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@ -33,11 +33,13 @@ GCPadStatus Adapter::GetPadStatus(int port, const std::array<u8, 37>& adapter_pa |
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adapter_controllers_status[port] = type; |
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constexpr std::array<PadButton, 8> b1_buttons{ |
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PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, |
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PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT, PAD_BUTTON_DOWN, PAD_BUTTON_UP}; |
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PadButton::PAD_BUTTON_A, PadButton::PAD_BUTTON_B, PadButton::PAD_BUTTON_X, |
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PadButton::PAD_BUTTON_Y, PadButton::PAD_BUTTON_LEFT, PadButton::PAD_BUTTON_RIGHT, |
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PadButton::PAD_BUTTON_DOWN, PadButton::PAD_BUTTON_UP}; |
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constexpr std::array<PadButton, 4> b2_buttons{PAD_BUTTON_START, PAD_TRIGGER_Z, PAD_TRIGGER_R, |
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PAD_TRIGGER_L}; |
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constexpr std::array<PadButton, 4> b2_buttons{ |
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PadButton::PAD_BUTTON_START, PadButton::PAD_TRIGGER_Z, PadButton::PAD_TRIGGER_R, |
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PadButton::PAD_TRIGGER_L}; |
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if (adapter_controllers_status[port] != ControllerTypes::None) { |
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const u8 b1 = adapter_payload[1 + (9 * port) + 1]; |
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@ -45,13 +47,13 @@ GCPadStatus Adapter::GetPadStatus(int port, const std::array<u8, 37>& adapter_pa |
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for (int i = 0; i < b1_buttons.size(); i++) { |
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if (b1 & (1 << i)) { |
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pad.button |= b1_buttons[i]; |
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pad.button |= static_cast<u16>(b1_buttons[i]); |
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} |
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} |
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for (int j = 0; j < b2_buttons.size(); j++) { |
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if (b2 & (1 << j)) { |
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pad.button |= b2_buttons[j]; |
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pad.button |= static_cast<u16>(b2_buttons[j]); |
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} |
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} |
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@ -70,18 +72,11 @@ GCPadStatus Adapter::GetPadStatus(int port, const std::array<u8, 37>& adapter_pa |
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} |
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void Adapter::PadToState(const GCPadStatus& pad, GCState& state) { |
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state.buttons.insert_or_assign(PAD_BUTTON_A, pad.button & PAD_BUTTON_A); |
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state.buttons.insert_or_assign(PAD_BUTTON_B, pad.button & PAD_BUTTON_B); |
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state.buttons.insert_or_assign(PAD_BUTTON_X, pad.button & PAD_BUTTON_X); |
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state.buttons.insert_or_assign(PAD_BUTTON_Y, pad.button & PAD_BUTTON_Y); |
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state.buttons.insert_or_assign(PAD_BUTTON_LEFT, pad.button & PAD_BUTTON_LEFT); |
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state.buttons.insert_or_assign(PAD_BUTTON_RIGHT, pad.button & PAD_BUTTON_RIGHT); |
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state.buttons.insert_or_assign(PAD_BUTTON_DOWN, pad.button & PAD_BUTTON_DOWN); |
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state.buttons.insert_or_assign(PAD_BUTTON_UP, pad.button & PAD_BUTTON_UP); |
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state.buttons.insert_or_assign(PAD_BUTTON_START, pad.button & PAD_BUTTON_START); |
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state.buttons.insert_or_assign(PAD_TRIGGER_Z, pad.button & PAD_TRIGGER_Z); |
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state.buttons.insert_or_assign(PAD_TRIGGER_L, pad.button & PAD_TRIGGER_L); |
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state.buttons.insert_or_assign(PAD_TRIGGER_R, pad.button & PAD_TRIGGER_R); |
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for (auto button : PadButtonArray) { |
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u16 button_value = static_cast<u16>(button); |
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state.buttons.insert_or_assign(button_value, pad.button & button_value); |
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} |
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state.axes.insert_or_assign(static_cast<u8>(PadAxes::StickX), pad.stick_x); |
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state.axes.insert_or_assign(static_cast<u8>(PadAxes::StickY), pad.stick_y); |
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state.axes.insert_or_assign(static_cast<u8>(PadAxes::SubstickX), pad.substick_x); |
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