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[moltenVK] MacOS SpirV to msl format fix
[moltenVK] MacOS SpirV to msl format fix
Geometry issues present, but more games launch on MacOS now * Fixed runtime_info.h to properly guard VkFormat usage with #ifdef APPLE * Fixed MoltenVK subgroup scope errors in SPIR-V emission * Various pipeline cache updates for integer render target supportpull/3277/head
committed by
crueter
3 changed files with 63 additions and 2 deletions
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35src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
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9src/shader_recompiler/runtime_info.h
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21src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
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