gl_rasterizer: Allow rendering without fragment shader
@ -271,6 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
case Maxwell::ShaderProgram::Geometry:
shader_program_manager->UseTrivialGeometryShader();
break;
case Maxwell::ShaderProgram::Fragment:
shader_program_manager->UseTrivialFragmentShader();
default:
}
@ -50,6 +50,10 @@ public:
current_state.geometry_shader = 0;
void UseTrivialFragmentShader() {
current_state.fragment_shader = 0;
private:
struct PipelineState {
bool operator==(const PipelineState& rhs) const {