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@ -31,7 +31,7 @@ public: |
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: coeffs(coeffs), bias(bias) {} |
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bool IsInside(const Vertex& vertex) const { |
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return Math::Dot(vertex.pos + bias, coeffs) <= float24::FromFloat32(0); |
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return Math::Dot(vertex.pos + bias, coeffs) >= float24::FromFloat32(0); |
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} |
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bool IsOutSide(const Vertex& vertex) const { |
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@ -116,13 +116,13 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu |
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static const float24 f0 = float24::FromFloat32(0.0); |
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static const float24 f1 = float24::FromFloat32(1.0); |
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static const std::array<ClippingEdge, 7> clipping_edges = {{ |
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{Math::MakeVec(f1, f0, f0, -f1)}, // x = +w
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{Math::MakeVec(-f1, f0, f0, -f1)}, // x = -w
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{Math::MakeVec(f0, f1, f0, -f1)}, // y = +w
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{Math::MakeVec(f0, -f1, f0, -f1)}, // y = -w
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{Math::MakeVec(f0, f0, f1, f0)}, // z = 0
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{Math::MakeVec(f0, f0, -f1, -f1)}, // z = -w
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{Math::MakeVec(f0, f0, f0, -f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
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{Math::MakeVec(-f1, f0, f0, f1)}, // x = +w
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{Math::MakeVec(f1, f0, f0, f1)}, // x = -w
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{Math::MakeVec(f0, -f1, f0, f1)}, // y = +w
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{Math::MakeVec(f0, f1, f0, f1)}, // y = -w
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{Math::MakeVec(f0, f0, -f1, f0)}, // z = 0
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{Math::MakeVec(f0, f0, f1, f1)}, // z = -w
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{Math::MakeVec(f0, f0, f0, f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
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}}; |
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// Simple implementation of the Sutherland-Hodgman clipping algorithm.
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@ -157,7 +157,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu |
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} |
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if (g_state.regs.rasterizer.clip_enable) { |
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ClippingEdge custom_edge{-g_state.regs.rasterizer.GetClipCoef()}; |
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ClippingEdge custom_edge{g_state.regs.rasterizer.GetClipCoef()}; |
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Clip(custom_edge); |
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if (output_list->size() < 3) |
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