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@ -1583,26 +1583,30 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) |
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// There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
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// generating dirty state. Track the highest dirty attribute and update all attributes until
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// that one.
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size_t highest_dirty_attr{}; |
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size_t highest_dirty_attr = 0; |
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bool has_dirty_attr = false; |
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for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) { |
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if (dirty[Dirty::VertexAttribute0 + index]) { |
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highest_dirty_attr = index; |
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has_dirty_attr = true; |
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} |
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} |
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for (size_t index = 0; index < highest_dirty_attr; ++index) { |
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const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]}; |
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const u32 binding{attribute.buffer}; |
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dirty[Dirty::VertexAttribute0 + index] = false; |
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dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true; |
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if (!attribute.constant) { |
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attributes.push_back({ |
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.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT, |
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.pNext = nullptr, |
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.location = static_cast<u32>(index), |
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.binding = binding, |
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.format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size), |
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.offset = attribute.offset, |
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}); |
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if (has_dirty_attr) { |
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for (size_t index = 0; index <= highest_dirty_attr; ++index) { |
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const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]}; |
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const u32 binding{attribute.buffer}; |
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dirty[Dirty::VertexAttribute0 + index] = false; |
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dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true; |
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if (!attribute.constant) { |
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attributes.push_back({ |
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.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT, |
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.pNext = nullptr, |
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.location = static_cast<u32>(index), |
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.binding = binding, |
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.format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size), |
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.offset = attribute.offset, |
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}); |
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} |
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} |
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} |
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for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) { |
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