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@ -531,8 +531,6 @@ void Config::ReadRendererValues() { |
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Settings::values.use_frame_limit = |
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Settings::values.use_frame_limit = |
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); |
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); |
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); |
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); |
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Settings::values.use_compatibility_profile = |
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ReadSetting(QStringLiteral("use_compatibility_profile"), true).toBool(); |
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Settings::values.use_disk_shader_cache = |
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Settings::values.use_disk_shader_cache = |
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ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); |
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ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); |
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Settings::values.use_accurate_gpu_emulation = |
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Settings::values.use_accurate_gpu_emulation = |
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@ -912,8 +910,6 @@ void Config::SaveRendererValues() { |
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static_cast<double>(Settings::values.resolution_factor), 1.0); |
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static_cast<double>(Settings::values.resolution_factor), 1.0); |
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); |
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); |
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); |
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); |
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WriteSetting(QStringLiteral("use_compatibility_profile"), |
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Settings::values.use_compatibility_profile, true); |
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WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, |
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WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, |
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true); |
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true); |
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WriteSetting(QStringLiteral("use_accurate_gpu_emulation"), |
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WriteSetting(QStringLiteral("use_accurate_gpu_emulation"), |
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