Browse Source

revert 46d291418a

revert [glasm] do not do the correct conversions
pull/86/head
CamilleLaVey 8 months ago
committed by crueter
parent
commit
b54e2eb6b6
  1. 15
      src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp

15
src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp

@ -225,31 +225,28 @@ void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "U64", true); Convert(ctx, inst, value, "F64", "U64", true);
} }
// TODO: For anyone stumbling upon this, this is NOT the correct way to do conversions
// however doing it "correctly" seems to break android, Why?
void EmitConvertU16U32(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU16U32(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "U16", false);
Convert(ctx, inst, value, "U16", "U32", false);
} }
void EmitConvertU32U16(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU32U16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U16", "U32", false);
Convert(ctx, inst, value, "U32", "U16", false);
} }
void EmitConvertU8U32(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU8U32(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "U8", false);
Convert(ctx, inst, value, "U8", "U32", false);
} }
void EmitConvertU32U8(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU32U8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U8", "U32", false);
Convert(ctx, inst, value, "U32", "U8", false);
} }
void EmitConvertS32S8(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertS32S8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S8", "S32", false);
Convert(ctx, inst, value, "S32", "S8", false);
} }
void EmitConvertS32S16(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertS32S16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S16", "S32", false);
Convert(ctx, inst, value, "S32", "S16", false);
} }
} // namespace Shader::Backend::GLASM } // namespace Shader::Backend::GLASM
Loading…
Cancel
Save