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@ -1071,21 +1071,16 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target |
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { |
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ASSERT(program_id != 0); |
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std::string transferable_shader_cache_file_path; |
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constexpr char open_target[] = "Transferable Shader Cache"; |
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const std::string tranferable_shader_cache_folder = |
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FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable"; |
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const QString tranferable_shader_cache_folder_path = |
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + |
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DIR_SEP + "transferable"; |
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transferable_shader_cache_file_path.append(tranferable_shader_cache_folder); |
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transferable_shader_cache_file_path.append(DIR_SEP); |
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transferable_shader_cache_file_path.append(fmt::format("{:016X}", program_id)); |
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transferable_shader_cache_file_path.append(".bin"); |
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const QString transferable_shader_cache_file_path = |
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tranferable_shader_cache_folder_path + DIR_SEP + |
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QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin"; |
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const QString qpath_transferable_shader_cache_file = |
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QString::fromStdString(transferable_shader_cache_file_path); |
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const QFile qfile(qpath_transferable_shader_cache_file); |
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if (!qfile.exists()) { |
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if (!QFile(transferable_shader_cache_file_path).exists()) { |
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QMessageBox::warning(this, |
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tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), |
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tr("File does not exist!")); |
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@ -1099,14 +1094,13 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { |
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#if defined(Q_OS_WIN)
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const QString explorer = "explorer"; |
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QStringList param; |
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if (!QFileInfo(qpath_transferable_shader_cache_file).isDir()) |
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if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { |
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param << QLatin1String("/select,"); |
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param << QDir::toNativeSeparators(qpath_transferable_shader_cache_file); |
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} |
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path); |
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QProcess::startDetached(explorer, param); |
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#else
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const QString qpath_transferable_shader_cache_folder = |
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QString::fromStdString(tranferable_shader_cache_folder); |
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath_transferable_shader_cache_folder)); |
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QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); |
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#endif
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} |
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