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[vk] Fix vertex attribute dirty range off by 1?

pull/2783/head
Ribbit 5 months ago
parent
commit
bf9ba2ca37
  1. 34
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

34
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@ -1583,26 +1583,30 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
// There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
// generating dirty state. Track the highest dirty attribute and update all attributes until
// that one.
size_t highest_dirty_attr{};
size_t highest_dirty_attr = 0;
bool has_dirty_attr = false;
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
if (dirty[Dirty::VertexAttribute0 + index]) {
highest_dirty_attr = index;
has_dirty_attr = true;
}
}
for (size_t index = 0; index < highest_dirty_attr; ++index) {
const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
const u32 binding{attribute.buffer};
dirty[Dirty::VertexAttribute0 + index] = false;
dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
if (!attribute.constant) {
attributes.push_back({
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
.pNext = nullptr,
.location = static_cast<u32>(index),
.binding = binding,
.format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
.offset = attribute.offset,
});
if (has_dirty_attr) {
for (size_t index = 0; index <= highest_dirty_attr; ++index) {
const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
const u32 binding{attribute.buffer};
dirty[Dirty::VertexAttribute0 + index] = false;
dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
if (!attribute.constant) {
attributes.push_back({
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
.pNext = nullptr,
.location = static_cast<u32>(index),
.binding = binding,
.format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
.offset = attribute.offset,
});
}
}
}
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {

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