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@ -90,7 +90,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { |
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UNIMPLEMENTED(); |
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} |
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return {}; |
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return {0, 0, 0, 0}; |
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} |
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static u32 GetDepth(int x, int y) { |
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@ -376,7 +376,13 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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// with some basic arithmetic. Alpha combiners can be configured separately but work
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// analogously.
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Math::Vec4<u8> combiner_output; |
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for (const auto& tev_stage : tev_stages) { |
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Math::Vec4<u8> combiner_buffer = { |
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registers.tev_combiner_buffer_color.r, registers.tev_combiner_buffer_color.g, |
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registers.tev_combiner_buffer_color.b, registers.tev_combiner_buffer_color.a |
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}; |
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for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) { |
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const auto& tev_stage = tev_stages[tev_stage_index]; |
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using Source = Regs::TevStageConfig::Source; |
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using ColorModifier = Regs::TevStageConfig::ColorModifier; |
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using AlphaModifier = Regs::TevStageConfig::AlphaModifier; |
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@ -398,6 +404,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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case Source::Texture2: |
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return texture_color[2]; |
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case Source::PreviousBuffer: |
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return combiner_buffer; |
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case Source::Constant: |
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return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b, tev_stage.const_a}; |
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@ -407,7 +416,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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default: |
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LOG_ERROR(HW_GPU, "Unknown color combiner source %d\n", (int)source); |
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UNIMPLEMENTED(); |
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return {}; |
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return {0, 0, 0, 0}; |
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} |
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}; |
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@ -490,6 +499,16 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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return result.Cast<u8>(); |
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} |
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case Operation::AddSigned: |
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{ |
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// TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
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auto result = input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); |
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result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); |
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result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); |
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result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); |
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return result.Cast<u8>(); |
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} |
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case Operation::Lerp: |
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return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255).Cast<u8>(); |
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@ -524,7 +543,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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default: |
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LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op); |
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UNIMPLEMENTED(); |
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return {}; |
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return {0, 0, 0}; |
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} |
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}; |
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@ -578,7 +597,20 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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}; |
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auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); |
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combiner_output = Math::MakeVec(color_output, alpha_output); |
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combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); |
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combiner_output[1] = std::min((unsigned)255, color_output.g() * tev_stage.GetColorMultiplier()); |
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combiner_output[2] = std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier()); |
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combiner_output[3] = std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier()); |
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if (registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index)) { |
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combiner_buffer.r() = combiner_output.r(); |
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combiner_buffer.g() = combiner_output.g(); |
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combiner_buffer.b() = combiner_output.b(); |
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} |
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if (registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index)) { |
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combiner_buffer.a() = combiner_output.a(); |
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} |
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} |
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if (registers.output_merger.alpha_test.enable) { |
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@ -624,9 +656,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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// TODO: Does depth indeed only get written even if depth testing is enabled?
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if (registers.output_merger.depth_test_enable) { |
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u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 + |
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v1.screenpos[2].ToFloat32() * w1 + |
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v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); |
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unsigned num_bits = Pica::Regs::DepthBitsPerPixel(registers.framebuffer.depth_format); |
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u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 + |
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v1.screenpos[2].ToFloat32() * w1 + |
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v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum); |
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u32 ref_z = GetDepth(x >> 4, y >> 4); |
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bool pass = false; |
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