on the first run
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if (paths[D_USER_IDX].empty()) |
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{ |
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#ifdef _WIN32
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; |
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) |
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paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP; |
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else |
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paths[D_USER_IDX] = std::string(getenv("HOME") ? |
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getenv("HOME") : getenv("PWD") ? |
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getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP; |
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#endif
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; |
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paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; |
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paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; |
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; |
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; |
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; |
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; |
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paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; |
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paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; |
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; |
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paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; |
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paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; |
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paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; |
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paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; |
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paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; |
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paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; |
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} |
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if (!newPath.empty()) |
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{ |
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if (!File::IsDirectory(newPath)) |
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{ |
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WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str()); |
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return paths[DirIDX]; |
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} |
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else |
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{ |
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paths[DirIDX] = newPath; |
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} |
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switch (DirIDX) |
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{ |
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case D_ROOT_IDX: |
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paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; |
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paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP; |
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paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF; |
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break; |
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case D_USER_IDX: |
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paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; |
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; |
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paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; |
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paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; |
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; |
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; |
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; |
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; |
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paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; |
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paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; |
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; |
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paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; |
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paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; |
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paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; |
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paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP; |
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paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; |
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paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; |
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paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; |
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paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; |
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break; |
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case D_CONFIG_IDX: |
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paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; |
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paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; |
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paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; |
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break; |
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case D_DUMP_IDX: |
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; |
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paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; |
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paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; |
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break; |
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case D_LOGS_IDX: |
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paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; |
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} |
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} |
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return dir; |
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return paths[DirIDX]; |
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} |
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//std::string GetThemeDir(const std::string& theme_name)
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//{
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// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
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//
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//#if !defined(_WIN32)
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// // If theme does not exist in user's dir load from shared directory
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// if (!File::Exists(dir))
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// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
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//#endif
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//
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// return dir;
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//}
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bool WriteStringToFile(bool text_file, const std::string &str, const char *filename) |
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{ |
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return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size()); |
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