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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <random>
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#include "core/hle/kernel/memory/system_control.h"
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namespace Kernel::Memory::SystemControl { |
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u64 GenerateRandomU64ForInit() { |
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std::random_device device; |
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std::mt19937 gen(device()); |
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std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max()); |
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return distribution(gen); |
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} |
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template <typename F> |
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u64 GenerateUniformRange(u64 min, u64 max, F f) { |
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/* Handle the case where the difference is too large to represent. */ |
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if (max == std::numeric_limits<u64>::max() && min == std::numeric_limits<u64>::min()) { |
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return f(); |
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} |
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/* Iterate until we get a value in range. */ |
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const u64 range_size = ((max + 1) - min); |
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const u64 effective_max = (std::numeric_limits<u64>::max() / range_size) * range_size; |
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while (true) { |
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if (const u64 rnd = f(); rnd < effective_max) { |
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return min + (rnd % range_size); |
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} |
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} |
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} |
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u64 GenerateRandomRange(u64 min, u64 max) { |
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return GenerateUniformRange(min, max, GenerateRandomU64ForInit); |
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} |
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} // namespace Kernel::Memory::SystemControl
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