6 changed files with 208 additions and 23 deletions
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3src/video_core/CMakeLists.txt
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97src/video_core/fence_manager.h
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55src/video_core/renderer_opengl/gl_fence_manager.cpp
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47src/video_core/renderer_opengl/gl_fence_manager.h
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27src/video_core/renderer_opengl/gl_rasterizer.cpp
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2src/video_core/renderer_opengl/gl_rasterizer.h
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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <algorithm> |
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#include <array> |
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#include <queue> |
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#include <memory> |
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#include "common/assert.h" |
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#include "common/common_types.h" |
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#include "core/core.h" |
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#include "core/memory.h" |
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#include "core/settings.h" |
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#include "video_core/gpu.h" |
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#include "video_core/memory_manager.h" |
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#include "video_core/rasterizer_interface.h" |
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namespace VideoCommon { |
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class FenceBase { |
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public: |
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FenceBase(GPUVAddr address, u32 payload) : address{address}, payload{payload} {} |
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constexpr GPUVAddr GetAddress() const { |
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return address; |
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} |
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constexpr u32 GetPayload() const { |
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return payload; |
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} |
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private: |
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GPUVAddr address; |
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u32 payload; |
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}; |
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template <typename TFence, typename TTextureCache> |
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class FenceManager { |
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public: |
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void SignalFence(GPUVAddr addr, u32 value) { |
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TryReleasePendingFences(); |
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TFence new_fence = CreateFence(addr, value); |
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QueueFence(new_fence); |
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fences.push(new_fence); |
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texture_cache.CommitAsyncFlushes(); |
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rasterizer.FlushCommands(); |
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rasterizer.SyncGuestHost(); |
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} |
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void WaitPendingFences() { |
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while (!fences.empty()) { |
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TFence& current_fence = fences.front(); |
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WaitFence(current_fence); |
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texture_cache.PopAsyncFlushes(); |
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auto& gpu{system.GPU()}; |
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auto& memory_manager{gpu.MemoryManager()}; |
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); |
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fences.pop(); |
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} |
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} |
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protected: |
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FenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer, |
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TTextureCache& texture_cache) |
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: system{system}, rasterizer{rasterizer}, texture_cache{texture_cache} {} |
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virtual TFence CreateFence(GPUVAddr addr, u32 value) = 0; |
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virtual void QueueFence(TFence& fence) = 0; |
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virtual bool IsFenceSignaled(TFence& fence) = 0; |
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virtual void WaitFence(TFence& fence) = 0; |
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Core::System& system; |
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VideoCore::RasterizerInterface& rasterizer; |
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TTextureCache& texture_cache; |
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private: |
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void TryReleasePendingFences() { |
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while (!fences.empty()) { |
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TFence& current_fence = fences.front(); |
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if (!IsFenceSignaled(current_fence)) { |
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return; |
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} |
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texture_cache.PopAsyncFlushes(); |
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auto& gpu{system.GPU()}; |
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auto& memory_manager{gpu.MemoryManager()}; |
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); |
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fences.pop(); |
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} |
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} |
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std::queue<TFence> fences; |
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}; |
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} // namespace VideoCommon |
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
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namespace OpenGL { |
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GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload) |
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: VideoCommon::FenceBase(address, payload), sync_object{} {} |
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GLInnerFence::~GLInnerFence() = default; |
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void GLInnerFence::Queue() { |
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ASSERT(sync_object.handle == 0); |
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sync_object.Create(); |
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} |
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bool GLInnerFence::IsSignaled() const { |
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ASSERT(sync_object.handle != 0); |
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GLsizei length; |
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GLint sync_status; |
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glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status); |
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return sync_status == GL_SIGNALED; |
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} |
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void GLInnerFence::Wait() { |
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ASSERT(sync_object.handle != 0); |
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while (glClientWaitSync(sync_object.handle, 0, 1000) == GL_TIMEOUT_EXPIRED) |
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; |
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} |
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FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer, |
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TextureCacheOpenGL& texture_cache) |
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: GenericFenceManager(system, rasterizer, texture_cache) {} |
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Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value) { |
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return std::make_shared<GLInnerFence>(addr, value); |
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} |
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void FenceManagerOpenGL::QueueFence(Fence& fence) { |
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fence->Queue(); |
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} |
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bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) { |
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return fence->IsSignaled(); |
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} |
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void FenceManagerOpenGL::WaitFence(Fence& fence) { |
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fence->Wait(); |
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} |
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} // namespace OpenGL
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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include <glad/glad.h> |
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#include "common/common_types.h" |
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#include "video_core/fence_manager.h" |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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#include "video_core/renderer_opengl/gl_texture_cache.h" |
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namespace OpenGL { |
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class GLInnerFence : public VideoCommon::FenceBase { |
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public: |
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GLInnerFence(GPUVAddr address, u32 payload); |
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~GLInnerFence(); |
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void Queue(); |
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bool IsSignaled() const; |
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void Wait(); |
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private: |
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OGLSync sync_object; |
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}; |
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using Fence = std::shared_ptr<GLInnerFence>; |
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using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCacheOpenGL>; |
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class FenceManagerOpenGL final : public GenericFenceManager { |
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public: |
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FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer, |
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TextureCacheOpenGL& texture_cache); |
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protected: |
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Fence CreateFence(GPUVAddr addr, u32 value) override; |
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void QueueFence(Fence& fence) override; |
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bool IsFenceSignaled(Fence& fence) override; |
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void WaitFence(Fence& fence) override; |
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}; |
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} // namespace OpenGL |
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