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@ -60,6 +60,36 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { |
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ui.setupUi(this); |
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ui.setupUi(this); |
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statusBar()->hide(); |
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statusBar()->hide(); |
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InitializeWidgets(); |
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InitializeDebugMenuActions(); |
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InitializeRecentFileMenuActions(); |
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InitializeHotkeys(); |
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SetDefaultUIGeometry(); |
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RestoreUIState(); |
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ConnectWidgetEvents(); |
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); |
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show(); |
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); |
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QStringList args = QApplication::arguments(); |
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if (args.length() >= 2) { |
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BootGame(args[1].toStdString()); |
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} |
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} |
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GMainWindow::~GMainWindow() { |
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr) |
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delete render_window; |
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Pica::g_debug_context.reset(); |
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} |
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void GMainWindow::InitializeWidgets() { |
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render_window = new GRenderWindow(this, emu_thread.get()); |
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render_window = new GRenderWindow(this, emu_thread.get()); |
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render_window->hide(); |
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render_window->hide(); |
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@ -95,25 +125,27 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { |
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); |
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graphicsCommandsWidget->hide(); |
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graphicsCommandsWidget->hide(); |
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auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); |
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); |
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graphicsBreakpointsWidget->hide(); |
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graphicsBreakpointsWidget->hide(); |
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auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); |
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); |
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graphicsVertexShaderWidget->hide(); |
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graphicsVertexShaderWidget->hide(); |
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auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); |
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); |
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graphicsTracingWidget->hide(); |
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graphicsTracingWidget->hide(); |
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auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); |
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connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, |
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SLOT(OnCreateGraphicsSurfaceViewer())); |
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waitTreeWidget = new WaitTreeWidget(this); |
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waitTreeWidget = new WaitTreeWidget(this); |
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); |
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); |
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waitTreeWidget->hide(); |
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waitTreeWidget->hide(); |
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} |
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void GMainWindow::InitializeDebugMenuActions() { |
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auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); |
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connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, |
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SLOT(OnCreateGraphicsSurfaceViewer())); |
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); |
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); |
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debug_menu->addAction(graphicsSurfaceViewerAction); |
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debug_menu->addAction(graphicsSurfaceViewerAction); |
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@ -131,19 +163,47 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { |
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); |
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debug_menu->addAction(waitTreeWidget->toggleViewAction()); |
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debug_menu->addAction(waitTreeWidget->toggleViewAction()); |
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} |
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void GMainWindow::InitializeRecentFileMenuActions() { |
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for (int i = 0; i < max_recent_files_item; ++i) { |
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actions_recent_files[i] = new QAction(this); |
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actions_recent_files[i]->setVisible(false); |
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connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); |
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ui.menu_recent_files->addAction(actions_recent_files[i]); |
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} |
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UpdateRecentFiles(); |
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} |
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void GMainWindow::InitializeHotkeys() { |
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open); |
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild); |
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RegisterHotkey("Main Window", "Start Emulation"); |
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LoadHotkeys(); |
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, |
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SLOT(OnMenuLoadFile())); |
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, |
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SLOT(OnStartGame())); |
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connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, |
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SLOT(OnSwapScreens())); |
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} |
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// Set default UI state
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void GMainWindow::SetDefaultUIGeometry() { |
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop(); |
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QRect screenRect = desktop->screenGeometry(this); |
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int x, y, w, h; |
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w = screenRect.width() * 2 / 3; |
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h = screenRect.height() / 2; |
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x = (screenRect.x() + screenRect.width()) / 2 - w / 2; |
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y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; |
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const QRect screenRect = QApplication::desktop()->screenGeometry(this); |
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const int w = screenRect.width() * 2 / 3; |
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const int h = screenRect.height() / 2; |
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const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; |
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const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; |
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setGeometry(x, y, w, h); |
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setGeometry(x, y, w, h); |
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} |
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// Restore UI state
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void GMainWindow::RestoreUIState() { |
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restoreGeometry(UISettings::values.geometry); |
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restoreGeometry(UISettings::values.geometry); |
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restoreState(UISettings::values.state); |
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restoreState(UISettings::values.state); |
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry); |
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry); |
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@ -159,18 +219,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { |
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ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); |
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ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); |
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); |
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); |
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} |
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// Prepare actions for recent files
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for (int i = 0; i < max_recent_files_item; ++i) { |
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actions_recent_files[i] = new QAction(this); |
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actions_recent_files[i]->setVisible(false); |
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connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); |
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ui.menu_recent_files->addAction(actions_recent_files[i]); |
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} |
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UpdateRecentFiles(); |
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// Setup connections
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void GMainWindow::ConnectWidgetEvents() { |
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), |
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), |
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Qt::DirectConnection); |
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Qt::DirectConnection); |
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, |
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, |
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@ -201,40 +252,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { |
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget, |
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget, |
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SLOT(OnEmulationStarting(EmuThread*))); |
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SLOT(OnEmulationStarting(EmuThread*))); |
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connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping())); |
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connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping())); |
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open); |
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild); |
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RegisterHotkey("Main Window", "Start Emulation"); |
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LoadHotkeys(); |
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, |
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SLOT(OnMenuLoadFile())); |
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, |
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SLOT(OnStartGame())); |
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connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, |
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SLOT(OnSwapScreens())); |
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std::string window_title = |
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Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); |
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setWindowTitle(window_title.c_str()); |
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show(); |
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); |
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QStringList args = QApplication::arguments(); |
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if (args.length() >= 2) { |
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BootGame(args[1].toStdString()); |
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} |
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} |
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GMainWindow::~GMainWindow() { |
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr) |
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delete render_window; |
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Pica::g_debug_context.reset(); |
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} |
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} |
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void GMainWindow::OnDisplayTitleBars(bool show) { |
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void GMainWindow::OnDisplayTitleBars(bool show) { |
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