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[TEST] Returned shaderFloat16 to QCOM

lsfg-android
CamilleLaVey 2 months ago
parent
commit
b54be98731
  1. 3
      src/video_core/vulkan_common/vulkan_device.cpp

3
src/video_core/vulkan_common/vulkan_device.cpp

@ -513,9 +513,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float controls.");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float16.");
RemoveExtensionFeature(extensions.shader_float16_int8, features.shader_float16_int8,
VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader atomic int64.");
RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);

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