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@ -145,7 +145,7 @@ void ChangeReadyState(Thread* t, bool ready) { |
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/// Verify that a thread has not been released from waiting
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inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) { |
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Handle wait_id = 0; |
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Thread *t = g_object_pool.GetFast<Thread>(thread); |
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Thread* t = g_object_pool.GetFast<Thread>(thread); |
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if (t != nullptr && type == t->wait_type && handle == t->wait_handle) { |
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return true; |
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} else { |
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@ -158,7 +158,7 @@ inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) { |
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/// Stops the current thread
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void StopThread(Handle thread, const char* reason) { |
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u32 error; |
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Thread *t = g_object_pool.Get<Thread>(thread, error); |
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Thread* t = g_object_pool.Get<Thread>(thread, error); |
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if (t) { |
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ChangeReadyState(t, false); |
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t->status = THREADSTATUS_DORMANT; |
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