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@ -34,8 +34,8 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) { |
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// Create workers
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for (std::size_t i = 0; i < num_workers; i++) { |
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context_list.push_back(emu_window.CreateSharedContext()); |
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worker_threads.push_back(std::move( |
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std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()))); |
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worker_threads.push_back( |
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std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())); |
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} |
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} |
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