Browse Source

[audio_core] remove dangling Core::System& references

Signed-off-by: lizzie <lizzie@eden-emu.dev>
lizzie/inline-audio-structure-parent-refs
lizzie 1 month ago
committed by crueter
parent
commit
b8c6085e5a
  1. 2
      src/audio_core/audio_core.cpp
  2. 27
      src/audio_core/audio_in_manager.cpp
  3. 21
      src/audio_core/audio_in_manager.h
  4. 6
      src/audio_core/audio_manager.cpp
  5. 9
      src/audio_core/audio_manager.h
  6. 25
      src/audio_core/audio_out_manager.cpp
  7. 23
      src/audio_core/audio_out_manager.h
  8. 11
      src/audio_core/audio_render_manager.cpp
  9. 9
      src/audio_core/audio_render_manager.h
  10. 44
      src/audio_core/in/audio_in.cpp
  11. 7
      src/audio_core/in/audio_in.h
  12. 44
      src/audio_core/out/audio_out.cpp
  13. 7
      src/audio_core/out/audio_out.h
  14. 41
      src/audio_core/renderer/audio_renderer.cpp
  15. 7
      src/audio_core/renderer/audio_renderer.h
  16. 2
      src/audio_core/renderer/system.cpp
  17. 2
      src/core/hle/service/audio/audio_in.cpp
  18. 9
      src/core/hle/service/audio/audio_in_manager.cpp
  19. 2
      src/core/hle/service/audio/audio_out.cpp
  20. 4
      src/core/hle/service/audio/audio_out_manager.cpp

2
src/audio_core/audio_core.cpp

@ -12,7 +12,7 @@
namespace AudioCore {
AudioCore::AudioCore(Core::System& system) {
audio_manager.emplace();
audio_manager.emplace(system);
CreateSinks();
// Must be created after the sinks
adsp.emplace(system, *output_sink);

27
src/audio_core/audio_in_manager.cpp

@ -15,12 +15,12 @@
namespace AudioCore::AudioIn {
Manager::Manager(Core::System& system_) : system{system_} {
Manager::Manager(Core::System& system) {
std::iota(session_ids.begin(), session_ids.end(), 0);
num_free_sessions = MaxInSessions;
}
Result Manager::AcquireSessionId(size_t& session_id) {
Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
if (num_free_sessions == 0) {
LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
return Service::Audio::ResultOutOfSessions;
@ -31,7 +31,7 @@ Result Manager::AcquireSessionId(size_t& session_id) {
return ResultSuccess;
}
void Manager::ReleaseSessionId(const size_t session_id) {
void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
std::scoped_lock l{mutex};
LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
session_ids[free_session_id] = session_id;
@ -41,21 +41,20 @@ void Manager::ReleaseSessionId(const size_t session_id) {
applet_resource_user_ids[session_id] = 0;
}
Result Manager::LinkToManager() {
Result Manager::LinkToManager(Core::System& system) {
std::scoped_lock l{mutex};
if (!linked_to_manager) {
system.AudioCore().GetAudioManager().SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
system.AudioCore().GetAudioManager().SetInManager(&Manager::BufferReleaseAndRegister);
linked_to_manager = true;
}
return ResultSuccess;
}
void Manager::Start() {
void Manager::Start(Core::System& system) {
if (sessions_started) {
return;
}
std::scoped_lock l{mutex};
for (auto& session : sessions) {
if (session) {
@ -66,21 +65,19 @@ void Manager::Start() {
sessions_started = true;
}
void Manager::BufferReleaseAndRegister() {
std::scoped_lock l{mutex};
for (auto& session : sessions) {
void Manager::BufferReleaseAndRegister(void *data, Core::System& system) noexcept {
Manager* this_ = (Manager*)data;
std::scoped_lock l{this_->mutex};
for (auto& session : this_->sessions) {
if (session != nullptr) {
session->ReleaseAndRegisterBuffers();
}
}
}
u32 Manager::GetDeviceNames(std::span<Renderer::AudioDevice::AudioDeviceName> names,
[[maybe_unused]] const bool filter) {
u32 Manager::GetDeviceNames(Core::System& system, std::span<Renderer::AudioDevice::AudioDeviceName> names, [[maybe_unused]] const bool filter) {
std::scoped_lock l{mutex};
LinkToManager();
LinkToManager(system);
auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
if (!input_devices.empty() && !names.empty()) {
names[0] = Renderer::AudioDevice::AudioDeviceName("Uac");

21
src/audio_core/audio_in_manager.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -30,31 +33,29 @@ public:
* @param session_id - Output session_id.
* @return Result code.
*/
Result AcquireSessionId(size_t& session_id);
Result AcquireSessionId(Core::System& system, size_t& session_id);
/**
* Release a session id on close.
*
* @param session_id - Session id to free.
*/
void ReleaseSessionId(size_t session_id);
void ReleaseSessionId(Core::System& system, const size_t session_id);
/**
* Link the audio in manager to the main audio manager.
*
* @return Result code.
*/
Result LinkToManager();
Result LinkToManager(Core::System& system);
/**
* Start the audio in manager.
*/
void Start();
void Start(Core::System& system);
/**
* Callback function, called by the audio manager when the audio in event is signalled.
*/
void BufferReleaseAndRegister();
/// @brief Callback function, called by the audio manager when the audio in event is signalled.
static void BufferReleaseAndRegister(void *data, Core::System& system) noexcept;
/**
* Get a list of audio in device names.
@ -64,10 +65,8 @@ public:
*
* @return Number of names written.
*/
u32 GetDeviceNames(std::span<Renderer::AudioDevice::AudioDeviceName> names, bool filter);
u32 GetDeviceNames(Core::System& system, std::span<Renderer::AudioDevice::AudioDeviceName> names, bool filter);
/// Core system
Core::System& system;
/// Array of session ids
std::array<size_t, MaxInSessions> session_ids{};
/// Array of resource user ids

6
src/audio_core/audio_manager.cpp

@ -11,8 +11,8 @@
namespace AudioCore {
AudioManager::AudioManager() {
thread = std::jthread([this](std::stop_token stop_token) {
AudioManager::AudioManager(Core::System& system) {
thread = std::jthread([&](std::stop_token stop_token) {
Common::SetCurrentThreadName("AudioManager");
std::unique_lock l{events.GetAudioEventLock()};
events.ClearEvents();
@ -25,7 +25,7 @@ AudioManager::AudioManager() {
const auto event_type = Event::Type(i);
if (events.CheckAudioEventSet(event_type) || timed_out) {
if (buffer_events[i]) {
buffer_events[i]();
buffer_events[i](this, system);
}
}
events.SetAudioEvent(event_type, false);

9
src/audio_core/audio_manager.h

@ -16,6 +16,10 @@
#include "audio_core/audio_event.h"
namespace Core {
class System;
}
union Result;
namespace AudioCore {
@ -34,10 +38,9 @@ namespace AudioCore {
* This is only used by audio in and audio out.
*/
class AudioManager {
using BufferEventFunc = std::function<void()>;
using BufferEventFunc = void (*)(void *data, Core::System& system) noexcept;
public:
explicit AudioManager();
explicit AudioManager(Core::System& system);
/**
* Shutdown the audio manager.

25
src/audio_core/audio_out_manager.cpp

@ -14,12 +14,12 @@
namespace AudioCore::AudioOut {
Manager::Manager(Core::System& system_) : system{system_} {
Manager::Manager(Core::System& system) {
std::iota(session_ids.begin(), session_ids.end(), 0);
num_free_sessions = MaxOutSessions;
}
Result Manager::AcquireSessionId(size_t& session_id) {
Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
if (num_free_sessions == 0) {
LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more");
return Service::Audio::ResultOutOfSessions;
@ -30,7 +30,7 @@ Result Manager::AcquireSessionId(size_t& session_id) {
return ResultSuccess;
}
void Manager::ReleaseSessionId(const size_t session_id) {
void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
std::scoped_lock l{mutex};
LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id);
session_ids[free_session_id] = session_id;
@ -40,17 +40,17 @@ void Manager::ReleaseSessionId(const size_t session_id) {
applet_resource_user_ids[session_id] = 0;
}
Result Manager::LinkToManager() {
Result Manager::LinkToManager(Core::System& system) {
std::scoped_lock l{mutex};
if (!linked_to_manager) {
system.AudioCore().GetAudioManager().SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
system.AudioCore().GetAudioManager().SetOutManager(&Manager::BufferReleaseAndRegister);
linked_to_manager = true;
}
return ResultSuccess;
}
void Manager::Start() {
void Manager::Start(Core::System& system) {
if (sessions_started) {
return;
}
@ -65,19 +65,14 @@ void Manager::Start() {
sessions_started = true;
}
void Manager::BufferReleaseAndRegister() {
std::scoped_lock l{mutex};
for (auto& session : sessions) {
void Manager::BufferReleaseAndRegister(void *data, Core::System& system) noexcept {
Manager* this_ = (Manager*)data;
std::scoped_lock l{this_->mutex};
for (auto& session : this_->sessions) {
if (session != nullptr) {
session->ReleaseAndRegisterBuffers();
}
}
}
u32 Manager::GetAudioOutDeviceNames(
std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const {
names.emplace_back("DeviceOut");
return 1;
}
} // namespace AudioCore::AudioOut

23
src/audio_core/audio_out_manager.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -29,42 +32,32 @@ public:
* @param session_id - Output session_id.
* @return Result code.
*/
Result AcquireSessionId(size_t& session_id);
Result AcquireSessionId(Core::System& system, size_t& session_id);
/**
* Release a session id on close.
*
* @param session_id - Session id to free.
*/
void ReleaseSessionId(size_t session_id);
void ReleaseSessionId(Core::System& system, const size_t session_id);
/**
* Link this manager to the main audio manager.
*
* @return Result code.
*/
Result LinkToManager();
Result LinkToManager(Core::System& system);
/**
* Start the audio out manager.
*/
void Start();
void Start(Core::System& system);
/**
* Callback function, called by the audio manager when the audio out event is signalled.
*/
void BufferReleaseAndRegister();
/**
* Get a list of audio out device names.
*
* @param names - Output container to write names to.
* @return Number of names written.
*/
u32 GetAudioOutDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const;
static void BufferReleaseAndRegister(void* data, Core::System& system) noexcept;
/// Core system
Core::System& system;
/// Array of session ids
std::array<size_t, MaxOutSessions> session_ids{};
/// Array of resource user ids

11
src/audio_core/audio_render_manager.cpp

@ -1,15 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/audio_render_manager.h"
#include "audio_core/common/audio_renderer_parameter.h"
#include "audio_core/renderer/system_manager.h"
#include "audio_core/common/feature_support.h"
#include "core/core.h"
namespace AudioCore::Renderer {
Manager::Manager(Core::System& system_)
: system{system_}, system_manager{std::make_unique<SystemManager>(system)} {
: system_manager{std::make_unique<SystemManager>(system_)}
{
std::iota(session_ids.begin(), session_ids.end(), 0);
}
@ -59,11 +64,11 @@ u32 Manager::GetSessionCount() const {
return session_count;
}
bool Manager::AddSystem(System& system_) {
bool Manager::AddSystem(Renderer::System& system_) {
return system_manager->Add(system_);
}
bool Manager::RemoveSystem(System& system_) {
bool Manager::RemoveSystem(Renderer::System& system_) {
return system_manager->Remove(system_);
}

9
src/audio_core/audio_render_manager.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -71,7 +74,7 @@ public:
* @param system - The system to add.
* @return True if the system was successfully added, otherwise false.
*/
bool AddSystem(System& system);
bool AddSystem(Renderer::System& system);
/**
* Remove a renderer system from the manager.
@ -79,7 +82,7 @@ public:
* @param system - The system to remove.
* @return True if the system was successfully removed, otherwise false.
*/
bool RemoveSystem(System& system);
bool RemoveSystem(Renderer::System& system);
/**
* Free a session id when the system wants to shut down.
@ -89,8 +92,6 @@ public:
void ReleaseSessionId(s32 session_id);
private:
/// Core system
Core::System& system;
/// Session ids, -1 when in use
std::array<s32, MaxRendererSessions> session_ids{};
/// Number of active renderers

44
src/audio_core/in/audio_in.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -8,42 +11,43 @@
namespace AudioCore::AudioIn {
In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
session_id_} {}
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}
, audio_system{system_, event, session_id_}
{}
void In::Free() {
void In::Free(Core::System& system) {
std::scoped_lock l{parent_mutex};
manager.ReleaseSessionId(system.GetSessionId());
manager.ReleaseSessionId(system, audio_system.GetSessionId());
}
System& In::GetSystem() {
return system;
return audio_system;
}
AudioIn::State In::GetState() {
std::scoped_lock l{parent_mutex};
return system.GetState();
return audio_system.GetState();
}
Result In::StartSystem() {
std::scoped_lock l{parent_mutex};
return system.Start();
return audio_system.Start();
}
void In::StartSession() {
std::scoped_lock l{parent_mutex};
system.StartSession();
audio_system.StartSession();
}
Result In::StopSystem() {
std::scoped_lock l{parent_mutex};
return system.Stop();
return audio_system.Stop();
}
Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
std::scoped_lock l{parent_mutex};
if (system.AppendBuffer(buffer, tag)) {
if (audio_system.AppendBuffer(buffer, tag)) {
return ResultSuccess;
}
return Service::Audio::ResultBufferCountReached;
@ -51,20 +55,20 @@ Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
void In::ReleaseAndRegisterBuffers() {
std::scoped_lock l{parent_mutex};
if (system.GetState() == State::Started) {
system.ReleaseBuffers();
system.RegisterBuffers();
if (audio_system.GetState() == State::Started) {
audio_system.ReleaseBuffers();
audio_system.RegisterBuffers();
}
}
bool In::FlushAudioInBuffers() {
std::scoped_lock l{parent_mutex};
return system.FlushAudioInBuffers();
return audio_system.FlushAudioInBuffers();
}
u32 In::GetReleasedBuffers(std::span<u64> tags) {
std::scoped_lock l{parent_mutex};
return system.GetReleasedBuffers(tags);
return audio_system.GetReleasedBuffers(tags);
}
Kernel::KReadableEvent& In::GetBufferEvent() {
@ -74,27 +78,27 @@ Kernel::KReadableEvent& In::GetBufferEvent() {
f32 In::GetVolume() const {
std::scoped_lock l{parent_mutex};
return system.GetVolume();
return audio_system.GetVolume();
}
void In::SetVolume(f32 volume) {
std::scoped_lock l{parent_mutex};
system.SetVolume(volume);
audio_system.SetVolume(volume);
}
bool In::ContainsAudioBuffer(u64 tag) const {
std::scoped_lock l{parent_mutex};
return system.ContainsAudioBuffer(tag);
return audio_system.ContainsAudioBuffer(tag);
}
u32 In::GetBufferCount() const {
std::scoped_lock l{parent_mutex};
return system.GetBufferCount();
return audio_system.GetBufferCount();
}
u64 In::GetPlayedSampleCount() const {
std::scoped_lock l{parent_mutex};
return system.GetPlayedSampleCount();
return audio_system.GetPlayedSampleCount();
}
} // namespace AudioCore::AudioIn

7
src/audio_core/in/audio_in.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -30,7 +33,7 @@ public:
/**
* Free this audio in from the audio in manager.
*/
void Free();
void Free(Core::System& system);
/**
* Get this audio in's system.
@ -141,7 +144,7 @@ private:
/// Buffer event, signalled when buffers are ready to be released
Kernel::KEvent* event;
/// Main audio in system
System system;
System audio_system;
};
} // namespace AudioCore::AudioIn

44
src/audio_core/out/audio_out.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -8,42 +11,43 @@
namespace AudioCore::AudioOut {
Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
session_id_} {}
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}
, audio_system{system_, event, session_id_}
{}
void Out::Free() {
void Out::Free(Core::System& system) {
std::scoped_lock l{parent_mutex};
manager.ReleaseSessionId(system.GetSessionId());
manager.ReleaseSessionId(system, audio_system.GetSessionId());
}
System& Out::GetSystem() {
return system;
return audio_system;
}
AudioOut::State Out::GetState() {
std::scoped_lock l{parent_mutex};
return system.GetState();
return audio_system.GetState();
}
Result Out::StartSystem() {
std::scoped_lock l{parent_mutex};
return system.Start();
return audio_system.Start();
}
void Out::StartSession() {
std::scoped_lock l{parent_mutex};
system.StartSession();
audio_system.StartSession();
}
Result Out::StopSystem() {
std::scoped_lock l{parent_mutex};
return system.Stop();
return audio_system.Stop();
}
Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
std::scoped_lock l{parent_mutex};
if (system.AppendBuffer(buffer, tag)) {
if (audio_system.AppendBuffer(buffer, tag)) {
return ResultSuccess;
}
return Service::Audio::ResultBufferCountReached;
@ -51,20 +55,20 @@ Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
void Out::ReleaseAndRegisterBuffers() {
std::scoped_lock l{parent_mutex};
if (system.GetState() == State::Started) {
system.ReleaseBuffers();
system.RegisterBuffers();
if (audio_system.GetState() == State::Started) {
audio_system.ReleaseBuffers();
audio_system.RegisterBuffers();
}
}
bool Out::FlushAudioOutBuffers() {
std::scoped_lock l{parent_mutex};
return system.FlushAudioOutBuffers();
return audio_system.FlushAudioOutBuffers();
}
u32 Out::GetReleasedBuffers(std::span<u64> tags) {
std::scoped_lock l{parent_mutex};
return system.GetReleasedBuffers(tags);
return audio_system.GetReleasedBuffers(tags);
}
Kernel::KReadableEvent& Out::GetBufferEvent() {
@ -74,27 +78,27 @@ Kernel::KReadableEvent& Out::GetBufferEvent() {
f32 Out::GetVolume() const {
std::scoped_lock l{parent_mutex};
return system.GetVolume();
return audio_system.GetVolume();
}
void Out::SetVolume(const f32 volume) {
std::scoped_lock l{parent_mutex};
system.SetVolume(volume);
audio_system.SetVolume(volume);
}
bool Out::ContainsAudioBuffer(const u64 tag) const {
std::scoped_lock l{parent_mutex};
return system.ContainsAudioBuffer(tag);
return audio_system.ContainsAudioBuffer(tag);
}
u32 Out::GetBufferCount() const {
std::scoped_lock l{parent_mutex};
return system.GetBufferCount();
return audio_system.GetBufferCount();
}
u64 Out::GetPlayedSampleCount() const {
std::scoped_lock l{parent_mutex};
return system.GetPlayedSampleCount();
return audio_system.GetPlayedSampleCount();
}
} // namespace AudioCore::AudioOut

7
src/audio_core/out/audio_out.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -30,7 +33,7 @@ public:
/**
* Free this audio out from the audio out manager.
*/
void Free();
void Free(Core::System& system);
/**
* Get this audio out's system.
@ -141,7 +144,7 @@ private:
/// Buffer event, signalled when buffers are ready to be released
Kernel::KEvent* event;
/// Main audio out system
System system;
System audio_system;
};
} // namespace AudioCore::AudioOut

41
src/audio_core/renderer/audio_renderer.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -13,56 +16,48 @@
namespace AudioCore::Renderer {
Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
: core{system_}, manager{manager_}, system{system_, rendered_event} {}
: system{system_}, manager{manager_}
, audio_system{system_, rendered_event}
{}
Result Renderer::Initialize(const AudioRendererParameterInternal& params,
Kernel::KTransferMemory* transfer_memory,
const u64 transfer_memory_size, Kernel::KProcess* process_handle,
const u64 applet_resource_user_id, const s32 session_id) {
Result Renderer::Initialize(const AudioRendererParameterInternal& params, Kernel::KTransferMemory* transfer_memory, const u64 transfer_memory_size, Kernel::KProcess* process_handle, const u64 applet_resource_user_id, const s32 session_id) {
if (params.execution_mode == ExecutionMode::Auto) {
if (!manager.AddSystem(system)) {
LOG_ERROR(Service_Audio,
"Both Audio Render sessions are in use, cannot create any more");
if (!manager.AddSystem(audio_system)) {
LOG_ERROR(Service_Audio, "Both Audio Render sessions are in use, cannot create any more");
return Service::Audio::ResultOutOfSessions;
}
system_registered = true;
}
initialized = true;
system.Initialize(params, transfer_memory, transfer_memory_size, process_handle,
applet_resource_user_id, session_id);
audio_system.Initialize(params, transfer_memory, transfer_memory_size, process_handle, applet_resource_user_id, session_id);
return ResultSuccess;
}
void Renderer::Finalize() {
auto session_id{system.GetSessionId()};
system.Finalize();
auto const session_id{audio_system.GetSessionId()};
audio_system.Finalize();
if (system_registered) {
manager.RemoveSystem(system);
manager.RemoveSystem(audio_system);
system_registered = false;
}
manager.ReleaseSessionId(session_id);
}
System& Renderer::GetSystem() {
return system;
return audio_system;
}
void Renderer::Start() {
system.Start();
audio_system.Start();
}
void Renderer::Stop() {
system.Stop();
audio_system.Stop();
}
Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance,
std::span<u8> output) {
return system.Update(input, performance, output);
Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance, std::span<u8> output) {
return audio_system.Update(input, performance, output);
}
} // namespace AudioCore::Renderer

7
src/audio_core/renderer/audio_renderer.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -84,7 +87,7 @@ public:
private:
/// System core
Core::System& core;
Core::System& system;
/// Manager this renderer is registered with
Manager& manager;
/// Is the audio renderer initialized?
@ -92,7 +95,7 @@ private:
/// Is the system registered with the manager?
bool system_registered{};
/// Audio render system, main driver of audio rendering
System system;
System audio_system;
};
} // namespace Renderer

2
src/audio_core/renderer/system.cpp

@ -145,7 +145,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
PoolMapper pool_mapper(process_handle, false);
pool_mapper.InitializeSystemPool(memory_pool_info, workbuffer.get(), workbuffer_size);
WorkbufferAllocator allocator({workbuffer.get(), workbuffer_size}, workbuffer_size);
WorkbufferAllocator allocator({workbuffer.get(), workbuffer_size});
samples_workbuffer =
allocator.Allocate<s32>((voice_channels + mix_buffer_count) * sample_count, 0x10);

2
src/core/hle/service/audio/audio_in.cpp

@ -50,7 +50,7 @@ IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
}
IAudioIn::~IAudioIn() {
impl->Free();
impl->Free(system);
service_context.CloseEvent(event);
process->Close(system.Kernel());
}

9
src/core/hle/service/audio/audio_in_manager.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -65,7 +68,7 @@ Result IAudioInManager::OpenAudioInAuto(
Result IAudioInManager::ListAudioInsAutoFiltered(
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_ins, Out<u32> out_count) {
LOG_DEBUG(Service_Audio, "called");
*out_count = impl->GetDeviceNames(out_audio_ins, true);
*out_count = impl->GetDeviceNames(system, out_audio_ins, true);
R_SUCCEED();
}
@ -90,8 +93,8 @@ Result IAudioInManager::OpenAudioInProtocolSpecified(
size_t new_session_id{};
R_TRY(impl->LinkToManager());
R_TRY(impl->AcquireSessionId(new_session_id));
R_TRY(impl->LinkToManager(system));
R_TRY(impl->AcquireSessionId(system, new_session_id));
LOG_DEBUG(Service_Audio, "Opening new AudioIn, session_id={}, free sessions={}", new_session_id,
impl->num_free_sessions);

2
src/core/hle/service/audio/audio_out.cpp

@ -46,7 +46,7 @@ IAudioOut::IAudioOut(Core::System& system_, Manager& manager, size_t session_id,
}
IAudioOut::~IAudioOut() {
impl->Free();
impl->Free(system);
service_context.CloseEvent(event);
process->Close(system.Kernel());
}

4
src/core/hle/service/audio/audio_out_manager.cpp

@ -77,8 +77,8 @@ Result IAudioOutManager::OpenAudioOutAuto(
}
size_t new_session_id{};
R_TRY(impl->LinkToManager());
R_TRY(impl->AcquireSessionId(new_session_id));
R_TRY(impl->LinkToManager(system));
R_TRY(impl->AcquireSessionId(system, new_session_id));
const auto device_name = Common::StringFromBuffer(name[0].name);
LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,

Loading…
Cancel
Save