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configuration: add option to select network interface
configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.nce_cpp
16 changed files with 279 additions and 91 deletions
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2CMakeLists.txt
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3src/common/settings.h
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2src/core/CMakeLists.txt
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36src/core/hle/service/nifm/nifm.cpp
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43src/core/network/network.cpp
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5src/core/network/network.h
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113src/core/network/network_interface.cpp
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25src/core/network/network_interface.h
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6src/yuzu/CMakeLists.txt
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6src/yuzu/configuration/config.cpp
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2src/yuzu/configuration/config.h
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10src/yuzu/configuration/configure.ui
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4src/yuzu/configuration/configure_dialog.cpp
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38src/yuzu/configuration/configure_network.cpp
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12src/yuzu/configuration/configure_network.h
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63src/yuzu/configuration/configure_network.ui
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/network/network_interface.h"
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#ifdef _WIN32
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#include <iphlpapi.h>
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#else
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#include <ifaddrs.h>
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#include <net/if.h>
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#include <cerrno>
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#endif
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namespace Network { |
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#ifdef _WIN32
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std::vector<NetworkInterface> GetAvailableNetworkInterfaces() { |
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std::vector<NetworkInterface> result; |
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std::vector<u8> adapter_addresses_raw; |
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auto adapter_addresses = reinterpret_cast<PIP_ADAPTER_ADDRESSES>(adapter_addresses_raw.data()); |
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DWORD ret = ERROR_BUFFER_OVERFLOW; |
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DWORD buf_size = 0; |
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// retry up to 5 times
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for (int i = 0; i < 5 && ret == ERROR_BUFFER_OVERFLOW; i++) { |
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ret = GetAdaptersAddresses(AF_INET, GAA_FLAG_SKIP_MULTICAST | GAA_FLAG_SKIP_DNS_SERVER, |
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nullptr, adapter_addresses, &buf_size); |
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if (ret == ERROR_BUFFER_OVERFLOW) { |
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adapter_addresses_raw.resize(buf_size); |
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adapter_addresses = |
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reinterpret_cast<PIP_ADAPTER_ADDRESSES>(adapter_addresses_raw.data()); |
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} else { |
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break; |
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} |
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} |
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if (ret == NO_ERROR) { |
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for (auto current_address = adapter_addresses; current_address != nullptr; |
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current_address = current_address->Next) { |
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if (current_address->FirstUnicastAddress == nullptr || |
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current_address->FirstUnicastAddress->Address.lpSockaddr == nullptr) { |
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continue; |
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} |
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if (current_address->OperStatus != IfOperStatusUp) { |
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continue; |
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} |
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const auto ip_addr = std::bit_cast<struct sockaddr_in>( |
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*current_address->FirstUnicastAddress->Address.lpSockaddr) |
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.sin_addr; |
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result.push_back(NetworkInterface{ |
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.name{Common::UTF16ToUTF8(std::wstring{current_address->FriendlyName})}, |
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.ip_address{ip_addr} |
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}); |
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} |
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} else { |
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LOG_ERROR(Network, "Failed to get network interfaces with GetAdaptersAddresses"); |
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} |
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return result; |
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} |
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#else
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std::vector<NetworkInterface> GetAvailableNetworkInterfaces() { |
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std::vector<NetworkInterface> result; |
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struct ifaddrs* ifaddr = nullptr; |
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if (getifaddrs(&ifaddr) != 0) { |
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LOG_ERROR(Network, "Failed to get network interfaces with getifaddrs: {}", |
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std::strerror(errno)); |
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return result; |
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} |
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for (auto ifa = ifaddr; ifa != nullptr; ifa = ifa->ifa_next) { |
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if (ifa->ifa_addr == nullptr) { |
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continue; |
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} |
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if (ifa->ifa_addr->sa_family != AF_INET) { |
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continue; |
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} |
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if (!(ifa->ifa_flags & IFF_UP) || ifa->ifa_flags & IFF_LOOPBACK) { |
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continue; |
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} |
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result.push_back(NetworkInterface{ |
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.name{ifa->ifa_name}, |
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.ip_address{std::bit_cast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr} |
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}); |
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} |
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freeifaddrs(ifaddr); |
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return result; |
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} |
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#endif
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} // namespace Network
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@ -0,0 +1,25 @@ |
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// Copyright 2021 yuzu emulator team |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <string> |
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#include <vector> |
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#ifdef _WIN32 |
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#include <winsock2.h> |
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#else |
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#include <netinet/in.h> |
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#endif |
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namespace Network { |
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struct NetworkInterface { |
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std::string name; |
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struct in_addr ip_address; |
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}; |
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std::vector<NetworkInterface> GetAvailableNetworkInterfaces(); |
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} // namespace Network |
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