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@ -82,7 +82,7 @@ public: |
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GLenum logic_op; // GL_LOGIC_OP_MODE |
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// 3 texture units - one for each that is used in PICA fragment shader emulation |
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struct { |
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struct TextureUnit { |
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GLuint texture_2d; // GL_TEXTURE_BINDING_2D |
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GLuint sampler; // GL_SAMPLER_BINDING |
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struct { |
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@ -104,7 +104,8 @@ public: |
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Unbind(); |
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sampler = 0; |
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} |
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} texture_units[32]; |
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}; |
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std::array<TextureUnit, 32> texture_units; |
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struct { |
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GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING |
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