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@ -84,6 +84,26 @@ const u8* GetFramebufferPointer(const u32 address) { |
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template <typename T> |
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inline void Read(T &var, const u32 addr) { |
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switch (addr) { |
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case Registers::MemoryFillStart1: |
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case Registers::MemoryFillStart2: |
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var = g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start; |
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break; |
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case Registers::MemoryFillEnd1: |
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case Registers::MemoryFillEnd2: |
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var = g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end; |
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break; |
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case Registers::MemoryFillSize1: |
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case Registers::MemoryFillSize2: |
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var = g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size; |
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break; |
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case Registers::MemoryFillValue1: |
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case Registers::MemoryFillValue2: |
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var = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10].value; |
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break; |
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case Registers::FramebufferTopSize: |
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var = g_regs.top_framebuffer.size; |
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break; |
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@ -194,6 +214,40 @@ inline void Read(T &var, const u32 addr) { |
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template <typename T> |
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inline void Write(u32 addr, const T data) { |
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switch (static_cast<Registers::Id>(addr)) { |
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case Registers::MemoryFillStart1: |
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case Registers::MemoryFillStart2: |
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g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start = data; |
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break; |
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case Registers::MemoryFillEnd1: |
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case Registers::MemoryFillEnd2: |
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g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end = data; |
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break; |
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case Registers::MemoryFillSize1: |
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case Registers::MemoryFillSize2: |
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g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size = data; |
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break; |
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case Registers::MemoryFillValue1: |
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case Registers::MemoryFillValue2: |
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{ |
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Registers::MemoryFillConfig& config = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10]; |
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config.value = data; |
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// TODO: Not sure if this check should be done at GSP level instead
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if (config.address_start) { |
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// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
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u32* start = (u32*)Memory::GetPointer(config.GetStartAddress()); |
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u32* end = (u32*)Memory::GetPointer(config.GetEndAddress()); |
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for (u32* ptr = start; ptr < end; ++ptr) |
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*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
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DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress()); |
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} |
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break; |
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} |
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// TODO: Framebuffer registers!!
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case Registers::FramebufferTopSwapBuffers: |
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g_regs.top_framebuffer.active_fb = data; |
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@ -240,8 +294,6 @@ inline void Write(u32 addr, const T data) { |
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g_regs.display_transfer.output_width * 4); |
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} |
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// Clear previous contents until we implement proper buffer clearing
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memset(source_pointer, 0x20, g_regs.display_transfer.input_width*g_regs.display_transfer.input_height*4); |
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DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x", |
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g_regs.display_transfer.output_height * g_regs.display_transfer.output_width * 4, |
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g_regs.display_transfer.GetPhysicalInputAddress(), (int)g_regs.display_transfer.input_width, (int)g_regs.display_transfer.input_height, |
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