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[texture_cache] Added b5g6r5 pixel format to depth blit resolves

lsfg-android
CamilleLaVey 1 month ago
parent
commit
bd8caa5294
  1. 4
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

4
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -1299,7 +1299,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
case PixelFormat::R32G32_FLOAT:
case PixelFormat::R32G32_SINT:
case PixelFormat::R32_FLOAT:
if ((src_view.format == PixelFormat::D32_FLOAT) && Settings::values.fix_bloom_effects.GetValue()) {
if (src_view.format == PixelFormat::D32_FLOAT &&
(dst_view.format == PixelFormat::B5G6R5_UNORM ||
Settings::values.fix_bloom_effects.GetValue())) {
const Region2D region{
.start = {0, 0},
.end = {static_cast<s32>(dst->RenderArea().width),

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