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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project |
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// SPDX-License-Identifier: GPL-3.0-or-later |
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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#include <array> |
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#include <cstddef> |
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#include <utility> |
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#include <vector> |
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namespace VideoCommon { |
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/// Container to push objects to be destroyed a few ticks in the future |
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template <typename T, size_t TICKS_TO_DESTROY> |
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class DelayedDestructionRing { |
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public: |
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void Tick() { |
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index = (index + 1) % TICKS_TO_DESTROY; |
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elements[index].clear(); |
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} |
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void Push(T&& object) { |
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elements[index].push_back(std::move(object)); |
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} |
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private: |
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size_t index = 0; |
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std::array<std::vector<T>, TICKS_TO_DESTROY> elements; |
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}; |
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} // namespace VideoCommon |